// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/assert.h" #include "common/framebuffer_layout.h" #include "video_core/video_core.h" void FramebufferLayout::ReverseFrames(bool is_reverse) { if (is_reverse != is_reverse_layout) { *this = inverse(width, height); } } FramebufferLayout::FramebufferLayout() { height = width = 0; top_screen_enabled = bottom_screen_enabled = 0; } FramebufferLayout& FramebufferLayout::operator= (const FramebufferLayout &source) { width = source.width; height = source.height; top_screen_enabled = source.top_screen_enabled; bottom_screen_enabled = source.bottom_screen_enabled; inverse = source.inverse; is_reverse_layout = source.is_reverse_layout; top_screen = source.top_screen; bottom_screen = source.bottom_screen; return *this; } FramebufferLayout FramebufferLayout::DefaultFrameLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, true, true, FramebufferLayout::InverseDefaultLayout, {}, {}); res.is_reverse_layout = false; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; res.top_screen.right = res.top_screen.left + width; res.top_screen.top = (height - viewport_height) / 2; res.top_screen.bottom = res.top_screen.top + viewport_height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + viewport_width; res.top_screen.top = 0; res.top_screen.bottom = res.top_screen.top + height / 2; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = res.top_screen.left + bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = res.top_screen.bottom; res.bottom_screen.bottom = res.bottom_screen.top + height / 2; } return res; } FramebufferLayout FramebufferLayout::InverseDefaultLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, true, true, DefaultFrameLayout, {}, {}); res.is_reverse_layout = true; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; res.top_screen.right = res.top_screen.left + width; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = (height - viewport_height) / 2; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2; res.top_screen.top = res.bottom_screen.bottom; res.top_screen.bottom = res.top_screen.top + viewport_height / 2; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + viewport_width; int bottom_width = static_cast((static_cast(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left)); int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2; res.bottom_screen.left = res.top_screen.left + bottom_border; res.bottom_screen.right = res.bottom_screen.left + bottom_width; res.bottom_screen.top = 0; res.bottom_screen.bottom = res.bottom_screen.top + height / 2; res.top_screen.top = res.bottom_screen.bottom; res.top_screen.bottom = res.top_screen.top + height / 2; } return res; } FramebufferLayout FramebufferLayout::SingleFrameLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, true, false, InverseSingleLayout, {}, {}); res.is_reverse_layout = false; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; res.top_screen.right = res.top_screen.left + width; res.top_screen.top = (height - viewport_height) / 2; res.top_screen.bottom = res.top_screen.top + viewport_height; res.bottom_screen.left = 0; res.bottom_screen.right = VideoCore::kScreenBottomWidth; res.bottom_screen.top = 0; res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + viewport_width; res.top_screen.top = 0; res.top_screen.bottom = res.top_screen.top + height; // The Rasterizer still depends on these fields to maintain the right aspect ratio res.bottom_screen.left = 0; res.bottom_screen.right = VideoCore::kScreenBottomWidth; res.bottom_screen.top = 0; res.bottom_screen.bottom = VideoCore::kScreenBottomHeight; } return res; } FramebufferLayout FramebufferLayout::InverseSingleLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, false, true, SingleFrameLayout, {}, {}); res.is_reverse_layout = true; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth; if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.bottom_screen.left = 0; res.bottom_screen.right = res.bottom_screen.left + width; res.bottom_screen.top = (height - viewport_height) / 2; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; // The Rasterizer still depends on these fields to maintain the right aspect ratio res.top_screen.left = 0; res.top_screen.right = VideoCore::kScreenTopWidth; res.top_screen.top = 0; res.top_screen.bottom = VideoCore::kScreenTopHeight; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); res.bottom_screen.left = (width - viewport_width) / 2; res.bottom_screen.right = res.bottom_screen.left + viewport_width; res.bottom_screen.top = 0; res.bottom_screen.bottom = res.bottom_screen.top + height; res.top_screen.left = 0; res.top_screen.right = VideoCore::kScreenTopWidth; res.top_screen.top = 0; res.top_screen.bottom = VideoCore::kScreenTopHeight; } return res; } FramebufferLayout FramebufferLayout::LargeFrameLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, true, true, InverseLargeLayout, {}, {}); res.is_reverse_layout = false; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenTopHeight * 4) / (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth); if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.top_screen.left = 0; // Top screen occupies 4 / 5ths of the total width res.top_screen.right = static_cast(std::round(width / 5)) * 4; res.top_screen.top = (height - viewport_height) / 2; res.top_screen.bottom = res.top_screen.top + viewport_height; int bottom_height = static_cast((static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth) * (width - res.top_screen.right)); res.bottom_screen.left = res.top_screen.right; res.bottom_screen.right = width; res.bottom_screen.bottom = res.top_screen.bottom; res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); // Break the viewport into fifths and give top 4 of them int fifth_width = static_cast(std::round(viewport_width / 5)); res.top_screen.left = (width - viewport_width) / 2; res.top_screen.right = res.top_screen.left + fifth_width * 4; res.top_screen.top = 0; res.top_screen.bottom = height; int bottom_height = static_cast((static_cast(VideoCore::kScreenBottomHeight) / VideoCore::kScreenBottomWidth) * (fifth_width)); res.bottom_screen.left = res.top_screen.right; res.bottom_screen.right = width - (width - viewport_width) / 2; res.bottom_screen.bottom = res.top_screen.bottom; res.bottom_screen.top = res.bottom_screen.bottom - bottom_height; } return res; } FramebufferLayout FramebufferLayout::InverseLargeLayout(unsigned width, unsigned height) { ASSERT(width > 0); ASSERT(height > 0); FramebufferLayout res(width, height, true, true, LargeFrameLayout, {}, {}); res.is_reverse_layout = true; float window_aspect_ratio = static_cast(height) / width; float emulation_aspect_ratio = static_cast(VideoCore::kScreenBottomHeight * 4) / (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth); if (window_aspect_ratio > emulation_aspect_ratio) { // Window is narrower than the emulation content => apply borders to the top and bottom int viewport_height = static_cast(std::round(emulation_aspect_ratio * width)); res.bottom_screen.left = 0; // Top screen occupies 4 / 5ths of the total width res.bottom_screen.right = static_cast(std::round(width / 5)) * 4; res.bottom_screen.top = (height - viewport_height) / 2; res.bottom_screen.bottom = res.bottom_screen.top + viewport_height; int top_height = static_cast((static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right)); res.top_screen.left = res.bottom_screen.right; res.top_screen.right = width; res.top_screen.bottom = res.bottom_screen.bottom; res.top_screen.top = res.top_screen.bottom - top_height; } else { // Otherwise, apply borders to the left and right sides of the window. int viewport_width = static_cast(std::round(height / emulation_aspect_ratio)); // Break the viewport into fifths and give top 4 of them int fifth_width = static_cast(std::round(viewport_width / 5)); res.bottom_screen.left = (width - viewport_width) / 2; res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4; res.bottom_screen.top = 0; res.bottom_screen.bottom = height; int top_height = static_cast((static_cast(VideoCore::kScreenTopHeight) / VideoCore::kScreenTopWidth) * (fifth_width)); res.top_screen.left = res.bottom_screen.right; res.top_screen.right = width - (width - viewport_width) / 2; res.top_screen.bottom = res.bottom_screen.bottom; res.top_screen.top = res.top_screen.bottom - top_height; } return res; } FramebufferLayout::FramebufferLayout(unsigned width, unsigned height, bool tenabled, bool benabled, InverseLayout inverse, MathUtil::Rectangle tscreen, MathUtil::Rectangle bscreen) : width(width), height(height), inverse(inverse), top_screen_enabled(tenabled), bottom_screen_enabled(benabled), top_screen(tscreen), bottom_screen(bscreen) {}