AAC decoder has been merged

Thomas 2019-02-20 04:27:56 -05:00
parent eb491a4f31
commit 1fc7bbd15d

@ -1,6 +1,6 @@
During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. **Currently this feature is only available for Citra Canary releases.**
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
You can get these files by following the instructions below.