Updated HLE AAC Decoder (markdown)

Vamsi Krishna 2018-12-15 21:02:22 +05:30
parent b94784abb0
commit 0bfb986550

@ -1,10 +1,12 @@
During our reverse engineering efforts, it was found that Pokémon X/Y use `AAC` files for the music.
So, to achieve feature parity between LLE & HLE audio, our developer B3N30 implemented an HLE AAC decoder.
This makes Pokémon X/Y work at full speed, with audio, without using the slow LLE method.
This feature depends on `AAC` codecs which, unfortunately, due to patent issues, we cannot include in the builds.
You can get these files by following the instructions below.
**Please note that this method might not improve audio or performance for all games that started working on LLE.**
### Instructions
* Download the latest canary build [here](https://citra-emu.org/download/).