Updated HLE AAC Decoder (markdown)

Vamsi Krishna 2018-12-15 21:02:22 +05:30
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During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
You can get these files by following the instructions below.
**Please note that this method might not improve audio or performance for all games that started working on LLE.** **Please note that this method might not improve audio or performance for all games that started working on LLE.**
### Instructions ### Instructions
* Download the latest canary build [here](https://citra-emu.org/download/). * Download the latest canary build [here](https://citra-emu.org/download/).