citra/src/common/framebuffer_layout.cpp
James Rowe fda96d5485 Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-05-15 20:56:51 -06:00

338 lines
14 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <cmath>
#include "common/assert.h"
#include "common/framebuffer_layout.h"
#include "video_core/video_core.h"
void FramebufferLayout::ReverseFrames(bool is_reverse) {
if (is_reverse != is_reverse_layout) {
*this = inverse(width, height);
}
}
FramebufferLayout::FramebufferLayout() {
height = width = 0;
top_screen_enabled = bottom_screen_enabled = 0;
}
FramebufferLayout& FramebufferLayout::operator= (const FramebufferLayout &source) {
width = source.width;
height = source.height;
top_screen_enabled = source.top_screen_enabled;
bottom_screen_enabled = source.bottom_screen_enabled;
inverse = source.inverse;
is_reverse_layout = source.is_reverse_layout;
top_screen = source.top_screen;
bottom_screen = source.bottom_screen;
return *this;
}
FramebufferLayout FramebufferLayout::DefaultFrameLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, true, true, FramebufferLayout::InverseDefaultLayout, {}, {});
res.is_reverse_layout = false;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
res.top_screen.right = res.top_screen.left + width;
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
} else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + viewport_width;
res.top_screen.top = 0;
res.top_screen.bottom = res.top_screen.top + height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = res.top_screen.left + bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
}
return res;
}
FramebufferLayout FramebufferLayout::InverseDefaultLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, true, true, DefaultFrameLayout, {}, {});
res.is_reverse_layout = true;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
res.top_screen.right = res.top_screen.left + width;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = (height - viewport_height) / 2;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
res.top_screen.top = res.bottom_screen.bottom;
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
}
else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + viewport_width;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = res.top_screen.left + bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = 0;
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
res.top_screen.top = res.bottom_screen.bottom;
res.top_screen.bottom = res.top_screen.top + height / 2;
}
return res;
}
FramebufferLayout FramebufferLayout::SingleFrameLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, true, false, InverseSingleLayout, {}, {});
res.is_reverse_layout = false;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
res.top_screen.right = res.top_screen.left + width;
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height;
res.bottom_screen.left = 0;
res.bottom_screen.right = VideoCore::kScreenBottomWidth;
res.bottom_screen.top = 0;
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
}
else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + viewport_width;
res.top_screen.top = 0;
res.top_screen.bottom = res.top_screen.top + height;
// The Rasterizer still depends on these fields to maintain the right aspect ratio
res.bottom_screen.left = 0;
res.bottom_screen.right = VideoCore::kScreenBottomWidth;
res.bottom_screen.top = 0;
res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
}
return res;
}
FramebufferLayout FramebufferLayout::InverseSingleLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, false, true, SingleFrameLayout, {}, {});
res.is_reverse_layout = true;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
VideoCore::kScreenBottomWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.bottom_screen.left = 0;
res.bottom_screen.right = res.bottom_screen.left + width;
res.bottom_screen.top = (height - viewport_height) / 2;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
// The Rasterizer still depends on these fields to maintain the right aspect ratio
res.top_screen.left = 0;
res.top_screen.right = VideoCore::kScreenTopWidth;
res.top_screen.top = 0;
res.top_screen.bottom = VideoCore::kScreenTopHeight;
}
else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.bottom_screen.left = (width - viewport_width) / 2;
res.bottom_screen.right = res.bottom_screen.left + viewport_width;
res.bottom_screen.top = 0;
res.bottom_screen.bottom = res.bottom_screen.top + height;
res.top_screen.left = 0;
res.top_screen.right = VideoCore::kScreenTopWidth;
res.top_screen.top = 0;
res.top_screen.bottom = VideoCore::kScreenTopHeight;
}
return res;
}
FramebufferLayout FramebufferLayout::LargeFrameLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, true, true, InverseLargeLayout, {}, {});
res.is_reverse_layout = false;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
(VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
// Top screen occupies 4 / 5ths of the total width
res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height;
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
res.bottom_screen.left = res.top_screen.right;
res.bottom_screen.right = width;
res.bottom_screen.bottom = res.top_screen.bottom;
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
} else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
// Break the viewport into fifths and give top 4 of them
int fifth_width = static_cast<int>(std::round(viewport_width / 5));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + fifth_width * 4;
res.top_screen.top = 0;
res.top_screen.bottom = height;
int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
VideoCore::kScreenBottomWidth) * (fifth_width));
res.bottom_screen.left = res.top_screen.right;
res.bottom_screen.right = width - (width - viewport_width) / 2;
res.bottom_screen.bottom = res.top_screen.bottom;
res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
}
return res;
}
FramebufferLayout FramebufferLayout::InverseLargeLayout(unsigned width, unsigned height) {
ASSERT(width > 0);
ASSERT(height > 0);
FramebufferLayout res(width, height, true, true, LargeFrameLayout, {}, {});
res.is_reverse_layout = true;
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
(VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.bottom_screen.left = 0;
// Top screen occupies 4 / 5ths of the total width
res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
res.bottom_screen.top = (height - viewport_height) / 2;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
res.top_screen.left = res.bottom_screen.right;
res.top_screen.right = width;
res.top_screen.bottom = res.bottom_screen.bottom;
res.top_screen.top = res.top_screen.bottom - top_height;
} else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
// Break the viewport into fifths and give top 4 of them
int fifth_width = static_cast<int>(std::round(viewport_width / 5));
res.bottom_screen.left = (width - viewport_width) / 2;
res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
res.bottom_screen.top = 0;
res.bottom_screen.bottom = height;
int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
VideoCore::kScreenTopWidth) * (fifth_width));
res.top_screen.left = res.bottom_screen.right;
res.top_screen.right = width - (width - viewport_width) / 2;
res.top_screen.bottom = res.bottom_screen.bottom;
res.top_screen.top = res.top_screen.bottom - top_height;
}
return res;
}
FramebufferLayout::FramebufferLayout(unsigned width, unsigned height, bool tenabled, bool benabled, InverseLayout inverse,
MathUtil::Rectangle<unsigned> tscreen, MathUtil::Rectangle<unsigned> bscreen) : width(width),
height(height), inverse(inverse), top_screen_enabled(tenabled), bottom_screen_enabled(benabled),
top_screen(tscreen), bottom_screen(bscreen) {}