mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-28 04:20:05 +00:00
171 lines
5.9 KiB
XML
171 lines
5.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<ui version="4.0">
|
|
<class>ConfigureGraphics</class>
|
|
<widget class="QWidget" name="ConfigureGraphics">
|
|
<property name="geometry">
|
|
<rect>
|
|
<x>0</x>
|
|
<y>0</y>
|
|
<width>400</width>
|
|
<height>430</height>
|
|
</rect>
|
|
</property>
|
|
<property name="minimumSize">
|
|
<size>
|
|
<width>0</width>
|
|
<height>0</height>
|
|
</size>
|
|
</property>
|
|
<property name="windowTitle">
|
|
<string>Form</string>
|
|
</property>
|
|
<layout class="QVBoxLayout" name="verticalLayout">
|
|
<item>
|
|
<widget class="QGroupBox" name="rendererBox">
|
|
<property name="title">
|
|
<string>Renderer</string>
|
|
</property>
|
|
<layout class="QVBoxLayout" name="verticalLayout_6">
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_hw_renderer">
|
|
<property name="toolTip">
|
|
<string><html><head/><body><p>Use OpenGL to accelerate rendering.</p><p>Disable to debug graphics-related problem.</p></body></html></string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enable Hardware Renderer</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QWidget" name="hw_renderer_group" native="true">
|
|
<layout class="QVBoxLayout" name="verticalLayout_5">
|
|
<property name="leftMargin">
|
|
<number>16</number>
|
|
</property>
|
|
<property name="topMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="rightMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="bottomMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_hw_shader">
|
|
<property name="toolTip">
|
|
<string><html><head/><body><p>Use OpenGL to accelerate shader emulation.</p><p>Requires a relatively powerful GPU for better performance.</p></body></html></string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enable Hardware Shader</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QWidget" name="hw_shader_group" native="true">
|
|
<layout class="QVBoxLayout" name="verticalLayout_7">
|
|
<property name="leftMargin">
|
|
<number>16</number>
|
|
</property>
|
|
<property name="topMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="rightMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<property name="bottomMargin">
|
|
<number>0</number>
|
|
</property>
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_separable_shader">
|
|
<property name="text">
|
|
<string>Separable Shader (Intel GPUs only)</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_accurate_mul">
|
|
<property name="toolTip">
|
|
<string><html><head/><body><p>Correctly handle all edge cases in multiplication operation in shaders. </p><p>Some games requires this to be enabled for the hardware shader to render properly.</p><p>However this would reduce performance in most games.</p></body></html></string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Accurate Multiplication</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
</layout>
|
|
</widget>
|
|
</item>
|
|
</layout>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_shader_jit">
|
|
<property name="toolTip">
|
|
<string><html><head/><body><p>Use the JIT engine instead of the interpreter for software shader emulation. </p><p>Enable this for better performance.</p></body></html></string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enable Shader JIT</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
</layout>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QGroupBox" name="groupBox">
|
|
<property name="title">
|
|
<string>Advanced</string>
|
|
</property>
|
|
<layout class="QVBoxLayout" name="verticalLayout_2">
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_disk_shader_cache">
|
|
<property name="toolTip">
|
|
<string><html><head/><body><p>Reduce stuttering by storing and loading generated shaders to disk.</p></body></html></string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Use Disk Shader Cache</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<widget class="QCheckBox" name="toggle_vsync_new">
|
|
<property name="toolTip">
|
|
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
|
|
</property>
|
|
<property name="text">
|
|
<string>Enable VSync</string>
|
|
</property>
|
|
</widget>
|
|
</item>
|
|
</layout>
|
|
</widget>
|
|
</item>
|
|
<item>
|
|
<spacer name="verticalSpacer">
|
|
<property name="orientation">
|
|
<enum>Qt::Vertical</enum>
|
|
</property>
|
|
<property name="sizeHint" stdset="0">
|
|
<size>
|
|
<width>20</width>
|
|
<height>270</height>
|
|
</size>
|
|
</property>
|
|
</spacer>
|
|
</item>
|
|
</layout>
|
|
</widget>
|
|
<tabstops>
|
|
<tabstop>toggle_hw_renderer</tabstop>
|
|
<tabstop>toggle_hw_shader</tabstop>
|
|
<tabstop>toggle_separable_shader</tabstop>
|
|
<tabstop>toggle_accurate_mul</tabstop>
|
|
<tabstop>toggle_shader_jit</tabstop>
|
|
<tabstop>toggle_disk_shader_cache</tabstop>
|
|
<tabstop>toggle_vsync_new</tabstop>
|
|
</tabstops>
|
|
<resources/>
|
|
<connections/>
|
|
</ui>
|