mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-25 08:40:05 +00:00
dd2a86bed1
ShaderProgramManager was placed within the wrong namespace. Backend simply isn't necessary, so it can be removed.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include "common/common_types.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace Frontend {
|
|
class EmuWindow;
|
|
}
|
|
|
|
class RendererBase : NonCopyable {
|
|
public:
|
|
explicit RendererBase(Frontend::EmuWindow& window);
|
|
virtual ~RendererBase();
|
|
|
|
/// Initialize the renderer
|
|
virtual VideoCore::ResultStatus Init() = 0;
|
|
|
|
/// Shutdown the renderer
|
|
virtual void ShutDown() = 0;
|
|
|
|
/// Finalize rendering the guest frame and draw into the presentation texture
|
|
virtual void SwapBuffers() = 0;
|
|
|
|
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
|
/// specific implementation)
|
|
virtual void TryPresent(int timeout_ms) = 0;
|
|
|
|
/// Prepares for video dumping (e.g. create necessary buffers, etc)
|
|
virtual void PrepareVideoDumping() = 0;
|
|
|
|
/// Cleans up after video dumping is ended
|
|
virtual void CleanupVideoDumping() = 0;
|
|
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
void UpdateCurrentFramebufferLayout();
|
|
|
|
// Getter/setter functions:
|
|
// ------------------------
|
|
|
|
f32 GetCurrentFPS() const {
|
|
return m_current_fps;
|
|
}
|
|
|
|
int GetCurrentFrame() const {
|
|
return m_current_frame;
|
|
}
|
|
|
|
VideoCore::RasterizerInterface* Rasterizer() const {
|
|
return rasterizer.get();
|
|
}
|
|
|
|
Frontend::EmuWindow& GetRenderWindow() {
|
|
return render_window;
|
|
}
|
|
|
|
const Frontend::EmuWindow& GetRenderWindow() const {
|
|
return render_window;
|
|
}
|
|
|
|
void RefreshRasterizerSetting();
|
|
void Sync();
|
|
|
|
protected:
|
|
Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
|
std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
|
|
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
|
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
|
|
|
private:
|
|
bool opengl_rasterizer_active = false;
|
|
};
|