Bartosz Kaszubowski
ff66f723bb
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-28 14:24:52 +01:00
FearlessTobi
4b7a45ccc7
yuzu/main: Specify string conversions explicitly
2020-01-23 22:45:13 +01:00
James Rowe
f3e6c4f841
Merge pull request #5071 from jroweboy/loading-bar
...
QT Frontend: Add disk shader loading progress bar
2020-01-22 21:24:43 -07:00
James Rowe
426e214c25
Loading Screen: Vertically Center everything
2020-01-22 17:26:27 -07:00
James Rowe
961a7b59c9
QT Frontend: Add disk shader loading progress bar
...
Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
James Rowe
5fb456f17f
Frontend: Prevent DiskShader option from being selected if HW Shaders are disabled
2020-01-22 09:50:31 -07:00
Vitor Kiguchi
64737afdbc
Change min_client_area_size based on layout
2020-01-20 23:00:21 -03:00
James Rowe
a0f9c795c8
Merge pull request #5043 from vitor-k/screen-rotate
...
Implement Upright/Book-style layout
2020-01-20 18:38:06 -07:00
Vitor Kiguchi
5eb9a5b3bc
Set hotkey for screen rotation
2020-01-20 22:32:15 -03:00
vitor-k
89cab445d4
Implementation of screen rotation without use of additional layouts.
...
This is based on what was done using additional layouts, but modified
to have a variable to control rotation and making it so Single Screen
Layout behaves like Upright Single would, and Default Layout behaves
like Upright Double would, when the new variable is used.
Large Layout and Side Layout currently ignore the new variable.
New variable still currently doesn't have a hotkey.
2020-01-20 22:31:51 -03:00
TotalCaesar659
df6cf6bbb6
Add headbar icon on Linux
2020-01-19 13:29:53 +01:00
James Rowe
e74a402c69
Merge pull request #4923 from jroweboy/diskcachelul
...
Disk Shader Caching
2020-01-17 18:15:50 -07:00
iwubcode
6f269c375f
citra, citra_qt, settings.h, default_ini.h: Add option for interlaced 3D
2020-01-16 22:12:50 -06:00
James Rowe
d418f0438d
citra-qt: Load Disk Resources
2020-01-15 19:58:34 -07:00
James Rowe
ce3f8bf94e
Add frontend settings
2020-01-15 19:58:33 -07:00
James Rowe
b5bc05738c
Add settings for disk shader cache
2020-01-15 19:58:33 -07:00
BreadFish64
cadfd6834d
qt: do not use an invalid update smdh
2019-12-18 21:51:06 -06:00
James Rowe
1d14b98f81
Remove accidentally pushed debugging logs ( #5029 )
2019-12-17 11:13:47 +01:00
James Rowe
439d550850
Merge pull request #4940 from jroweboy/presentation-thread
...
Split Presentation thread from Render thread
2019-12-15 20:25:34 -07:00
James Rowe
408e225048
Destroy GLWindow on exit to prevent issues closing the app while in fullscreen
2019-12-15 16:20:59 -07:00
James Rowe
36c5058d66
Reintroduce a vsync option for people with really bad drivers
2019-12-15 15:42:05 -07:00
James Rowe
9ae3eb4a30
Remove high dpi scaling flag as it needs more work first
2019-12-02 18:34:11 -07:00
James Rowe
866df2644b
Merge pull request #4982 from vvanelslande/mic-device
...
service/mic: actually use the specified device
2019-11-28 21:23:36 -07:00
James Rowe
de17fe31fb
clang-format
2019-11-28 20:47:33 -07:00
James Rowe
ea40eb0994
Use the proper parent window
...
Fixes an issue where the touch point is incorrect in OpenGLWindow when the render
target is initialized for the first time with single window mode disabled.
2019-11-28 20:35:50 -07:00
James Rowe
123c0212ef
Fix window resizing bug
2019-11-28 11:20:42 -07:00
James Rowe
782eae7f65
Fix drag and drop
2019-11-28 10:56:58 -07:00
James Rowe
15ed600c91
Merge pull request #4956 from vitor-k/game-sorting
...
Fixes to game list sorting
2019-11-20 09:48:08 -07:00
Weiyi Wang
6d0189b4b1
Merge pull request #4992 from FearlessTobi/port-2513
...
yuzu/game_list&multiplayer: Specify string conversions explicitly
2019-11-20 10:45:21 -05:00
vvanelslande
e1e136d72f
service/mic: actually use the specified device
2019-11-11 17:15:10 -05:00
Pengfei Zhu
1c6a8e995a
Merge pull request #4953 from vvanelslande/qt-ui-unused
...
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
2019-11-11 20:27:48 +08:00
Weiyi Wang
98c396f179
Merge pull request #4995 from vvanelslande/rename-profile
...
settings, configure_input: fix rename input profile
2019-11-10 21:25:01 -05:00
vvanelslande
bb48d2491d
citra_qt/configuration: add missing Read/SaveUtilityValues
2019-11-10 19:26:03 -05:00
vvanelslande
1f708e8bad
settings, configure_input: fix rename input profile
2019-11-09 16:55:03 -05:00
James Rowe
86f203e6e8
Add missing key events and also try to glFinish after swapping
2019-11-09 13:12:30 -07:00
James Rowe
68052de8a0
Workaround Qt bug that causes events to forward to the parent incorrectly
2019-11-09 13:12:30 -07:00
James Rowe
586b8e8b46
Change from QOpenGLWidget to QWindow
...
While QOpenGLWidget sounds like a good idea, it has issues which are
harder to debug due to how Qt manages the context behind the scenes. We
could probably work around any of these issues over time, but its
probably easier to do it ourselves with a QWindow directly.
Plus using QWindow + createWindowContainer is the easiest to use
configuration for Qt + Vulkan so this is probably much better in the
long run.
2019-11-09 13:12:30 -07:00
James Rowe
29c12058c7
Add minimum window size back to citra-qt
2019-11-09 13:12:29 -07:00
James Rowe
26d828fb4c
Prevent softlock on shutdown and various cleanup
2019-11-09 13:12:29 -07:00
James Rowe
52d7676831
recreate mailbox to use a queue instead
2019-11-09 13:12:29 -07:00
James Rowe
ac90cd0378
Change Present to finish only after swap
2019-11-09 13:12:29 -07:00
James Rowe
6fff8e3921
Remove screen change detection since it breaks make changing screen. (Still need to test windows)
2019-11-09 13:12:29 -07:00
James Rowe
5d97e44279
Fix macOS pixel ratio detection
2019-11-09 13:12:29 -07:00
James Rowe
045eec282a
rename GGLContext to just GLContext
2019-11-09 13:12:29 -07:00
James Rowe
db94c017bf
Change to a constructor that exists in qt 5.9
2019-11-09 13:12:29 -07:00
James Rowe
3b14bb44b9
QOffscreensurface
2019-11-09 13:12:29 -07:00
James Rowe
8d17aa40fd
Remove vsync setting
2019-11-09 13:12:26 -07:00
James Rowe
91255b8802
Change Qt to use QOpenGLWidget and support shared context and texture mailbox
2019-11-09 13:10:18 -07:00
Khangaroo
df99d98240
specify size of buffer and use openglstate in getteximageoes
2019-11-09 12:58:17 -07:00
khang06
a458155f99
texture dump hotkey (ctrl+d)
...
address more comments
2019-11-09 12:56:30 -07:00
Khangaroo
5450d4980d
crash hotfix (no clang-format because on phone)
...
hotfix 2: check if the texture is custom before dumping
hotfix 4: fix custom texture conflict detection
2019-11-09 12:56:28 -07:00
Khangaroo
ae4aaf2fc1
nested folder support + refuse to load incompatibly sized textures + general cleanups
2019-11-09 12:56:27 -07:00
Khangaroo
8a98310a16
address more comments, fix dumping textures that already got dumped
2019-11-09 12:56:27 -07:00
Khangaroo
c2a32e942b
address more comments
2019-11-09 12:56:27 -07:00
Khangaroo
3534ad0835
reorder graphics tab, move speed to general
2019-11-09 12:56:27 -07:00
Khangaroo
da83430a68
add enhancements tab files
2019-11-09 12:56:27 -07:00
Khangaroo
8b881ac1fc
fix preload textures being enabled when it shouldn't
...
address more comments
2019-11-09 12:56:25 -07:00
Khangaroo
391e552927
qimageinterface fixes, remove old lodepng, address more comments
2019-11-09 12:56:24 -07:00
Khangaroo
b81c15941e
add image interface, remove lodepng from video_core/core, address more comments, fix comments
...
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
Khangaroo
5940361b81
new-line that clang-format didn't fix
...
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9
implement custom texture preload
2019-11-09 12:56:17 -07:00
Khangaroo
6d90c42a79
fix crashes, add custom texture cache, load textures from load directory
2019-11-09 12:54:40 -07:00
khang06
e0d63bd21b
add texture dumping as a config entry
2019-11-09 12:53:12 -07:00
James Rowe
926902cc5e
Merge pull request #4993 from bunnei/web-token-b64
...
citra_qt: configure_web: Use Base64 encoded token
2019-11-09 12:45:11 -07:00
bunnei
3a18039c53
citra_qt: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 13:48:26 -05:00
Weiyi Wang
34c6b7ca48
Merge pull request #4985 from FearlessTobi/port-2942
...
Port yuzu-emu/yuzu#2942 : "Silence miscellaneous warnings"
2019-11-08 23:42:32 -05:00
FearlessTobi
9c1535621a
citra_qt/game_list: Specify string conversions explicitly
2019-11-09 02:46:23 +01:00
FearlessTobi
6cf0043830
citra_qt/updater: Specify string conversions explicitly
2019-11-09 02:46:07 +01:00
FearlessTobi
8f29ab3ceb
citra_qt/multiplayer: Specify string conversions explicitly
2019-11-09 02:45:47 +01:00
Tobias
ff931590b0
configuration/config: Move config loading and saving to functions based off groups ( #4855 )
...
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-11-07 17:33:41 +01:00
FearlessTobi
5e98835b5f
yuzu/game_list: Silence -Wswitch
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:56:23 +01:00
FearlessTobi
5d1d0b3693
yuzu/game_list_worker: Silence warnings
...
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2019-11-02 18:55:08 +01:00
vvanelslande
44611c9985
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory..."
...
Self-explanatory.
2019-10-25 20:13:35 -05:00
vitor-k
cc9bcf3e48
fix uppercase sorting
2019-10-25 18:49:13 -03:00
Weiyi Wang
35690e3ac7
Merge pull request #4948 from vvanelslande/amiibo-dad
...
citra_qt: add amiibo drag and drop support
2019-10-05 10:47:46 -04:00
vitor-k
eb7527254f
Sort game items after the list is populated
2019-09-28 15:57:26 -03:00
vitor-k
476dcb1915
Use the displayed text for sorting GameListItemPath.
...
By default, DisplayRole is used as the SortRole.
This behaviour is what's expected by the user.
Made it so that an access to SortRole is equivalent to one to DisplayRole.
Also fixes a bug with directory sorting.
2019-09-28 00:48:11 -03:00
FearlessTobi
1e93f568b5
Address review comments
2019-09-22 20:48:32 +02:00
FearlessTobi
a5d880979c
Backport changes from yuzu-emu/yuzu#2057
2019-09-22 17:47:18 +02:00
FearlessTobi
029cc77c4b
Backport changes from yuzu-emu/yuzu#2444
2019-09-22 17:27:01 +02:00
vvanelslande
a650402eb5
citra_qt/RecordDialog: close when OK is clicked
...
The OK button didn't do anything before.
2019-09-21 23:56:07 -05:00
vvanelslande
07eb89c6ee
citra_qt: add amiibo drag and drop support
2019-09-21 17:08:19 -05:00
James Rowe
223bfc9a2a
Merge pull request #4847 from zhaowenlan1779/ipc-debugger
...
core, citra_qt: IPC Recorder
2019-09-21 00:04:07 -06:00
Pat
63c31af8ee
Added Host CPU and OS to log
2019-09-20 20:34:01 -06:00
Weiyi Wang
377abfa3e6
Merge pull request #4930 from vitor-k/pause-on-unfocus
...
Pause when in background
2019-09-20 14:51:01 -04:00
Weiyi Wang
176b8b4a0b
Merge pull request #4917 from vitor-k/long-title
...
Allow displaying the long_title of the game
2019-09-20 12:59:04 -04:00
vitor-k
8d8bc8fee7
small changes to ApplicationState handling, just in case
2019-09-19 00:12:36 -03:00
James Rowe
4b05078def
Merge pull request #4922 from Steveice10/master
...
Filter non-executable files out of the game list.
2019-09-16 23:51:44 -06:00
vitor-k
05b1cfc63b
Pause in background guard clause and unused flag
2019-09-15 01:08:12 -03:00
vitor-k
66b1e419c3
Naming changes and clang format
2019-09-14 18:14:23 -03:00
vitor-k
356fd60520
Add option to enable pause when on background
2019-09-13 23:01:12 -03:00
Pengfei Zhu
22d3099ea2
Merge pull request #4925 from vitor-k/icon-style
...
Change the coding style of GameListIconSize bounds check to use the enum
2019-09-13 23:20:45 +08:00
vitor-k
7224ec57f6
Only auto unpause when auto paused
2019-09-11 21:53:26 -03:00
vitor-k
23405b4ce1
Pause on unfocused first draft
...
This is a MVP, still needs one or more configuration option(s) and
review of the code style.
2019-09-10 21:52:17 -03:00
Vitor K
4d2fee31b3
Prevent repetition on config.cpp
...
Type is already indicated on right hand side.
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-09-10 00:01:55 -03:00
vitor-k
966d128025
Remove newlines from the long title in row2
2019-09-09 23:40:32 -03:00
vitor-k
719912786a
UISettings::GameListText
...
Append a value to the enum to function as length counter.
Also remove magic numbers where possible, by using the enum instead.
2019-09-09 23:36:21 -03:00
vitor-k
1f1ac98f10
Fix clang format for long-title
2019-09-09 23:36:21 -03:00
vitor-k
c866a8e428
Change GameListText order to improve configuration compatibility
2019-09-09 23:36:21 -03:00
vitor-k
f9cded05fd
Allow displaying of the full title in the interface, as well as use the full title in the search filter
2019-09-09 23:36:21 -03:00