mirror of
https://github.com/citra-emu/citra.git
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Merge pull request #4235 from FearlessTobi/port-1259
Port various game_list changes from yuzu
This commit is contained in:
commit
6742472133
@ -14,6 +14,8 @@ add_executable(citra-qt
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applets/swkbd.h
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bootmanager.cpp
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bootmanager.h
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compatibility_list.cpp
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compatibility_list.h
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camera/camera_util.cpp
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camera/camera_util.h
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camera/still_image_camera.cpp
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@ -76,6 +78,8 @@ add_executable(citra-qt
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game_list.cpp
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game_list.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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main.cpp
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16
src/citra_qt/compatibility_list.cpp
Normal file
16
src/citra_qt/compatibility_list.cpp
Normal file
@ -0,0 +1,16 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <fmt/format.h>
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#include "citra_qt/compatibility_list.h"
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CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
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const CompatibilityList& compatibility_list, u64 program_id) {
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return std::find_if(compatibility_list.begin(), compatibility_list.end(),
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[program_id](const auto& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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15
src/citra_qt/compatibility_list.h
Normal file
15
src/citra_qt/compatibility_list.h
Normal file
@ -0,0 +1,15 @@
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// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <QString>
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#include "common/common_types.h"
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using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
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CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
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const CompatibilityList& compatibility_list, u64 program_id);
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@ -21,8 +21,10 @@
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#include <QToolButton>
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#include <QTreeView>
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#include <fmt/format.h>
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#include "citra_qt/compatibility_list.h"
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#include "citra_qt/game_list.h"
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/game_list_worker.h"
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#include "citra_qt/main.h"
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#include "citra_qt/ui_settings.h"
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#include "common/common_paths.h"
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@ -30,7 +32,6 @@
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/archive_source_sd_savedata.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/loader/loader.h"
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GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
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@ -648,11 +649,6 @@ void GameList::LoadInterfaceLayout() {
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const QStringList GameList::supported_file_extensions = {"3ds", "3dsx", "elf", "axf",
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"cci", "cxi", "app"};
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static bool HasSupportedFileExtension(const std::string& file_name) {
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QFileInfo file = QFileInfo(QString::fromStdString(file_name));
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.game_dirs.isEmpty() && current_worker != nullptr) {
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LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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@ -678,123 +674,6 @@ QString GameList::FindGameByProgramID(QStandardItem* current_item, u64 program_i
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return "";
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir) {
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const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir && HasSupportedFileExtension(physical_name)) {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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return true;
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u64 program_id = 0;
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loader->ReadProgramId(program_id);
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u64 extdata_id = 0;
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loader->ReadExtdataId(extdata_id);
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std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
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std::vector<u8> original_smdh;
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loader->ReadIcon(original_smdh);
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if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
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return original_smdh;
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std::string update_path = Service::AM::GetTitleContentPath(
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Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
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if (!FileUtil::Exists(update_path))
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return original_smdh;
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std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
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if (!update_loader)
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return original_smdh;
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std::vector<u8> update_smdh;
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update_loader->ReadIcon(update_smdh);
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return update_smdh;
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}();
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if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
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// Skip this invalid entry
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return true;
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}
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auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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// The game list uses this as compatibility number for untested games
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QString compatibility("99");
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if (it != compatibility_list.end())
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compatibility = it->second.first;
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emit EntryReady(
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{
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
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extdata_id),
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new GameListItemCompat(compatibility),
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new GameListItemRegion(smdh),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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},
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parent_dir);
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
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}
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void GameListWorker::run() {
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stop_processing = false;
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for (UISettings::GameDir& game_dir : game_dirs) {
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if (game_dir.path == "INSTALLED") {
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
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"Nintendo "
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"3DS/00000000000000000000000000000000/"
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"00000000000000000000000000000000/title/00040000";
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watch_list.append(path);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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} else if (game_dir.path == "SYSTEM") {
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QString path =
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
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"00000000000000000000000000000000/title/00040010";
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watch_list.append(path);
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GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
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} else {
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watch_list.append(game_dir.path);
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GameListDir* game_list_dir = new GameListDir(game_dir);
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emit DirEntryReady({game_list_dir});
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AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
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game_list_dir);
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}
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};
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emit Finished(watch_list);
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}
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void GameListWorker::Cancel() {
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this->disconnect();
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stop_processing = true;
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}
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GameListPlaceholder::GameListPlaceholder(GMainWindow* parent) : QWidget{parent} {
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this->main_window = parent;
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@ -4,9 +4,10 @@
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#pragma once
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#include <unordered_map>
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#include <QMenu>
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#include <QString>
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#include <QWidget>
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#include "citra_qt/compatibility_list.h"
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#include "common/common_types.h"
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#include "ui_settings.h"
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@ -70,9 +71,8 @@ signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void NavigateToGamedbEntryRequested(
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u64 program_id,
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std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenDirectory(QString directory);
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void AddDirectory();
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void ShowList(bool show);
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@ -103,7 +103,7 @@ private:
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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@ -4,7 +4,6 @@
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#pragma once
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#include <atomic>
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#include <map>
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#include <unordered_map>
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#include <utility>
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@ -59,17 +58,6 @@ static QPixmap GetDefaultIcon(bool large) {
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return icon;
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}
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static auto FindMatchingCompatibilityEntry(
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
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u64 program_id) {
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return std::find_if(
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compatibility_list.begin(), compatibility_list.end(),
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[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
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std::string pid = fmt::format("{:016X}", program_id);
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return element.first == pid;
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});
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}
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/**
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* Gets the short game title from SMDH data.
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* @param smdh SMDH data
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@ -216,7 +204,7 @@ class GameListItemCompat : public GameListItem {
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public:
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static const int CompatNumberRole = SortRole;
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GameListItemCompat() = default;
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explicit GameListItemCompat(const QString& compatiblity) {
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explicit GameListItemCompat(const QString& compatibility) {
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setData(type(), TypeRole);
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struct CompatStatus {
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@ -235,13 +223,13 @@ public:
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{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}};
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// clang-format on
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auto iterator = status_data.find(compatiblity);
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auto iterator = status_data.find(compatibility);
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if (iterator == status_data.end()) {
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatiblity.toStdString());
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LOG_WARNING(Frontend, "Invalid compatibility number {}", compatibility.toStdString());
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return;
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}
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CompatStatus status = iterator->second;
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setData(compatiblity, CompatNumberRole);
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const CompatStatus& status = iterator->second;
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setData(compatibility, CompatNumberRole);
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setText(QObject::tr(status.text));
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setToolTip(QObject::tr(status.tooltip));
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setData(CreateCirclePixmapFromColor(status.color), Qt::DecorationRole);
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@ -373,51 +361,6 @@ public:
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}
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};
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/**
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* Asynchronous worker object for populating the game list.
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* Communicates with other threads through Qt's signal/slot system.
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*/
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class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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explicit GameListWorker(
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QList<UISettings::GameDir>& game_dirs,
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
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: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
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public slots:
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/// Starts the processing of directory tree information.
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void run() override;
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/// Tells the worker that it should no longer continue processing. Thread-safe.
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void Cancel();
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signals:
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/**
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* The `EntryReady` signal is emitted once an entry has been prepared and is ready
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* to be added to the game list.
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* @param entry_items a list with `QStandardItem`s that make up the columns of the new
|
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* entry.
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*/
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void DirEntryReady(GameListDir* entry_items);
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void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
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/**
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* After the worker has traversed the game directory looking for entries, this signal is
|
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* emitted with a list of folders that should be watched for changes as well.
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*/
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void Finished(QStringList watch_list);
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private:
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QStringList watch_list;
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const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
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QList<UISettings::GameDir>& game_dirs;
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std::atomic_bool stop_processing;
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|
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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GameListDir* parent_dir);
|
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};
|
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|
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class GameList;
|
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class QHBoxLayout;
|
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class QTreeView;
|
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|
150
src/citra_qt/game_list_worker.cpp
Normal file
150
src/citra_qt/game_list_worker.cpp
Normal file
@ -0,0 +1,150 @@
|
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// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
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#include <memory>
|
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#include <string>
|
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#include <utility>
|
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#include <vector>
|
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#include <QDir>
|
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#include <QFileInfo>
|
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#include "citra_qt/compatibility_list.h"
|
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#include "citra_qt/game_list.h"
|
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#include "citra_qt/game_list_p.h"
|
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#include "citra_qt/game_list_worker.h"
|
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#include "citra_qt/ui_settings.h"
|
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#include "common/common_paths.h"
|
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#include "common/file_util.h"
|
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#include "core/hle/service/am/am.h"
|
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#include "core/hle/service/fs/archive.h"
|
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#include "core/loader/loader.h"
|
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|
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namespace {
|
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bool HasSupportedFileExtension(const std::string& file_name) {
|
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const QFileInfo file = QFileInfo(QString::fromStdString(file_name));
|
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
|
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}
|
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} // Anonymous namespace
|
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|
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GameListWorker::GameListWorker(QList<UISettings::GameDir>& game_dirs,
|
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const CompatibilityList& compatibility_list)
|
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: game_dirs(game_dirs), compatibility_list(compatibility_list) {}
|
||||
|
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GameListWorker::~GameListWorker() = default;
|
||||
|
||||
void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
||||
GameListDir* parent_dir) {
|
||||
const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
|
||||
const std::string& directory,
|
||||
const std::string& virtual_name) -> bool {
|
||||
std::string physical_name = directory + DIR_SEP + virtual_name;
|
||||
|
||||
if (stop_processing)
|
||||
return false; // Breaks the callback loop.
|
||||
|
||||
bool is_dir = FileUtil::IsDirectory(physical_name);
|
||||
if (!is_dir && HasSupportedFileExtension(physical_name)) {
|
||||
std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
|
||||
if (!loader)
|
||||
return true;
|
||||
|
||||
u64 program_id = 0;
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
u64 extdata_id = 0;
|
||||
loader->ReadExtdataId(extdata_id);
|
||||
|
||||
std::vector<u8> smdh = [program_id, &loader]() -> std::vector<u8> {
|
||||
std::vector<u8> original_smdh;
|
||||
loader->ReadIcon(original_smdh);
|
||||
|
||||
if (program_id < 0x0004000000000000 || program_id > 0x00040000FFFFFFFF)
|
||||
return original_smdh;
|
||||
|
||||
std::string update_path = Service::AM::GetTitleContentPath(
|
||||
Service::FS::MediaType::SDMC, program_id + 0x0000000E00000000);
|
||||
|
||||
if (!FileUtil::Exists(update_path))
|
||||
return original_smdh;
|
||||
|
||||
std::unique_ptr<Loader::AppLoader> update_loader = Loader::GetLoader(update_path);
|
||||
|
||||
if (!update_loader)
|
||||
return original_smdh;
|
||||
|
||||
std::vector<u8> update_smdh;
|
||||
update_loader->ReadIcon(update_smdh);
|
||||
return update_smdh;
|
||||
}();
|
||||
|
||||
if (!Loader::IsValidSMDH(smdh) && UISettings::values.game_list_hide_no_icon) {
|
||||
// Skip this invalid entry
|
||||
return true;
|
||||
}
|
||||
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
// The game list uses this as compatibility number for untested games
|
||||
QString compatibility("99");
|
||||
if (it != compatibility_list.end())
|
||||
compatibility = it->second.first;
|
||||
|
||||
emit EntryReady(
|
||||
{
|
||||
new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id,
|
||||
extdata_id),
|
||||
new GameListItemCompat(compatibility),
|
||||
new GameListItemRegion(smdh),
|
||||
new GameListItem(
|
||||
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
|
||||
new GameListItemSize(FileUtil::GetSize(physical_name)),
|
||||
},
|
||||
parent_dir);
|
||||
|
||||
} else if (is_dir && recursion > 0) {
|
||||
watch_list.append(QString::fromStdString(physical_name));
|
||||
AddFstEntriesToGameList(physical_name, recursion - 1, parent_dir);
|
||||
}
|
||||
|
||||
return true;
|
||||
};
|
||||
|
||||
FileUtil::ForeachDirectoryEntry(nullptr, dir_path, callback);
|
||||
}
|
||||
|
||||
void GameListWorker::run() {
|
||||
stop_processing = false;
|
||||
for (UISettings::GameDir& game_dir : game_dirs) {
|
||||
if (game_dir.path == "INSTALLED") {
|
||||
QString path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)) +
|
||||
"Nintendo "
|
||||
"3DS/00000000000000000000000000000000/"
|
||||
"00000000000000000000000000000000/title/00040000";
|
||||
watch_list.append(path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::InstalledDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||
} else if (game_dir.path == "SYSTEM") {
|
||||
QString path =
|
||||
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)) +
|
||||
"00000000000000000000000000000000/title/00040010";
|
||||
watch_list.append(path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir, GameListItemType::SystemDir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddFstEntriesToGameList(path.toStdString(), 2, game_list_dir);
|
||||
} else {
|
||||
watch_list.append(game_dir.path);
|
||||
GameListDir* game_list_dir = new GameListDir(game_dir);
|
||||
emit DirEntryReady({game_list_dir});
|
||||
AddFstEntriesToGameList(game_dir.path.toStdString(), game_dir.deep_scan ? 256 : 0,
|
||||
game_list_dir);
|
||||
}
|
||||
};
|
||||
emit Finished(watch_list);
|
||||
}
|
||||
|
||||
void GameListWorker::Cancel() {
|
||||
this->disconnect();
|
||||
stop_processing = true;
|
||||
}
|
62
src/citra_qt/game_list_worker.h
Normal file
62
src/citra_qt/game_list_worker.h
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright 2018 yuzu emulator team
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <QList>
|
||||
#include <QObject>
|
||||
#include <QRunnable>
|
||||
#include <QString>
|
||||
#include "citra_qt/compatibility_list.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
class QStandardItem;
|
||||
|
||||
/**
|
||||
* Asynchronous worker object for populating the game list.
|
||||
* Communicates with other threads through Qt's signal/slot system.
|
||||
*/
|
||||
class GameListWorker : public QObject, public QRunnable {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
GameListWorker(QList<UISettings::GameDir>& game_dirs,
|
||||
const CompatibilityList& compatibility_list);
|
||||
~GameListWorker() override;
|
||||
|
||||
/// Starts the processing of directory tree information.
|
||||
void run() override;
|
||||
|
||||
/// Tells the worker that it should no longer continue processing. Thread-safe.
|
||||
void Cancel();
|
||||
|
||||
signals:
|
||||
/**
|
||||
* The `EntryReady` signal is emitted once an entry has been prepared and is ready
|
||||
* to be added to the game list.
|
||||
* @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
|
||||
*/
|
||||
void DirEntryReady(GameListDir* entry_items);
|
||||
void EntryReady(QList<QStandardItem*> entry_items, GameListDir* parent_dir);
|
||||
|
||||
/**
|
||||
* After the worker has traversed the game directory looking for entries, this signal is emitted
|
||||
* with a list of folders that should be watched for changes as well.
|
||||
*/
|
||||
void Finished(QStringList watch_list);
|
||||
|
||||
private:
|
||||
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
|
||||
GameListDir* parent_dir);
|
||||
|
||||
QStringList watch_list;
|
||||
const CompatibilityList& compatibility_list;
|
||||
QList<UISettings::GameDir>& game_dirs;
|
||||
std::atomic_bool stop_processing;
|
||||
};
|
@ -21,6 +21,7 @@
|
||||
#include "citra_qt/camera/qt_multimedia_camera.h"
|
||||
#include "citra_qt/camera/still_image_camera.h"
|
||||
#include "citra_qt/compatdb.h"
|
||||
#include "citra_qt/compatibility_list.h"
|
||||
#include "citra_qt/configuration/config.h"
|
||||
#include "citra_qt/configuration/configure_dialog.h"
|
||||
#include "citra_qt/debugger/console.h"
|
||||
@ -960,14 +961,11 @@ void GMainWindow::OnGameListOpenFolder(u64 data_id, GameListOpenTarget target) {
|
||||
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) {
|
||||
|
||||
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list) {
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
|
||||
QString directory;
|
||||
|
||||
if (it != compatibility_list.end())
|
||||
directory = it->second.second;
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include <QMainWindow>
|
||||
#include <QTimer>
|
||||
#include <QTranslator>
|
||||
#include "citra_qt/compatibility_list.h"
|
||||
#include "citra_qt/hotkeys.h"
|
||||
#include "common/announce_multiplayer_room.h"
|
||||
#include "core/core.h"
|
||||
@ -153,9 +154,8 @@ private slots:
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListNavigateToGamedbEntry(
|
||||
u64 program_id,
|
||||
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
const CompatibilityList& compatibility_list);
|
||||
void OnGameListOpenDirectory(QString path);
|
||||
void OnGameListAddDirectory();
|
||||
void OnGameListShowList(bool show);
|
||||
|
Loading…
Reference in New Issue
Block a user