Sebastian Valle
3fe9b332bc
Merge pull request #2989 from B3n30/sendTo_PullPacket_Bind
...
Service/UDS: Implement Bind, Unbind, SendTo, PullPacket, and GetNodeInformation
2017-11-04 10:58:49 -05:00
B3n30
ed9db735a2
Service/UDS: Updated BeginHostingNetwork
2017-11-04 15:41:54 +01:00
B3n30
f6d16c3f87
Service/UDS: Implement Unbind and GetNodeInformation
2017-11-04 15:41:54 +01:00
B3n30
230ea063a5
Service/UDS: Implement SendTo, PullPacket, HandleSecureData, and Bind
2017-11-04 15:41:27 +01:00
Dragios
e46f66a5fa
Remove Crypto++ weak algorithm warning
2017-10-22 13:56:59 +08:00
Dragios
83e5f639e6
Change command header in nwm::UDS Initialize function
2017-10-09 09:10:48 +08:00
B3n30
afb1012bcd
Services/UDS: Handle the rest of the connection sequence. ( #2963 )
...
Services/UDS: Handle the rest of the connection sequence.
2017-09-30 18:18:45 +02:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
B3n30
d673d508dd
Services/UDS: Added a function to send EAPoL-Start packets ( #2920 )
...
* Services/UDS: Added a function to generate the EAPoL-Start packet body.
* Services/UDS: Added filter for beacons.
* Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread.
* Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame.
* fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections
* fixup: fix damn clang-format
2017-09-25 08:16:27 +02:00
Subv
f64cd87604
Services/UDS: Remove an old duplicated declaration of WifiPacket.
2017-08-27 10:48:15 -05:00
Subv
d088dbfbe1
Services/UDS: Handle the connection sequence packets.
...
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27 10:48:13 -05:00
Subv
2e9f544ecc
Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.
2017-08-27 10:48:11 -05:00
Subv
54411bef4e
Services/UDS: Add functions to generate 802.11 auth and assoc response frames.
2017-08-27 10:48:09 -05:00
Sebastian Valle
fa53ccc74b
Merge pull request #2778 from Subv/uds_more
...
Services/UDS: Stub SendTo to generate the unencrypted data frames with the right headers
2017-06-26 19:35:52 -05:00
Subv
2eb174713b
UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.
2017-06-26 12:24:14 -05:00
Subv
1f1739d366
UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.
2017-06-26 12:24:13 -05:00
Subv
87168bfe8b
UDS: Run clang-format.
2017-06-26 12:24:11 -05:00
Subv
9befb8c887
UDS: Added functions to encrypt and decrypt the data frames.
...
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26 12:24:09 -05:00
Yuri Kunde Schlesner
b21dfbb295
Merge pull request #2790 from yuriks/remove-movefrom
...
Remove ResultVal::MoveFrom
2017-06-20 22:04:09 -07:00
Yuri Kunde Schlesner
723dc644fa
ResultVal: Remove MoveFrom()
...
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in
case you already have an rvalue.
2017-06-18 19:03:15 -07:00
Subv
812b404492
UDS: Clarify comment about the first 4 bytes of the SecureData header.
...
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15 12:08:55 -05:00
Subv
61ce89a55a
UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.
2017-06-15 12:08:54 -05:00
Subv
7efb64132d
UDS: Stub SendTo to generate the unencrypted data frame with the right headers.
2017-06-15 12:08:53 -05:00
Subv
38ceab13f6
UDS: Added a hook for updating the connection status when a client connects to the network.
2017-06-15 11:57:49 -05:00
Sebastian Valle
ac168eeb5d
Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. ( #2738 )
...
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network.
This lets the application know that the host was successfully added to the session.
* Services/UDS: Reset the connection status when destroying the network
* Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-13 22:00:58 +03:00
James Rowe
8c22334f96
Merge pull request #2737 from Subv/decryptbeacondata
...
Services/UDS: Implement DecryptBeaconData.
2017-06-07 10:08:43 -06:00
Subv
d7d0b46fc1
Services/UDS: Implement DecryptBeaconData.
...
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06 11:31:20 -05:00
Yuri Kunde Schlesner
d96a9e0c11
Service: Remove unnecessary includes from service.h
...
This has a huge fallout in terms of needing to fix other files because
all service implementations included that file.
2017-06-06 02:57:23 -07:00
Subv
f2d5d8cfac
Services/UDS: Use the new IPC helper functions.
2017-05-15 13:05:17 -05:00
Subv
846cc6cee3
Services/UDS: Implement RecvBeaconBroadcastData.
...
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks.
Note that the networks are still not announced anywhere.
2017-05-15 13:05:16 -05:00
Subv
528dea988c
Services/UDS: Generate the UDS beacons when the beacon callback fires.
2017-05-15 13:05:15 -05:00
Sebastian Valle
5c4bd3ef33
Services/UDS: Fixed a style mistake in GetChannel.
2017-03-27 13:08:26 -05:00
Subv
f8f3b27eb3
Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.
2017-03-26 08:17:57 -05:00
Subv
0ae6d8be5b
Services/UDS: Signal the connection event when closing down the network.
2017-03-26 08:17:56 -05:00
Subv
d7d5bf411a
Services/UDS: Do not allow trying to start up a network that only the host can connect to.
2017-03-26 08:17:55 -05:00
Subv
97f1e62b66
Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.
2017-03-26 08:17:53 -05:00
Subv
4243c1198f
Services/UDS: Store the entire NetworkInfo structure that was used to create the network.
...
It will be needed when generating the beacon frames.
2017-03-26 08:17:52 -05:00
Subv
9771615f16
Services/UDS: Initial support for hosting local-wlan networks.
...
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-26 08:17:51 -05:00
mailwl
069a88dad7
Service/NWM: add nwm services
2016-12-22 22:51:27 +03:00