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C++

// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace ScriptedInput {
/// Initializes and registers all built-in input device factories.
void Init();
/// Unresisters all build-in input device factories and shut them down.
void Shutdown();
class ScriptedButtons;
bool IsInUse();
void NotifyFrameFinished();
} // namespace InputCommon