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* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game. |
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.. | ||
nwm_cec.cpp | ||
nwm_cec.h | ||
nwm_ext.cpp | ||
nwm_ext.h | ||
nwm_inf.cpp | ||
nwm_inf.h | ||
nwm_sap.cpp | ||
nwm_sap.h | ||
nwm_soc.cpp | ||
nwm_soc.h | ||
nwm_tst.cpp | ||
nwm_tst.h | ||
nwm_uds.cpp | ||
nwm_uds.h | ||
nwm.cpp | ||
nwm.h | ||
uds_beacon.cpp | ||
uds_beacon.h |