// Copyright 2017 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include <string> namespace ScriptedInput { /// Initializes and registers all built-in input device factories. void Init(); /// Unresisters all build-in input device factories and shut them down. void Shutdown(); class ScriptedButtons; bool IsInUse(); void NotifyFrameFinished(); } // namespace InputCommon