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Updated HLE AAC Decoder (markdown)
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During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
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During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
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So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
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So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
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This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
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This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
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This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
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You can get these files by following the instructions below.
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**Please note that this method might not improve audio or performance for all games that started working on LLE.**
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**Please note that this method might not improve audio or performance for all games that started working on LLE.**
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### Instructions
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### Instructions
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