Created Archive of 3DS Documentation (markdown)

Tony Wasserka 2017-04-09 13:26:42 +01:00
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For better or worse, there is no unified way of writing and collecting information gathered during research on 3DS software or hardware. This page hence seeks to gather a list of various places for 3DS documentation.
* [A wiki dedicated to 3DS reverse-engineering](http://3dbrew.org/)
* [fincs's notes on various PICA200 features](https://gist.github.com/fincs/543f7e1375815f495f10020a053f14e9): Procedural texture generation, shadow mapping, gaseous rendering
* [Subv's notes on the kernel scheduler implementation](https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4)
* DMP's academic publications and other presentations about their GPU:
* [Procedural texture generation](http://www.4gamer.net/games/017/G001762/20120822007/)
* Ohbuchi and Unno - "A Real-Time Configurable Shader Based on Lookup Tables"
* Kazakov and Ohbuchi - "Primitive Processing and Advanced Shading Architecture for Embedded Space" (note there is a public presentation with this title, but all the interesting stuff is outlined in a paywalled academic publications with the same title)