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Change outdated answer
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FAQ.md
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FAQ.md
@ -100,8 +100,6 @@ We have no plans to support 32-bit operating system officially.
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#### What kind of specification do I need to run _Citra_?
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At this point, _Citra_ is simply not fast enough to run most commercial games at full speed, even if your computer can run the most demanding of PC games just fine.
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The only **hard** requirements for the official version of _Citra_ is a graphics chip that supports **at least _OpenGL 3.3_** and a **64-bit OS** running on a standard PC, but you definitely want a processor with the highest possible performance per core.
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#### When I try to start any game, _Citra_ immediately crashes!
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@ -153,11 +151,11 @@ The folder for the emulated SD card is named `sdmc` and can be found in Citra's
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#### Particle effects or text display as a jumble of triangles.
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In certain games, animated particles effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kinds of effects.
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You are using an older build. Download the latest nightly [build](https://citra-emu.org/download/) as the issue has been resolved.
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Note that the latest versions of the Bleeding Edge builds have implemented these features.
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Old answer: In certain games, animated particle effects (such as smoke, fire, trails, etc.) or text may not render properly, showing up instead as a jumbled mess of triangles, sometimes covering large parts of the screen. This is caused by a missing feature in our GPU support (Geometry Shaders) which is used by games to render these kind of effects.
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Games that suffer from this:
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Example of games that suffer from this:
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* Pokemon OR/AS - Missing attack animations.
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* Fire Emblem: Awakening
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* Ace Combat: Assault Horizon Legacy
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