When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.
I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.
This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
* service/apt: Add GetModule and GetAppletManager
These will be used to retrieve and set deliver args across system resets (which are currently implemented as complete restarts)
* applet_manager: Implement DeliverArg
`flags` was added to `ApplicationJumpParameters` as flags 0x2 is handled differently from 0x0.
* service/apt: Add ReceiveDeliverArg, implement GetStartupArgument
Some based on guesses.
* Address review comments
* kernel/thread: Change owner_process to std::weak_ptr
Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.
Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.
* hle/kernel: Lock certain objects while deserializing
When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.
* Fix silly typo
Somehow this didn't break?!
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>