diff --git a/HLE-AAC-Decoder.md b/HLE-AAC-Decoder.md index 10a1d98..fddb4c2 100644 --- a/HLE-AAC-Decoder.md +++ b/HLE-AAC-Decoder.md @@ -1,6 +1,6 @@ During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. -This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Currently this feature is only available for Citra Canary releases.** +This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds. You can get these files by following the instructions below.