Commit Graph

145 Commits

Author SHA1 Message Date
luc-git
7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
Steveice10
ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
Vitor K
c9b2bd9077
msvc: copy openssl dlls (#6428) 2023-04-21 19:09:40 +02:00
GPUCode
b5d6f645bd
Prepare frontend for multiple graphics APIs (#6347)
* externals: Update dynarmic

* settings: Introduce GraphicsAPI enum

* For now it's OpenGL only but will be expanded upon later

* citra_qt: Introduce backend agnostic context management

* Mostly a direct port from yuzu

* core: Simplify context acquire

* settings: Add option to create debug contexts

* renderer_opengl: Abstract initialization to Driver

* This commit also updates glad and adds some useful extensions which we will use in part 2

* Rasterizer construction is moved to the specific renderer instead of RendererBase.
  Software rendering has been disable to achieve this but will be brought back in the next commit.

* video_core: Remove Init/Shutdown methods from renderer

* The constructor and destructor can do the same job

* In addition move opengl function loading to Qt since SDL already does this. Also remove ErrorVideoCore which is never reached

* citra_qt: Decouple software renderer from opengl part 1

* citra: Decouple software renderer from opengl part 2

* android: Decouple software renderer from opengl part 3

* swrasterizer: Decouple software renderer from opengl part 4

* This commit simply enforces the renderer naming conventions in the software renderer

* video_core: Move RendererBase to VideoCore

* video_core: De-globalize screenshot state

* video_core: Pass system to the renderers

* video_core: Commonize shader uniform data

* video_core: Abstract backend agnostic rasterizer operations

* bootmanager: Remove references to OpenGL for macOS

OpenGL macOS headers definitions clash heavily with each other

* citra_qt: Proper title for api settings

* video_core: Reduce boost usage

* bootmanager: Fix hide mouse option

Remove event handlers from RenderWidget for events that are
already handled by the parent GRenderWindow.
Also enable mouse tracking on the RenderWidget.

* android: Remove software from graphics api list

* code: Address review comments

* citra: Port per-game settings read

* Having to update the default value for all backends is a pain so lets centralize it

* android: Rename to OpenGLES

---------

Co-authored-by: MerryMage <MerryMage@users.noreply.github.com>
Co-authored-by: Vitor Kiguchi <vitor-kiguchi@hotmail.com>
2023-03-27 14:29:17 +03:00
Tobias
54385a54eb
citra_qt: Prevent OS sleep on Linux when a game is running (#6249) 2023-03-23 19:37:10 +01:00
Steveice10
6bef34852c
Add option to configure to download system files from Nintendo Update Service (#6269)
Co-authored-by: B3n30 <benediktthomas@gmail.com>
2023-02-09 21:58:08 +02:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" (#6213)
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
GPUCode
48ee112ceb
Add per game configuration options (#6187)
* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
Implement basic rerecording features
2022-02-18 20:29:36 -07:00
Vitor Kiguchi
8b0a6b9d5e macos permission: address review comments 2022-01-10 15:30:41 +01:00
Vitor Kiguchi
940ec70f13 Apple: request authorization for camera usage 2021-05-15 19:18:01 -03:00
Daniel Méndez
95529a8b1d citra-qt: Added configure storage to handle NAND and SDMC dir location 2021-04-18 00:13:21 +02:00
zhupengfei
113e0c7331
citra_qt: Rebuilt movie frontend
This is completely rebuilt, in order to allow setting author, displaying movie metadata, and toggling read-only mode.

The UX is changed to more closely match other emulators' behaviour. Now you can only record/play from start/reset (In the future, we might want to introduce 'record from savestate')

Also fixed a critical bug where movie file can be corrupted when ending the recording while game is still running.
2021-02-08 11:25:31 +08:00
Tobias
f4be733355
citra_qt: Backport review comments from the yuzu translation PR (#5465) 2020-08-31 21:13:24 +02:00
FearlessTobi
88edf9d62c cmake: stop linking against QGL
Co-Authored-By: Jan Beich <jbeich@users.noreply.github.com>
2020-07-11 19:06:31 +02:00
z87
09cba69b48 citra_qt: improve touchscreen mapping UI 2020-05-08 20:04:05 +03:00
z87
41facaece3 input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
zhupengfei
71c64c2617
citra_qt: Use the new dumping dialog
Note that it is only compiled in for FFmpeg video dumper enabled builds
2020-02-27 16:55:16 +08:00
Tobias
f106e76132
Port yuzu commit: "yuzu/CMakeLists: Disable implicit QString co… (#5074)
* yuzu/CMakeLists: Disable implicit QString conversions

Now that all of our code is compilable with implicit QString
conversions, we can enforce it at compile-time by disabling them.

Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>

* citra_qt: Remove lots of implicit QString conversions

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-11 13:12:09 +01:00
James Rowe
961a7b59c9 QT Frontend: Add disk shader loading progress bar
Until we get a on screen display or async shader loading, we should at
least have some measure of progress in the meantime. This is 90% a port
from the loading screen I made for yuzu, but with a slightly different
changed detection for when to display the ETA. Now we keep track of a
rolling estimate for shader load ETA and only display a ETA if its going
to take longer than 10 seconds.
2020-01-22 17:18:00 -07:00
Khangaroo
df99d98240 specify size of buffer and use openglstate in getteximageoes 2019-11-09 12:58:17 -07:00
Khangaroo
3534ad0835 reorder graphics tab, move speed to general 2019-11-09 12:56:27 -07:00
Khangaroo
b81c15941e add image interface, remove lodepng from video_core/core, address more comments, fix comments
remove unnecessary conversion
2019-11-09 12:56:21 -07:00
zhupengfei
42cefdbff0 citra_qt/debugger: Add recorder widget
This widget provides a simple list of recorded requests as well as a simple filter and the 'Clear' button. Requests with status 'HLE Unimplemented' or 'Error' will be marked out with the red color.

This widget handles retrival of service name. For reasons refer to a previous commit message.

Added the widget to the Debugging menu, pretty much the same as other debugging widgets.
2019-08-20 03:08:55 +08:00
zhupengfei
45930e0621 citra_qt: Add record dialog
This 'View Record' dialog shows all relevant information on a record as well as the command buffers.
2019-08-20 03:08:20 +08:00
James Rowe
7fe9a094a5 Remove qt5_wrap_ui macro usage 2019-08-16 19:35:37 -06:00
zhupengfei
cf2c354fb9
CMake, CI: Add FFmpeg library dependency 2019-08-14 09:27:03 +08:00
Lioncash
e88a9ace8d yuzu/CMakeLists: Disable implicit QString->QUrl conversions
Enforces the use of the proper URL resolution functions. e.g.

url = some_local_path_string;

should actually be:

url = QUrl::fromLocalPath(some_local_path_string);

etc.

This makes it harder to cause bugs when operating with both strings and
URLs at the same time.
2019-07-04 15:39:00 +02:00
Lioncash
3d2e6165d3 yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function
Other overloads of start() are considerably much safer to use if we ever
need this in the future and need to pass arguments to the program, given
it contains separate parameters for the program path and the arguments
themselves, whereas this unsafe overload contains both as a single
string.

Given the alternatives are much safer, we can disable this.
2019-07-04 15:39:00 +02:00
Lioncash
587b68ed17 yuzu/CMakeLists: Disable implicit type narrowing in connect() calls
Prevents hard-to-diagnose bugs from potentially occurring and requires
any type narrowing to be explicitly performed by our code.
2019-07-04 15:39:00 +02:00
Lioncash
564032307d CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target
This is a compile definition introduced in Qt 4.8 for reducing the total
potential number of strings created when performing string
concatenation. This allows for less memory churn.

This can be read about here:
https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/

For a change that isn't source-compatible, we only had one occurrence
that actually need to have its type clarified, which is pretty good, as
far as transitioning goes.
2019-05-01 14:26:13 +02:00
fearlessTobi
041638ea4d applets: implement HLE mii selector applet 2019-04-07 15:35:29 +02:00
Adityarup Laha
5fa25fcf13
citra-qt: Add base support for hotkey reconfiguration + UI (whole of PR citra-emu/citra#3786)
* Adds a new Hotkeys tab in the Controls group.
* Right click to reconfigure.
* See the original PR for more details & screenshots.
2019-01-20 16:12:10 +05:30
zhupengfei
6359b6094c
citra_qt: Add a moderation dialog
The dialog currently supports accessing the ban list and removing entries from it.
2018-12-15 11:03:32 +08:00
zhupengfei
386bf5c861
citra_qt: Use the new verify backend; UI changes
Displayed username along with nickname (when they are not identical); Requested and displayed user's avatar; Made the dialog bigger for extended names.

Added a few functions to web_backend (GetImage, GetPlain) to support getting data in multiple content-types.

Added a no_avatar icon for users without avatars.
2018-12-15 11:02:54 +08:00
Ben
b90ff739a0 Add CheatEngine and support for Gateway cheats (#4406)
* Add CheatEngine; Add support for Gateway cheats; Add Cheat UI

* fix a potential crash on some systems

* fix substr with negative length

* Add Joker to the NonOp comp handling

* Fixup JokerOp

* minor fixup in patchop; add todo for nested loops

* Add comment for PadState member variable in HID

* fix: stol to stoul in parsing cheat file

* fix misplaced parsing of values; fix patchop code

* add missing break

* Make read_func and write_func a template parameter
2018-11-16 18:01:10 -07:00
Lioncash
9f6c1b058a CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR
This is more localized to what we want to enforce directory-wise with
the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but
this would cause the wrong behavior if someone included yuzu as part of
a larger buildsystem (for whatever reason). Instead, we want to use the
directory where the "project(yuzu)" command was declared as the root
path reference.
2018-10-27 00:20:52 +02:00
Weiyi Wang
6742472133
Merge pull request #4235 from FearlessTobi/port-1259
Port various game_list changes from yuzu
2018-10-24 20:57:58 -04:00
Lioncash
6147bb622d CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING
Keeps the definition constrained to the citra_qt target and prevents
polluting anything else in the same directory (should that ever happen).
It also keeps it consistent with how the USE_DISCORD_PRESENCE definition
is introduced below it.
2018-10-23 16:16:11 +02:00
fearlessTobi
9901b289b6 Review comments -part 4 2018-10-20 10:35:55 -04:00
Lioncash
230edc8c7c yuzu: Move compatibility list specifics to their own source files
Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
2018-10-20 16:31:35 +02:00
lioncash
9238015dd4 yuzu: Move GameListWorker to its own source files
This has gotten sufficiently large enough to warrant moving it to its
own source files. Especially given it dumps the file_sys headers around
code that doesn't use it for the most part.

This'll also make it easier to introduce a type alias for the
compatibility list, so a large unordered_map type declaration doesn't
need to be specified all the time (we don't want to propagate the
game_list_p.h include via the main game_list.h header).
2018-10-20 16:31:35 +02:00
zhupengfei
90f9d32f13
citra_qt: Add Game List configuration
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
2018-10-09 22:37:21 +08:00
fearlessTobi
2f6f232965 Backport some review fixes of Lioncash 2018-09-01 15:41:46 +02:00
James Rowe
50270fd791
Merge pull request #4059 from zhaowenlan1779/udp-input-ui
citra_qt: add motion/touch config
2018-08-26 11:56:50 -06:00
Vamsi Krishna
6cb9a45154 Add Discord Rich Presence Support (#3883)
* Initial Discord RPC support

Build with Discord Presence ON

Fix RPC detection

Fix Time elapsed on pause; will now continue to count.

* Fix CI builds with compile flag

Addressed reviews

Fix silly mistakes

Fix 'Not in-game' display

class instead of namespace

Fix

Revamped

remove redundant code

Using Pimpl pattern

* Implement Null class

* Fix config updation

* Addressed All Reviews

* externals/discord-rpc : Updated to latest commit
2018-08-20 11:20:33 +02:00
zhupengfei
8db6822ee9
citra_qt: add motion/touch config 2018-08-11 14:16:44 +08:00
BreadFish64
d09646ab9d citra-qt: service: add convenient LLE service module configuration (#3967)
* citra-qt: service: add convenient LLE service module configuration

* fix SDL settings

* unexpose AttemptLLE

* static

* fix array includes

* use default with writesetting
2018-08-09 21:10:11 +02:00
zhupengfei
5d7ccfb920
citra_qt/CMakeLists: get rid of a warning
This got rid of a warning of CMake Policy CMP0071 not set. In fact, setting it to either OLD or NEW is same for Citra (I tested on MSVC and MinGW), and the OLD option is deprecated, so I am using NEW here.
2018-07-30 22:32:48 +08:00