diff --git a/HLE-AAC-Decoder.md b/HLE-AAC-Decoder.md index e945223..0291df8 100644 --- a/HLE-AAC-Decoder.md +++ b/HLE-AAC-Decoder.md @@ -1,10 +1,12 @@ During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music. So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder. - This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method. +This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds. +You can get these files by following the instructions below. + **Please note that this method might not improve audio or performance for all games that started working on LLE.** - + ### Instructions * Download the latest canary build [here](https://citra-emu.org/download/).