Henrik Rydgard
8b48a9a0ae
Move the shader epilogue into the jitted shader as well.
2016-04-30 18:58:24 +02:00
Henrik Rydgard
4f802f8d26
Preparation for compiling the shader epilogue as well.
2016-04-30 18:19:22 +02:00
Henrik Rydgard
545db99381
Move the "input map" into the jitted vertex shader.
2016-04-30 17:17:16 +02:00
bunnei
594bd182b4
Merge pull request #1650 from JamePeng/update-the-ndm-code
...
Update the stub code of NDM service!
2016-04-30 00:38:15 -04:00
bunnei
15d21c0dc5
Merge pull request #1647 from mailwl/acu-closeasync
...
ac:u: stub CloseAsync; align memory size in svc:GetProcessInfo(type=2)
2016-04-30 00:11:08 -04:00
bunnei
eb2d6e4015
Merge pull request #1699 from mailwl/gpu-rights
...
gsp::Gpu: implement AcquireRight, ReleaseRight functions
2016-04-29 20:50:08 -04:00
bunnei
73624b4721
Merge pull request #1726 from MerryMage/read-write-region
...
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 12:18:26 -04:00
MerryMage
22995bd9bf
AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()
2016-04-29 16:32:29 +01:00
bunnei
4c235955cf
Merge pull request #1723 from MerryMage/audio-interp
...
AudioCore: Implement interpolation
2016-04-29 10:43:20 -04:00
bunnei
90243c56fb
Merge pull request #1730 from hrydgard/vertex-loader
...
* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 09:42:47 -04:00
Yuri Kunde Schlesner
e3a8292495
Common: Remove section measurement from profiler ( #1731 )
...
This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29 00:07:10 -07:00
MerryMage
111275bfbd
AudioCore: Implement interpolation
2016-04-29 08:05:41 +01:00
Henrik Rydgard
a86d7cacc1
Move and rename the MemoryAccesses class to MemoryAccessTracker.
2016-04-29 08:50:21 +02:00
Henrik Rydgård
90501f20e6
Make Citra build with MICROPROFILE_ENABLED set to 0 ( #1709 )
...
* Make Citra build with MICROPROFILE_ENABLED set to 0
* Buildfix with microprofile kept on
* moc did not like a dialog to conditionally exist.
* Cleanup
* Fix end of line
2016-04-28 20:17:31 -04:00
Henrik Rydgard
a442ee07f4
Debugger fix
2016-04-28 22:30:01 +02:00
Henrik Rydgard
251f29dd7f
Optimize the vertex loader, nearly doubling its speed.
2016-04-28 22:21:39 +02:00
Henrik Rydgard
2403e86cbb
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
2016-04-28 20:17:35 +02:00
Henrik Rydgard
d00e2340c6
Move "&" to their proper place, add missing includes and make some properly relative.
2016-04-28 19:40:11 +02:00
Henrik Rydgard
47ff008817
Refactor: Extract VertexLoader from command_processor.cpp.
...
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28 19:05:55 +02:00
Henrik Rydgard
0cf15f64ef
Remove late accesses to attribute_config
2016-04-28 18:07:34 +02:00
bunnei
fda578e19d
Merge pull request #1727 from MerryMage/minor-commit
...
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 09:47:08 -04:00
bunnei
2f76dc6758
Merge pull request #1722 from MerryMage/soundtouch
...
Externals: Add soundtouch
2016-04-28 09:45:15 -04:00
MerryMage
27ce3b3f51
Externals: Add soundtouch
2016-04-28 13:33:14 +01:00
MerryMage
dda9ffe790
AudioCore: Move samples_per_frame and num_sources into hle/common.h
2016-04-28 11:22:40 +01:00
bunnei
1ecee38468
Merge pull request #1708 from MerryMage/dsp_dsp
...
DSP Service: Cleanup
2016-04-27 11:34:38 -04:00
MerryMage
c379b22117
DSP_DSP: Fix log format strings and arguments
2016-04-27 06:35:12 +01:00
MerryMage
a47f149e07
AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame
2016-04-27 06:35:10 +01:00
MerryMage
2929b67c5f
DSP_DSP: Add return IPC headers
2016-04-27 06:35:08 +01:00
MerryMage
ff6db69c60
DSP_DSP: Updated interrupt implementation
2016-04-27 06:35:06 +01:00
bunnei
e8b2fd4a18
Merge pull request #1721 from bunnei/cleanup-pr-1447
...
y2r_u: Cleanup some formatting.
2016-04-26 22:43:24 -04:00
bunnei
12f72a6597
y2r_u: Cleanup some formatting.
2016-04-26 21:50:56 -04:00
bunnei
61992170ac
Merge pull request #1447 from JamePeng/update-y2r-service
...
Update the code of service y2r!
2016-04-26 19:29:57 -04:00
linkmauve
dc4217589b
Merge pull request #1720 from linkmauve/fix-qt
...
Qt Frontend: Add Threads::Threads import in CMakeLists.txt
2016-04-26 21:15:20 +01:00
Emmanuel Gil Peyrot
591ffad670
Qt Frontend: Add Threads::Threads import in CMakeLists.txt.
...
This had been forgotten in df81fa11fc
.
Fixes #1711 .
2016-04-26 21:01:11 +01:00
bunnei
15c907317c
Merge pull request #1710 from hrydgard/optimize-event-breakpoints
...
Replace std::map with std::array for graphics event breakpoints
2016-04-25 21:37:43 -04:00
bunnei
28de7f584e
Merge pull request #1714 from smspillaz/fix-1711
...
Fixes for #1711 and other compilation errors.
2016-04-25 09:08:25 -04:00
MerryMage
555907ce8d
DSP/Pipe: There are 8 pipes
2016-04-25 07:50:53 +01:00
Sam Spilsbury
599dc2bbb5
travis: Install cmake 3.1
2016-04-25 10:18:40 +08:00
Sam Spilsbury
656a442433
shader: Shader size is long uint, not uint.
2016-04-25 00:40:03 +08:00
Sam Spilsbury
c6709d97bc
shader: Handle non-CALL opcodes with a break
2016-04-25 00:39:54 +08:00
Sam Spilsbury
bbffa6ad69
shader: Format string must be provided inline and not as a variable
2016-04-24 23:40:52 +08:00
Sam Spilsbury
e16541e47c
am: title_id is long long uint
2016-04-24 23:40:41 +08:00
Sam Spilsbury
ef6873980e
assert: Allow UNREACHABLE_MSG to have just one argument
2016-04-24 23:40:14 +08:00
Sam Spilsbury
df81fa11fc
CMakeLists: Use imported version of Threads::Threads
...
This requires bumping up to a minimum of CMake 3.1. The benefit
of using the imported target is that you can switch to the -pthread
compiler flag on request, which may be necessary for some systems if
available.
2016-04-24 23:39:25 +08:00
Henrik Rydgard
01a1555b5d
Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.
2016-04-24 14:19:49 +02:00
MerryMage
913f7ee524
DSP_DSP: Remove unused variable
2016-04-24 09:01:53 +01:00
bunnei
0964a3ff53
Merge pull request #1576 from smspillaz/fix-build-errors-03272016
...
Fix various build errors encountered on Clang 3.9 on OS X
2016-04-24 02:02:45 -04:00
bunnei
4c9ed98084
Merge pull request #1705 from LittleWhite-tb/compat_gcc49
...
Protect use of std::is_trivially_copyable to compile with GCC 4.9
2016-04-23 10:57:13 -04:00
LittleWhite
9572652ddc
Protect use of std::is_trivially_copyable to compile with GCC 4.9
2016-04-23 15:45:35 +02:00
mailwl
67c657bf80
return checks if event and memory created
2016-04-23 16:17:03 +03:00