AAC decoder has been merged

Thomas 2019-02-20 04:27:56 -05:00
parent eb491a4f31
commit 1fc7bbd15d

@ -1,6 +1,6 @@
During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Currently this feature is only available for Citra Canary releases.** This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds. This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
You can get these files by following the instructions below. You can get these files by following the instructions below.