Prevent softlock on shutdown and various cleanup
This commit is contained in:
		| @@ -227,7 +227,6 @@ void EmuWindow_SDL2::Present() { | ||||
|     while (IsOpen()) { | ||||
|         VideoCore::g_renderer->TryPresent(100); | ||||
|         SDL_GL_SwapWindow(render_window); | ||||
|         VideoCore::g_renderer->PresentComplete(); | ||||
|     } | ||||
|     SDL_GL_MakeCurrent(render_window, nullptr); | ||||
| } | ||||
|   | ||||
| @@ -86,7 +86,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) | ||||
|     setWindowTitle(QStringLiteral("Citra %1 | %2-%3") | ||||
|                        .arg(Common::g_build_name, Common::g_scm_branch, Common::g_scm_desc)); | ||||
|     setAttribute(Qt::WA_AcceptTouchEvents); | ||||
|     connect(this, &QOpenGLWidget::frameSwapped, this, &GRenderWindow::OnFrameSwapped); | ||||
|     InputCommon::Init(); | ||||
| } | ||||
|  | ||||
| @@ -104,10 +103,6 @@ void GRenderWindow::DoneCurrent() { | ||||
|  | ||||
| void GRenderWindow::PollEvents() {} | ||||
|  | ||||
| void OnFrameSwapped() { | ||||
|     VideoCore::g_renderer->PresentComplete(); | ||||
| } | ||||
|  | ||||
| // On Qt 5.0+, this correctly gets the size of the framebuffer (pixels). | ||||
| // | ||||
| // Older versions get the window size (density independent pixels), | ||||
| @@ -303,10 +298,6 @@ void GRenderWindow::paintGL() { | ||||
|     update(); | ||||
| } | ||||
|  | ||||
| void GRenderWindow::OnFrameSwapped() { | ||||
|     VideoCore::g_renderer->PresentComplete(); | ||||
| } | ||||
|  | ||||
| void GRenderWindow::showEvent(QShowEvent* event) { | ||||
|     QWidget::showEvent(event); | ||||
| } | ||||
|   | ||||
| @@ -164,7 +164,6 @@ public slots: | ||||
|     void OnEmulationStarting(EmuThread* emu_thread); | ||||
|     void OnEmulationStopping(); | ||||
|     void OnFramebufferSizeChanged(); | ||||
|     void OnFrameSwapped(); | ||||
|  | ||||
| signals: | ||||
|     /// Emitted when the window is closed | ||||
|   | ||||
| @@ -35,9 +35,6 @@ public: | ||||
|     /// specific implementation) | ||||
|     virtual void TryPresent(int timeout_ms) = 0; | ||||
|  | ||||
|     /// Marks the presentation buffer as complete and swaps it back into the pool | ||||
|     virtual void PresentComplete() = 0; | ||||
|  | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc) | ||||
|     virtual void PrepareVideoDumping() = 0; | ||||
|  | ||||
|   | ||||
| @@ -50,8 +50,8 @@ namespace OpenGL { | ||||
|  | ||||
| // If the size of this is too small, it ends up creating a soft cap on FPS as the renderer will have | ||||
| // to wait on available presentation frames. There doesn't seem to be much of a downside to a larger | ||||
| // number but 8 seems to be a good trade off for now | ||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 8; | ||||
| // number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine | ||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 9; | ||||
|  | ||||
| class OGLTextureMailbox : public Frontend::TextureMailbox { | ||||
| public: | ||||
| @@ -72,6 +72,11 @@ public: | ||||
|     ~OGLTextureMailbox() override { | ||||
|         // lock the mutex and clear out the present and free_queues and notify any people who are | ||||
|         // blocked to prevent deadlock on shutdown | ||||
|         std::scoped_lock lock(swap_chain_lock); | ||||
|         free_queue.clear(); | ||||
|         present_queue.clear(); | ||||
|         free_cv.notify_all(); | ||||
|         present_cv.notify_all(); | ||||
|     } | ||||
|  | ||||
|     void ReloadPresentFrame(Frontend::Frame* frame, u32 height, u32 width) override { | ||||
| @@ -120,7 +125,16 @@ public: | ||||
|     Frontend::Frame* GetRenderFrame() override { | ||||
|         std::unique_lock<std::mutex> lock(swap_chain_lock); | ||||
|         // wait for new entries in the free_queue | ||||
|         free_cv.wait(lock, [&] { return !free_queue.empty(); }); | ||||
|         // we want to break at some point to prevent a softlock on close if the presentation thread | ||||
|         // stops consuming buffers | ||||
|         free_cv.wait_for(lock, std::chrono::milliseconds(100), [&] { return !free_queue.empty(); }); | ||||
|  | ||||
|         // If theres no free frames, we will reuse the oldest render frame | ||||
|         if (free_queue.empty()) { | ||||
|             auto frame = present_queue.back(); | ||||
|             present_queue.pop_back(); | ||||
|             return frame; | ||||
|         } | ||||
|  | ||||
|         Frontend::Frame* frame = free_queue.front(); | ||||
|         free_queue.pop_front(); | ||||
| @@ -396,7 +410,7 @@ void RendererOpenGL::SwapBuffers() { | ||||
|  | ||||
|     // Recreate the frame if the size of the window has changed | ||||
|     if (layout.width != frame->width || layout.height != frame->height) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Reloading render frame"); | ||||
|         LOG_DEBUG(Render_OpenGL, "Reloading render frame"); | ||||
|         render_window.mailbox->ReloadRenderFrame(frame, layout.width, layout.height); | ||||
|     } | ||||
|  | ||||
| @@ -846,6 +860,8 @@ void RendererOpenGL::TryPresent(int timeout_ms) { | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     // Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a | ||||
|     // readback since we won't be doing any blending | ||||
|     glClear(GL_COLOR_BUFFER_BIT); | ||||
|  | ||||
|     // Recreate the presentation FBO if the color attachment was changed | ||||
| @@ -867,10 +883,8 @@ void RendererOpenGL::TryPresent(int timeout_ms) { | ||||
|     /* insert fence for the main thread to block on */ | ||||
|     frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | ||||
|     glFlush(); | ||||
| } | ||||
|  | ||||
| void RendererOpenGL::PresentComplete() { | ||||
|     //    render_window.mailbox->PresentationComplete(); | ||||
|     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||||
| } | ||||
|  | ||||
| /// Updates the framerate | ||||
|   | ||||
| @@ -60,9 +60,6 @@ public: | ||||
|     /// context | ||||
|     void TryPresent(int timeout_ms) override; | ||||
|  | ||||
|     /// Finializes the presentation and sets up the presentation frame to go back into the mailbox | ||||
|     void PresentComplete() override; | ||||
|  | ||||
|     /// Prepares for video dumping (e.g. create necessary buffers, etc) | ||||
|     void PrepareVideoDumping() override; | ||||
|  | ||||
|   | ||||
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	 James Rowe
					James Rowe