wwylele
b611b2934f
UDS: fix RecvBeaconBroadcastData response header
2018-06-02 00:38:54 +03:00
N00byKing
523c52c708
renderer_opengl: Add Universal 3D Layout Adaption
2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f
3dtv botenable improved ( #1 )
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* Fixed crash when right eye isn't available
* Enabled swap screens in stereo views. Fixed window alignment in stereo
views to handle all screen aspect ratios.
* Minor code cleanup and clang fomat updates.
* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
d27312b816
shared_page: Remove Get3DSliderstate
2018-06-01 17:05:29 +02:00
N00byKing
594e95084b
shared_page: Set 3D Slider
2018-06-01 17:05:09 +02:00
N00byKing
f4894d5677
shared_page: Allow Setting the 3D Slider
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Currently, changing the Option while the Game is running does not work
2018-06-01 17:05:02 +02:00
N00byKing
2814bbc3da
renderer_opengl: Allow usage of Stereoscopic 3D
2018-06-01 17:01:06 +02:00
N00byKing
e4788130e5
citra, citra_qt, settings.h: Add Options for Stereoscopic 3D
2018-06-01 17:01:00 +02:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
9060e08e49
shader/jit: implement breakc
2018-06-01 13:04:39 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
James Rowe
87d2866127
Merge pull request #3757 from zhaowenlan1779/game-list-fix
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citra_qt: Improve Game List Item display
2018-05-31 23:10:02 -06:00
James Rowe
489d5a3da9
Merge pull request #3769 from Kloen/dark-theme-updates
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citra-qt: Update Dark theme to latest version
2018-05-31 22:45:54 -06:00
James Rowe
174241ff90
Merge pull request #3800 from liushuyu/master
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citra: correct regex for matching nickname
2018-05-31 22:14:39 -06:00
James Rowe
04a9145dfc
Merge pull request #3776 from darkf/cubeb-sink2
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Implement a Cubeb audio sink
2018-05-31 22:13:12 -06:00
darkf
04139e26bd
cubeb_sink: Skip devices without a name
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Previously this would crash.
2018-05-31 21:01:48 -05:00
darkf
ce6d9e2e28
externals: Don't build cubeb with tests
2018-05-31 21:01:48 -05:00
darkf
35c43aa293
audio_core: Only include cubeb if it's available
2018-05-31 21:01:48 -05:00
darkf
af73dd45f0
audio_core: Implement a cubeb audio sink
2018-05-31 21:01:48 -05:00
liushuyu
c0f352bc4e
citra: correct regex for matching nickname
2018-05-31 19:38:12 -06:00
James Rowe
72f9142bb1
Merge pull request #3746 from wwylele/ndm-new-framework
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Service/NDM: convert to ServiceFramework
2018-05-29 23:54:21 -06:00
James Rowe
e63c374ff0
Merge pull request #3714 from wwylele/primitive-restart-guard
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video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-29 23:22:00 -06:00
James Rowe
aa95604928
Merge pull request #3652 from N00byKing/3dtv_crashfix
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gsp_gpu, shared_page: Change 3D LED State on SetLedForceOff
2018-05-29 22:43:52 -06:00
Valentin Vanelslande
90bcb26c3b
citra_qt: Add Continue/Pause & Toggle Speed Limit hotkeys
2018-05-28 16:36:56 -05:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
874cb42e70
shader/jit: preserve integer & condition register across invocation
2018-05-28 14:41:47 +03:00
wwylele
549abe556b
Service/NDM: convert to ServiceFramework
2018-05-28 11:28:13 +03:00
BreadFish64
30c6c37d6c
fix jrowes lazy sorting
2018-05-26 15:38:06 -05:00
BreadFish64
31a9fdb00b
fix preffered game
2018-05-26 15:38:06 -05:00
BreadFish64
1a57f9488f
citra_qt: support multiple game directories
2018-05-26 15:38:06 -05:00
Nico Bosshard
88ebd844e5
Add search filter support for multiple game directories
2018-05-26 15:38:05 -05:00
Weiyi Wang
09982c3386
Merge pull request #3732 from ccawley2011/fix-arm
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Fix compilation on ARM
2018-05-26 20:14:55 +03:00
zhupengfei
9504aa19d5
game_list: rewrite format
2018-05-26 22:27:59 +08:00
Weiyi Wang
ba4a0525bf
Merge pull request #3724 from degasus/scissor
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gl_rasterizer: Remove redundant scissor state change.
2018-05-25 20:35:41 +03:00
Logan B
b5934237fa
Fix build
2018-05-25 20:28:15 +12:00
zhupengfei
e5c8b9f0a2
game_list: append filename after program ID
2018-05-23 21:36:10 +08:00
Kloen
15e2be85b5
citra-qt: Change link colors to a more readable one when using the dark theme
2018-05-23 02:51:19 +02:00
James
29551c187a
Add missing std::string import in text_formatter
2018-05-19 21:31:09 +10:00
zhupengfei
3b18faa163
citra_qt: Improve Game List Item display
2018-05-19 17:21:26 +08:00
Christoph
3bf924cd20
Camera translation ( #3747 )
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* citra_qt: correct spelling in configuration
* citra_qt/camera: Changed the order of the translation
The translation may not correspond to "couln't load" and "the camera", so create two cases which can get translated individually.
Also add a space after "the camera".
* citra_qt/camera: use the same syntax for the filter in "still_image_camera.cpp" as in "configure_camera.cpp"
* citra_qt/camera: the config should only get added if it's not empty
2018-05-19 12:03:06 +03:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f
gl_rasterizer_cache: add missing watcher invalidation
2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
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Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
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There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
James Rowe
e35c634fc6
Merge pull request #3742 from wwylele/glvtx-ui
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citra-qt: add gpu shader emulation related configurations
2018-05-18 13:04:18 -06:00
James Rowe
64a8c8ee07
Merge pull request #3741 from wwylele/glvtx-last
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gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-18 13:03:40 -06:00
wwylele
4377caf1df
citra-qt: add tooltips for renderer options
2018-05-18 15:15:07 +03:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
Daniel Lim Wee Soong
7861be67bb
core/arm/skyeye_common: Migrate logging macros ( #3684 )
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* core/arm/skyeye_common: Migrate logging macros
Use the new logging macros NGLOG
* Replace specifiers that were missed out
* Replace printf with NGLOG
* skyeye_common: fix NGLOG without log class
2018-05-14 11:22:32 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
ede0d15fec
video_core/command_processor: attempt accelerate draw in draw trigger
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
MerryMage
15d14be3cc
primitive_assembly: Add getters for internal state
2018-05-14 10:17:35 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
wwylele
f1cc8cfea9
citra,citra_qt: load/save hardware shader settings
2018-05-14 10:17:35 +03:00
Cameron Cawley
101d8964f1
common: Fix compilation on ARM
2018-05-13 11:34:45 +01:00
wwylele
1d5a26b1d8
citra-qt: add gpu shader emulation related configurations
2018-05-13 10:58:20 +03:00
wwylele
b31ed30fb2
settings: add hardware shader related settings
2018-05-13 10:57:55 +03:00
wwylele
97f9cfac70
settings: add hardware shader related settings
2018-05-13 10:44:47 +03:00
James Rowe
80bfd87270
Merge pull request #3730 from FearlessTobi/game-compat-fixes
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citra_qt: Refactor game list compatibility system
2018-05-11 11:59:53 -06:00
朱鹏飞
57827de38b
citra_qt: camera integration ( #3566 )
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* Implement camera feature
* Make OpenCVCamera optional
* Fix styling problems
* CI configuration
* Fix CI
* Hopefully final fix
* Hopefully final fix
* Fix all the problems
* Oops..
* Add Qt Multimedia Camera
* Another oops
* Try to fix broken linux CI
* Try to fix broken linux CI
* Fix problems
* Improve UI
* Fix problems
* camera: Add support for Qt <5.10 and fix preview error
* CI: try to fix linux-frozen travis build
* camera: fix problems and add multiple handlers support
* fix CI
* remove most ServiceFramework changes
* Fix format
* Remove last ServiceFramework change
* camera: remove unused interfaces; revert submodule change
* camera: fix CI error
* ci: use ccache for opencv build
* citra_qt: fix configuration error; CI: add mediaservice plugin
* citra_qt: fix clang-format
* citra_qt: fix documentation error
* citra_qt: fix configuration page; camera: fix pausing crash
* citra_qt: fix preview not stopping
* camera: extend handlers length
* camera: fix camera resume error
* camera: fix clang-format
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* camera: remove all OpenCV; citra_qt: rewrite configuration
* CI: fix linux ci
* camera: check settings update; citra_qt: fix configuration error
* service_cam: use a better way to apply configuration
* Service_CAM: rewrite camera reload
* cam: fix clang format
* citra_qt: fix argument load issue; camera: base of system camera selection
* citra_qt: Add system camera selection
* camera: fix image upside down, Implement SetFrameRate in Qt Multimedia Camera
* camera: Add missing <array> include, update SetFrameRate and add settings in Qt Multimedia Camera header
* camera: move started in Qt Multimedia Camera header
* QtMultimediaCamera: Move frame rates to SetFrameRate; Set minimum and maximum frame rate
* Update appveyor.yml
2018-05-11 11:42:23 -06:00
FearlessTobi
f354744ad4
citra_qt: Refactor game list compatibilty
2018-05-10 03:57:57 +02:00
wwylele
68b0a3e19e
regs_pipeline: use proper unsigned type where applicable
2018-05-06 15:57:48 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
79ac4766b4
Merge pull request #3668 from daniellimws/gdbstub-macros
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core/gdbstub: Migrate logging macros
2018-05-05 16:48:52 +03:00
Valentin Vanelslande
473fd552c8
Service/AM: Implement GetProductCode ( #3549 )
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* [skip ci]
* [skip ci]
* [skip ci]
* [skip ci]
* Service/AM: Implement GetProductCode
* fix?
* remove close
* Use PushRaw
* Use NCCHContainer
* 2 if found
* struct
* fix build?
* fix
* remove return
* fix?
* 6 words
2018-05-05 16:43:31 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
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This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
wwylele
08a38370b0
video_core/command_processor: correctly handles 0xFFFF index as a normal index
2018-05-05 04:24:31 +03:00
James Rowe
ca01c7eea8
Merge pull request #3665 from adityaruplaha/log-version
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frontend: Log Citra version.
2018-05-03 15:17:04 -06:00
James Rowe
ca3b82caa4
Merge pull request #3705 from zhaowenlan1779/multiplayer-fix
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citra_qt: multiplayer password dialog fix
2018-05-02 09:17:33 -06:00
Mat M
a5f906b8ab
Merge pull request #3708 from FearlessTobi/add-region-column
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citra_qt: Add a game region column to the Game List
2018-05-02 00:22:38 -04:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00
FearlessTobi
36c4765054
citra_qt: Add a game region column
2018-05-01 19:57:01 +02:00
zhupengfei
b33f7901b6
citra_qt: fix clang-format
2018-05-01 11:26:57 +08:00
zhupengfei
784c41bf34
citra_qt: multiplayer password dialog fix
2018-05-01 11:15:31 +08:00
adityaruplaha
0cece7918a
Log Citra version.
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Class: Frontend
Level: Info
Format: "Citra Version: " + window title
2018-04-29 21:05:19 +05:30
Weiyi Wang
9c65a45358
Merge pull request #3694 from jroweboy/quickfix
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Fix duplicated logs on windows
2018-04-28 10:31:25 +03:00
James Rowe
252e5f173d
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
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Minor multiplayer ui fixes
2018-04-27 10:00:21 -06:00
James Rowe
98c150e7fc
Fix duplicated logs on windows
2018-04-27 09:58:48 -06:00
James Rowe
1b94f25e6c
Merge pull request #3568 from daniellimws/logging-backends
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Logging: Add customizable backends
2018-04-26 21:09:31 -06:00
James Rowe
65b38a7537
fixup: Address review
2018-04-25 10:31:51 -06:00
James Rowe
6ce111301f
Frontend: Add missing translation for network error messages
2018-04-25 09:44:16 -06:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
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gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
bunnei
b003e1398a
Merge pull request #3666 from degasus/vertex_streaming
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renderer_opengl: Rewrite stream buffer.
2018-04-24 23:58:41 -04:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
Daniel Lim Wee Soong
51398e0301
Logging: Add customizable logging backends and fmtlib based macros
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* Change the logging backend to support multiple sinks through the
Backend Interface
* Add a new set of logging macros to use fmtlib instead.
* Qt: Compile as GUI application on windows to make the console hidden by
default. Add filter configuration and a button to open log location.
* SDL: Migrate to the new logging macros
2018-04-23 21:32:56 -06:00
MerryMage
8186820d16
pica_to_gl: Add GLuvec{2,3,4} aliases
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To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-23 12:45:56 +03:00
Adityarup Laha
c06d6ecea2
Replace "Hide Full Games" with "Hide Full Rooms"
2018-04-22 16:56:49 +05:30
Markus Wick
c4010e3f93
renderer_opengl: Drop GLSync, unused.
2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4
renderer_opengl: Rewrite stream buffer.
2018-04-21 16:12:30 +02:00
James Rowe
c7726f13e8
Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room
2018-04-20 00:53:56 -06:00
James Rowe
5fef22fc52
Frontend: Prevent connecting to another room when already joining
2018-04-20 00:53:31 -06:00
James Rowe
d35693bbbc
More minor issue fixes
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* Move Joining state change sooner in the code to prevent an issue where
failing to connect multiple times in a row doesn't change the state (as
it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a
state changed callback)
* Prevent double clicking too fast on a room in the lobby from causing
issues
* Lobby no longer closes when joining a room
2018-04-19 10:28:19 -06:00