Commit Graph

7948 Commits

Author SHA1 Message Date
James Rowe
fda121c25c Use immutable storage when available 2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62 android: disable OpenGL debug message again 2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444 video_core: implement GLES depth/stencil downloads
video_core: disable depth/stencil texture download on OpenGL ES

Disable deptch stencil shader in texture_downloader_es for now

enable_depth_stencil

DepthStencil

remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb video_core: fix texture filters in GLES
anime4k: reset state.texture_units[0].texture_2d before filtering

clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767 android: Update .gitignore for CXX compile cache. 2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c android: renderer_opengl: Various fixes for GLES.
video_core: bump swap chain size for GLES to reduce bottleneck

SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1 android: log: TrimSourcePath: Cannot be constexpr. 2021-09-29 22:51:14 +05:30
bunnei
8a06463c97 android: video_core: Enable HW shadows and texture barrier on GLES. 2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0 video_core: gl_shader_manager: Only set shader samplers on fragment shader.
- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3 android: video_core: Require GLES 3.2 in shaders. 2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d android: video_core: gl_rasterizer_cache: Make cache access thread safe. 2021-09-29 22:51:12 +05:30
bunnei
4f737c329e android: audio_core: Remove noisy log. 2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553 core/CmakeLists.txt: correct mic.h order 2021-09-29 22:50:55 +05:30
Pengfei Zhu
19617f7edb
dsp_interface: Move sink to the last in member list (#5844)
So that it is destructed first. Otherwise, the TimeStretcher will be destructed before the Sink, which might cause segfaults when the Sink tries to read data from the TimeStretcher afterwards.
2021-09-20 22:40:36 +05:30
Ethan Lee
853909996b Add support for SDL controller accelerometer/gyro events 2021-09-18 12:24:38 -04:00
SachinVin
a1b4daa9d4
core.h: remove nodiscard for SendSignal (#5837)
We use this in four places and discard the result everywhere
2021-09-06 21:27:11 +05:30
fadillzzz
89410c164a
fix(bps): Fixes BPS patch changing target size (#5829) 2021-08-22 15:24:35 -05:00
bunnei
a941547c1c android: renderer_opengl: Partially implement glLogicOp on GLES. 2021-07-24 23:37:03 +05:30
bunnei
853acce6c5 android: renderer_opengl: Optimize GetTexImageOES and fix bugs. 2021-07-24 23:37:01 +05:30
bunnei
855d19a468 android: gl_rasterizer_cache: Skip costly shutdown procedure. 2021-07-24 23:37:00 +05:30
SachinVin
4439423313 (jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status 2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain 2021-07-24 23:36:56 +05:30
weihuoya
cddd447506 use separate texture buffer for light and fog
gl_state.cpp: Fix typo in texture buffer LUT

gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri
dd31ed60c0
Add Get(Inv)WindowResolution shader functions (#5818)
Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
Pengfei
f85bde3ca3
Replace &vec[0] with vec.data()
When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.

I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
Vitor Kiguchi
3e71d68b94 service/frd: don't use global system
address review comments + clang format
2021-07-07 16:45:13 -03:00
weihuoya
adac0d193b reduce network latency 2021-07-04 23:06:13 +08:00
Pengfei Zhu
5241032fc5
Merge pull request #5382 from zhaowenlan1779/uds-2
service/nwm_uds: Various improvements/corrections
2021-06-22 20:40:18 +08:00
Amnesia1000
3d8555236f
Corrected the path to the headbar icon (#5782)
* Corrected the path to the headbar icon

Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.

* Corrected the path to the headbar icon

Corrected the path where the icon file is located, since the "dist" folder is located next to the binary provided in github.
2021-06-22 18:16:31 +08:00
weihuoya
b7f0e886d9 make sure initialized, prevent garbage data 2021-06-22 15:15:33 +08:00
Vitor Kiguchi
6d99b5d332 service/frd: return cfg username on GetMyScreenName
as some games apparently use this for the multiplayer display name
2021-06-05 21:53:16 -03:00
SachinVin
842031a2eb
Fix Disk shader cache when accurate multiplication is off (#5711)
* renderer_opengl.cpp: fix sanitize_mul check for disk shader cache

* Partially revert "Band-aid solution for 'Disk Shader Cache' (#5188)"

This reverts commit 2e0ce86c9e.

* Disable `disk_shader_cache` checkbox when `hw_renderer` is off
2021-05-16 10:45:02 +02:00
Ben
7325f58763
NWM_UDS: implement disconnect_reason and EjectClient (#5331)
* NWM_UDS: Stub disconnect_reason and EjectClient

* addressed review comments

* fix additional semicolon

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2021-05-16 10:41:54 +02:00
Vitor Kiguchi
940ec70f13 Apple: request authorization for camera usage 2021-05-15 19:18:01 -03:00
zhupengfei
e6e6f4fbe1 Add descriptions for camera and microphone usage on macos
Starting from macOS 10.14, users need to grant permissions for applications to use media capture (camera and microphone).

The application *must* provide a description in its Info.plist or it will be terminated due to privacy violation upon attempting to initialize camera/microphone.

Ideally these two strings should be translated, but since this is not really compatible with Qt's localization system and likely requires separate configuration, I'm currently not that interested in messing with it.
2021-05-12 03:40:14 -03:00
Max Fedotov
a2f34ea82b
gcc 11 compatibility fix (suggestion) (#5778)
Fixes missing include and runtime variable in offsetof

* gcc 11 compatibility fix

* Revert "gcc 11 compatibility fix"

This reverts commit bf5711d944.

* gcc 11 compatibility fix (with pointer math)

* Don't require pointers for framebuffer field math

* Code style fix (clang-format)
2021-05-10 22:10:29 -05:00
Vitor Kiguchi
350c9c8d7d sdl2_sink: remove SDL_AUDIO_ALLOW_FREQUENCY_CHANGE flag
this is necessary for sdl audio to work properly in
sdl as of current dev version (2.0.15)
2021-04-29 20:59:41 -03:00
lat9nq
6a124bc317 input_common: Fix libusb include on Arch 2021-04-24 17:26:09 -04:00
ameerj
a80e566464 gcadapter: Implement auto map feature
Implements the auto map functionality for the GC adapter.
The controls map nicely to the original 3ds controls, with the select button being mapped to the Z button on GC.
The ZL/ZR buttons are not mapped by this feature.
2021-04-24 02:03:40 -04:00
ameerj
32f8a565f3 configure_input: Add frontend text for GC adapter
Also streamlines some of the frontend text logic.
2021-04-24 02:02:45 -04:00
ameerj
700fa6b96a gc_adapter: Port code cleanup and feature updates from yuzu
Streamlines the code and introduces fixes for the origin status of the controller along with adapter hotplug support

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-04-24 02:02:45 -04:00
ameerj
05e28a53e8 input_common: Add support for GameCube Adapter
This is a port of the initial GameCube adapter input support i added into yuzu emulator.
It requires the same setup as when it was first introduced in yuzu, requiring the Zadig driver be installed for the adapter to allow it to interface with libusb.
2021-04-24 02:02:45 -04:00
bunnei
9ff97270cf
Merge pull request #5501 from FearlessTobi/port-1064-3948
Port yuzu-emu/yuzu#1064 and yuzu-emu/yuzu#3948: Changes to Telemetry and CPU feature detection
2021-04-23 22:58:08 -07:00
bunnei
24086d05bb
Merge pull request #5471 from vitor-k/misc
Fix some warnings and some small changes
2021-04-23 22:54:00 -07:00
bunnei
78b8dfc808
Merge pull request #5759 from nieldm/fix-3818-allow-custom-save
Allow custom folder for SDMC and NAND Directories
2021-04-23 22:35:10 -07:00
Daniel Mendez
8981ca983f
Update src/citra_qt/configuration/configure_storage.cpp
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:20 +02:00
Daniel Mendez
b72e60a47f
Update src/citra_qt/configuration/configure_storage.h
Co-authored-by: Ben <bene_thomas@web.de>
2021-04-18 12:57:14 +02:00
Daniel Méndez
95529a8b1d citra-qt: Added configure storage to handle NAND and SDMC dir location 2021-04-18 00:13:21 +02:00
Daniel Mendez
d21b8fb1b1 config: better variable naming
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-17 23:49:18 +02:00
Daniel Méndez
7f20d8bb88 config: Added nand_directory and sdmc_directory to Settings
Added settings to the ini
2021-04-17 23:49:02 +02:00
Daniel Méndez
3be52f818a file_util: Add a function to update the user path
Added a default value when sdmc and nand are empty
2021-04-17 23:48:30 +02:00
Daniel Méndez
49c0766b73 settings: Save and load NAND/SD dirs from config 2021-04-08 00:20:52 +02:00
Vitor K
39680264b4
citra_qt/configure_input: use pre-increment instead of post-increment
Co-authored-by: Johel Ernesto Guerrero Peña <johelegp@gmail.com>
2021-04-06 19:02:02 -03:00
Vitor Kiguchi
3fb1988b5b gl_rasterizer: check for GL_ARB_copy_image 2021-04-06 00:20:00 -03:00
Vitor Kiguchi
981ffb5090 shader_disk_cache: warn the user when ARB_get_program_binary is not supported. 2021-04-06 00:19:59 -03:00
Vitor Kiguchi
3cc559f865 clang format 2021-04-05 19:52:27 -03:00
Vitor Kiguchi
0e2edbb0d2 Account for analog buttons when checking for used buttons
circle mod and analog_from_buttons weren't being accounted for.
2021-04-05 19:38:54 -03:00
Johel Ernesto Guerrero Peña
f8eb4b7edc fix(net): prevent gibberish padding on linux 2021-03-30 08:55:58 -04:00
Pengfei Zhu
8e3c7674d8
Merge pull request #5644 from liushuyu/master
bootmanager: fix memory leaks when loading save states
2021-03-06 16:23:24 +08:00
xperia64
c2d36cde9f
Fix destructor order in rasterizer cache (#5725) 2021-02-21 18:05:27 -05:00
Marshall Mohror
e6c479f497
Merge pull request #5710 from BreadFish64/bonk_textures
gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
2021-02-11 19:06:03 -06:00
Morph
7806206e90 string_util: Remove MSVC workaround for converting between UTF8/UTF16
This has been fixed as of Visual Studio 2019 Version 16.2
2021-02-11 00:16:33 +01:00
xperia64
2ddecf35d2
Avoid leaking fences during re-presentation (#5713)
* Avoid leaking fences during re-presentation
2021-02-09 11:32:48 -05:00
Marshall Mohror
5776bdda82
Merge pull request #5546 from FearlessTobi/port-5524
Port yuzu-emu/yuzu#4086 and yuzu-emu/yuzu#4611: Xbyak cleanups
2021-02-08 16:00:18 -06:00
BreadFish64
ff56fdf37d fix recycling custom textures 2021-02-08 15:53:06 -06:00
Pengfei Zhu
e770fd6e95
Merge pull request #5707 from vitor-k/mod-scale
configure_input: fix modifier scale saving
2021-02-08 13:14:19 +08:00
zhupengfei
996ca25a2e
core_timing: Lock CoreTiming event queue while deserializing
To handle those classic asymmetric constructor/destructor side effects
2021-02-08 11:25:39 +08:00
zhupengfei
b2531310b4
Minor improvements to the UX
1. Game will now be paused on movie finish
2. Added 'Save without Closing'
2021-02-08 11:25:38 +08:00
zhupengfei
f8eb9a541d
citra_qt: Fix potential indeterminstism caused by starting record/playback
Previously the movie was started *after* core starts running, causing potential indeterminism.

Some desyncs are still not fixed; they may be caused by core timing. More investigation is required.
2021-02-08 11:25:38 +08:00
zhupengfei
e60e20666e
citra_qt: Allow enabling frame advance before emulation start
Effectively allows starting emulation as paused.
2021-02-08 11:25:37 +08:00
zhupengfei
d6b64f6b09
citra_qt: Simplify movie recording code
The behavior shouldn't be changed.
2021-02-08 11:25:36 +08:00
zhupengfei
1780f8b5b8
core/movie: Add MovieFinished mode
Also mentioned in Laws of TAS.
2021-02-08 11:25:35 +08:00
zhupengfei
e188f86582
core/movie: Add future event and timeline check
As specified in TASVideos [Laws of TAS](http://tasvideos.org/LawsOfTAS/OnSavestates.html)
2021-02-08 11:25:34 +08:00
zhupengfei
b6f8cc884f
citra: Update SDL frontend 2021-02-08 11:25:33 +08:00
zhupengfei
fb14bd956a
citra_qt: Add indicator in status bar
Since we do not have an overlay yet, it can be confusing whether movie is being recorded or played. This makes it clear.

Status messages (e.g. system archive missing) will be overriden, but that shouldn't be too important when recording movies.

Doubled the status bar updating frequency to provide a better experience. It now updates every second.
2021-02-08 11:25:32 +08:00
zhupengfei
113e0c7331
citra_qt: Rebuilt movie frontend
This is completely rebuilt, in order to allow setting author, displaying movie metadata, and toggling read-only mode.

The UX is changed to more closely match other emulators' behaviour. Now you can only record/play from start/reset (In the future, we might want to introduce 'record from savestate')

Also fixed a critical bug where movie file can be corrupted when ending the recording while game is still running.
2021-02-08 11:25:31 +08:00
zhupengfei
5a42a80f40
core/movie: Allow setting a playback completion callback
Instead of specifying it when starting playback. This is necessary as
you can end up playing the movie even if you started as Recording
(for example, loading a state in R/O mode will switch to Playing mode)
2021-02-08 11:25:30 +08:00
zhupengfei
06bc37a67d
core/movie: Remove program ID checks
Most other emulators handle this automatically in the frontend,
booting/restarting the corresponding game instead of reporting an error.
Therefore, remove these checks and errors from the module.
2021-02-08 11:25:29 +08:00
zhupengfei
bd88667247
core/movie: Add a few fields
These fields are included in most emulators and required by TASVideos.

`input_count` is implemented by counting the number of 'PadAndCircle' states, as this is always polled regularly and can act as a time/length indicator.
TASVideos also require the input count/frame count to be verified by the emulator before playback, which is also implemented in this commit.
2021-02-08 11:25:28 +08:00
zhupengfei
ebaa225bcb
core: Add read-only mode and separate savestate slots for movies
The read-only mode switch affects how movies interact with savestates after you start a movie playback and load a savestate. When you are in read-only mode, the movie will resume playing from the loaded savestate. When you are in read+write mode however, your input will be recorded over the original movie ('rerecording'). If you wish to start rerecording immediately, you should switch to R+W mode, save a state and then load it.

To make this more user-friendly, I also added a unique ID to the movies, which allows each movie to have an individual set of savestate slots (plus another set for when not doing any movies). This is as recommended by staff at TASVideos.
2021-02-08 11:25:27 +08:00
liushuyu
8290423d16
bootmanager: fix memory leaks when loading save states 2021-02-07 15:18:57 -07:00
Marshall Mohror
00c798991c
remove semicolon 2021-02-05 08:25:02 -06:00
Vitor Kiguchi
611b186a97 configure_input: set modifier_scale undonditionally when restoring default 2021-02-04 14:19:41 -03:00
Marshall Mohror
6b2e7b77cc
Merge pull request #5657 from FearlessTobi/port-5158
Port yuzu-emu/yuzu#5158: "video_core: Remove unnecessary enum class casting in logging messages"
2021-02-04 10:51:29 -06:00
Marshall Mohror
e2adb51494
Merge pull request #5693 from FearlessTobi/port-5342
Port yuzu-emu/yuzu#5342: "yuzu: Migrate off of setMargin() to setContentsMargins()"
2021-02-04 10:50:32 -06:00
Marshall Mohror
a1d6396a90
Merge pull request #5695 from FearlessTobi/port-4942
Port yuzu-emu/yuzu#4942: "core: Make use of [[nodiscard]] with the System class"
2021-02-04 10:50:00 -06:00
BreadFish64
a131f9eb74 gl_rasterizer_cache: don't place null textures in the recycler 2021-02-03 13:29:03 -06:00
Marshall Mohror
2461f67a98
Merge pull request #5671 from FearlessTobi/port-5217
Port yuzu-emu/yuzu#5217: "citra_qt/main: Save settings when starting guest"
2021-02-03 10:22:38 -06:00
Marshall Mohror
2539215f18
Merge pull request #5660 from FearlessTobi/port-5166
Port yuzu-emu/yuzu#5166: "core: Remove unnecessary enum casts in log calls"
2021-02-03 10:19:38 -06:00
BreadFish64
85e9ba897d gl_rasterizer_cache: Recycle host textures
Allocating new textures has fairly high driver overhead.
We can avoid some of this by reusing the textures from destroyed surfaces since the game will probably create more textures with the same dimensions and format.
2021-02-02 20:46:25 -06:00
BreadFish64
935e88a580 gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
Some games (e.g. Pilotwings Resort) create many surfaces that are invalidated quickly but were never removed.
This occasionally lead to large lag spikes due to high lookup times and other data structure management overhead.
2021-02-02 20:43:41 -06:00
Vitor Kiguchi
75f9c2cc13 configure_input: fix modifier scale saving 2021-01-31 00:15:00 -03:00
xperia64
8df502a688
Implement APT command 0x0103 (#5478)
* WIP implement apt 0x0103

* Update src/core/hle/service/apt/apt.cpp

Co-authored-by: Pengfei Zhu <zhupf321@gmail.com>

* Names

Co-authored-by: Pengfei Zhu <zhupf321@gmail.com>
2021-01-26 15:27:52 -05:00
FearlessTobi
8d2e28cf76 core: Make use of [[nodiscard]] with the System class
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-01-17 19:05:43 +01:00
FearlessTobi
aeba818634 citra_qt: Migrate off of setMargin() to setContentsMargins()
setMargin() has been deprecated since Qt 5, and replaced with
setContentsMargins(). We can move over to setContentsMargins() to stay
forward-compatible with Qt 6.0.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-01-17 02:48:52 +01:00
Pengfei Zhu
7c6d7905a4
Merge pull request #5670 from FearlessTobi/port-5277
Port yuzu-emu/yuzu#5277: "general: Fix various spelling errors"
2021-01-09 22:10:27 +08:00
xperia64
e33677b021
Add 3D slider value to the HID shared page (#5676)
* Add 3D slider value to the HID shared page; Fixes MSet

* Use f32
2021-01-05 22:01:01 +01:00
Lioncash
10f440cb59 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
Lioncash
9c08409e0e externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2021-01-04 05:11:18 +01:00
FearlessTobi
ddb4135dea main/common: Log/append AVX/FMA to the Host CPU string if available and add AVX512 detection
Co-Authored-By: Morph <morph1984@users.noreply.github.com>
2021-01-04 04:25:03 +01:00
Lioncash
52fe6daa53 common/telemetry: Migrate core-independent info gathering to common
Previously core itself was the library containing the code to gather
common information (build info, CPU info, and OS info), however all of
this isn't core-dependent and can be moved to the common code and use
the common interfaces. We can then just call those functions from the
core instead.

This will allow replacing our CPU detection with Xbyak's which has
better detection facilities than ours. It also keeps more
architecture-dependent code in common instead of core.
2021-01-04 04:25:03 +01:00
MerryMage
045d20e076 xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize 2021-01-04 04:07:11 +01:00
MerryMage
a841ce6451 xbyak_abi: Register indexes should be unsigned 2021-01-04 04:07:10 +01:00
xperia64
c1d7ba4d60
Delete the old log file before rotating (#5675) 2021-01-03 14:53:23 -05:00
FearlessTobi
251b265777 citra_qt/main: Save settings when starting guest
Saves UISettings and Settings when booting a guest. Moves updating
UISettings::values from GMainWindow::closeEvent into its own function,
then reuses it in GMainWindow::BootGame.

Co-Authored-By: lat9nq <22451773+lat9nq@users.noreply.github.com>
2021-01-03 05:28:52 +01:00
xperia64
755393da90
Look at direction of analog axis travel instead of instantaneous sample (#5509)
* Look at direction of analog axis travel instead of instantaneous sample

* Clang-format

* Use map count, use unordered_map

* Improve digital vs. true analog axis heuristics
2021-01-02 21:09:26 -05:00
FearlessTobi
1653ebaa45 general: Fix various spelling errors
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2021-01-03 02:39:41 +01:00
bunnei
9c76120a13
Fix the old log file to work with the log parser. 2021-01-01 03:17:20 -08:00
bunnei
1265c37bab
Merge pull request #5666 from xperia64/log_rotate
Rotate previous log file to "citra_log.txt.old"
2021-01-01 03:03:31 -08:00
Vitor K
ce16653cc8
Automatic Controller Binding (#5100)
* Implement the basics of controller auto mapping. From testing doesn't currenlty work.
Opening the controller requires the device index, but it is only known and guaranteed
at boot time or when a controller is connected.

* Use the SDL_INIT_GAMECONTROLLER flag to initialize the controller
subsystem. It automatically initializes the joystick subsystem too,
so SDL_INIT_JOYSTICK is not needed.

* Implement the SDLGameController class to handle open game controllers.
Based on the SDLJoystick implementation.

* Address review comments

* Changes SDLJoystick and SDLGameController to use a custom default
constructible destructor, to improve readability. The only deleters
used previously were SDL_JoystickClose and SDL_GameControllerClose,
respectively, plus null lambdas. Given that both SDL functions
accept null pointers with just an early return, this should be
functionally the same.
with just an early return

* warn the user when a controller mapping is not found

* Get axis direction and threshold from SDL_ExtendedGameControllerBind

* Reject analog bind if it's not axis, for the couple of examples present in SDL2.0.10's db.
Also add SDL_CONTROLLER_BINDTYPE_NONE for the button bind switch, with a better log message.

* sdl_impl.cpp: Log the error returned by SDL_GetError upon failure to open joystick

* sdl: only use extended binding on SDL2.0.6 and up

* sdl_impl.cpp: minor changes
2021-01-01 10:01:07 +01:00
Pengfei Zhu
6f2bbbcced
Merge pull request #5658 from FearlessTobi/cheat-window-flags
citra_qt/cheats: Make window resizable and remove help hint
2021-01-01 10:03:15 +08:00
xperia64
b4a6763484 Rotate previous log file to '.old' if it exists 2020-12-31 16:10:01 -05:00
xperia64
5f1eb7146d
Merge generic part of Android microphone changes (#5624) 2020-12-30 19:21:03 -05:00
Marshall Mohror
820c288236
Merge pull request #5664 from vitor-k/fix-iofile
Revert #5530 "Port yuzu-emu/yuzu#4539"
2020-12-30 12:20:21 -06:00
Marshall Mohror
ab6c605e59
Merge pull request #5609 from gal20/enable-fdk-patch
Enable fdk decoder for flatpak version
2020-12-30 11:59:18 -06:00
Vitor Kiguchi
fb49ce462f Revert #5530 "Port yuzu-emu/yuzu#4539"
There is currently no such warning and the solution proposed
omits the call instead of the warning.
2020-12-30 14:49:40 -03:00
bunnei
987f910a86
Merge pull request #5530 from FearlessTobi/port-4539
Port yuzu-emu/yuzu#4539: "common: Silence two discarded result warnings"
2020-12-30 01:55:33 -08:00
bunnei
39e0644993
Merge pull request #5634 from FearlessTobi/port-4798
Port yuzu-emu/yuzu#4798: "udp/client: Take std::function by const reference with TestCommunication()"
2020-12-30 01:54:40 -08:00
bunnei
3c1211e9fe
Merge pull request #5648 from FearlessTobi/port-5139
Port yuzu-emu/yuzu#5139: "game_list_p: Resolve deprecated usage of QVariant operator<"
2020-12-30 01:53:01 -08:00
BreadFish64
b3915c23a0 Update Gradle 2020-12-29 13:29:02 -06:00
FearlessTobi
da908a9ed1 core: Remove unnecessary enum casts in log calls
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-29 06:39:21 +01:00
xperia64
94013c8e00
Merge ARM64 Dynarmic (#5620)
* Point dynarmic to citra fork, update dynarmic to AArch64 merge branch

* Enable dynarmic ARM64 support
2020-12-28 18:39:00 -05:00
xperia64
94d1f695ee
Use alternate-form formatting for floats after fmt 7.1.2 update (#5654)
* Use alternate-form formatting for floats after 7.1.2  update

* Last two floats
2020-12-28 18:32:36 -05:00
FearlessTobi
54a95e9c58 citra_qt/cheats: Make window resizable and remove help hint
Fixes https://github.com/citra-emu/citra/issues/5575.
2020-12-28 17:01:30 +01:00
FearlessTobi
20139141f7 video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.

Reduces the line noise in our code a bit.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-28 16:50:23 +01:00
Lioncash
fdf0825369 game_list_p: Resolve deprecated usage of QVariant operator<
This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt)
2020-12-19 18:48:38 +01:00
Tobias
3f13e1cc24
cubeb_sink: Use static_cast instead of reinterpret_cast in DataCallback() (#5573)
Conversions from void* to the proper data type are well-defined and
supported by static_cast. We don't need to use reinterpret_cast here.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-12-07 16:06:16 +01:00
Tobias
f0e3637c7a
codec: Make lookup table static constexpr (#5572)
Allows compilers to elide needing to push these values on the stack
every time the function is called.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-12-07 16:05:45 +01:00
Tobias
702af87f0d
Port yuzu-emu/yuzu#4700: "game_list: Eliminate redundant argument copies" (#5571)
* game_list: Eliminate redundant argument copies

Several functions can be taken by const reference to avoid copies

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

* game_list: Make game list function naming consistent

Makes the naming consistent with the rest of the functions that are
present.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-12-07 16:05:13 +01:00
Vitor K
4888a14c12
Make UNIMPLEMENTED_MSG consistent with UNIMPLEMENTED (#5631)
The current inconsistency can result in a developer unintentionally
creating a crash when using UNIMPLEMENTED_MSG, if they're only
familiar with UNIMPLEMENTED. The two macros shouldn't have such
wildly different behaviors.
2020-12-06 23:36:04 +01:00
Vitor Kiguchi
7e19ed1309 Rename profiler parameter names
Rename the parameter names of the overriden methods to match
the qt names.
2020-12-06 16:03:25 -03:00
Vitor Kiguchi
981a4611a4 Mark variables only used on trace logs as maybe_unused
Fixes some -Wunused-variable warnings
2020-12-06 16:03:24 -03:00
Vitor Kiguchi
db0383fe0e Use maybe_unused instead of Q_UNUSED 2020-12-06 16:03:24 -03:00
Vitor Kiguchi
62a69e0547 fix clang format 2020-12-06 16:01:59 -03:00
Vitor Kiguchi
8e54e7cf1a fix some conversion warnings 2020-12-06 16:01:59 -03:00
Vitor Kiguchi
3381a05f7c unreachable code 2020-12-06 16:01:58 -03:00
Vitor Kiguchi
e4285d574a Fix nihstro include style to conform to the style used in other instances. 2020-12-06 16:01:58 -03:00
Vitor Kiguchi
ecb2541a93 Solve some unreferenced parameter warnings
(C4100: unreferenced formal parameter)
2020-12-06 16:01:58 -03:00
Vitor Kiguchi
d87fee05a9 Resolve some variable hiding warnings
(C4456: variable hides previous local declaration)
2020-12-06 15:59:13 -03:00
Vitor Kiguchi
e331fac004 Resolve unused variable warnings
(C4101 unreferenced local variable)
2020-12-06 15:59:13 -03:00
Vitor Kiguchi
1df939469a Resolve some type conversion warnings 2020-12-06 15:59:13 -03:00
Vitor Kiguchi
2696add2fd remove unnecessary headers 2020-12-06 15:59:13 -03:00
Vitor Kiguchi
e68aeedc3d resolve warnings of deprecated Qt members 2020-12-06 15:59:13 -03:00
FearlessTobi
c37dc23481 udp/client: Take std::function by const reference with TestCommunication()
Avoids redundant copies.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-05 23:07:08 +01:00
mnml
6f45b402e7
UDS: implement GetApplicationData (#5533) 2020-12-05 22:27:57 +01:00
Tobias
664f5da105
tests: Fix warning about comparison between signed and unsigned (#5632)
Co-authored-by: comex <comexk@gmail.com>
2020-12-05 22:20:50 +01:00
Vitor K
2f5eec3576
Fixes to "hide mouse on inactivity" (#5476)
The feature wasn't working when the "single window mode" was off.
Changed the cursor setting to only affect the render_window and
moved to a signal/slot model to show the mouse.
2020-12-05 22:12:17 +01:00
zhupengfei
8f0aebcd4f
service/apt: Fix deliver arg hmac size 2020-11-28 08:52:35 +08:00
Pengfei Zhu
21fb9d63f4
service/apt: Implement Deliver Args (#5611)
* service/apt: Add GetModule and GetAppletManager

These will be used to retrieve and set deliver args across system resets (which are currently implemented as complete restarts)

* applet_manager: Implement DeliverArg

`flags` was added to `ApplicationJumpParameters` as flags 0x2 is handled differently from 0x0.

* service/apt: Add ReceiveDeliverArg, implement GetStartupArgument

Some based on guesses.

* Address review comments
2020-11-24 20:10:31 +01:00
Ben
182ffa4243
APT: implement Set and GetWirelessRebootInfo (#5328)
* APT: implement Set and GetWirelessRebootInfo

* make wireless_reboot_info a member of APT::Module

* Removed stubbed from log message
2020-11-23 15:52:35 +01:00
xperia64
3fa12d43f5
Fix fmt crash from deprecated percent specifier (#5616)
* Fix fmt crash from deprecated percent specifier

* ...clang format
2020-11-22 20:55:45 -05:00
xperia64
4f058c04e8
Fix telemetry-related exit crash from use-after-free (#5617)
* Fix telemetry-related exit crash from use-after-free

* ...clang format
2020-11-22 21:45:14 +08:00
xperia64
1aaec7938f
Initial implementation of partial_embedded_buffer_dirty handling (#5548)
* Initial implementation of partial_embedded_buffer_dirty handling

* Apply suggestions from code review

Co-authored-by: Marshall Mohror <mohror64@gmail.com>

* Serialize physical address, fix LOG_TRACE

* Add bracket

* Avoid crash in partial update behavior

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-17 17:31:05 -05:00
Marshall Mohror
02d6032afb
Merge pull request #5566 from zhaowenlan1779/layered-fs-fix
layered_fs: Make LoadFile and LoadDirectory less recursive
2020-11-17 09:31:25 -06:00
Marshall Mohror
7a8d576164
Merge pull request #5577 from vitor-k/cubeb-volume
Update cubeb to latest and request a persistent stream session
2020-11-16 16:54:10 -06:00
Marshall Mohror
a89261d397
Merge pull request #5580 from oneup03/master
Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
Marshall Mohror
23b67849d5
Merge pull request #5608 from gal20/fix-flatpak-crash
Fix flatpak crash when hardware shader is enabled
2020-11-15 11:23:08 -06:00
Pengfei Zhu
de3d7cf49f
kernel/thread: Change owner_process to std::weak_ptr (#5325)
* kernel/thread: Change owner_process to std::weak_ptr

Previously this leaked almost all kernel objects. In short, Threads own Processes which own HandleTables which own maps of Objects which include Threads.

Changing this to weak_ptr at least got the camera interfaces to destruct properly. Did not really check the other objects though, and I think there are probably more leaks.

* hle/kernel: Lock certain objects while deserializing

When deserializing other kernel objects, these objects (`MemoryRegion`s and `VMManager`s) can possibly get modified. To avoid inconsistent state caused by destructor side-effects, we may as well simply lock them until loading is fully completed.

* Fix silly typo

Somehow this didn't break?!
2020-11-15 12:59:45 +01:00
Hamish Milne
80c9f9abbb
Keep keyboard state independent of acquired buttons (#5255)
* Keep keyboard state independent of acquired buttons

* Review changes

* Address review comments

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2020-11-15 12:58:12 +01:00
gal20
8b82a228f0
change result back to std::optional 2020-11-14 21:46:29 +02:00
gal20
5055212063
Update src/video_core/renderer_opengl/gl_shader_manager.cpp
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-14 21:45:30 +02:00
gal20
5683f86ed3
Remove pessimistic sanity check
This check creates false positive when using the flatpak runtime library
2020-11-14 20:06:25 +02:00
gal20
03c002ee2a
make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
2020-11-14 19:58:12 +02:00
liushuyu
0133ebe0bc
Use GitHub Actions as CI service (#5602)
* ci: migrate to GitHub Actions

* ci: linux-mingw: use lief for parsing PE files

* ci: fix left-over issues with clang-format check

* ci: workaround libc++ issue on macOS

* appveyor: remove build scripts

* README: add GitHub Actions badge and ...

remove Travis CI and Appveyor badges
2020-11-12 06:21:35 +01:00
tywald
2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
OneUp03
33d233fffa Add reverse_interlaced uniform flag 2020-10-21 12:27:02 -05:00
Vitor Kiguchi
1efe80bd10 Update cubeb and request a persistent stream session 2020-10-20 11:19:58 -03:00
OneUp03
a4f57e6910 Implement Reverse Interlaced 3D 2020-10-16 11:41:08 -05:00
Pengfei Zhu
1bb20571b1
Merge pull request #5574 from FearlessTobi/port-4733
Port yuzu-emu/yuzu#4733: "qt/game_list: Give GameListSearchField::KeyReleaseEater a parent"
2020-10-14 10:09:45 -05:00
FearlessTobi
e12ee55faa qt/game_list: Give GameListSearchField::KeyReleaseEater a parent
This fixes a memory leak as KeyReleaseEater's destructor was never
called.

Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
2020-10-04 05:14:49 +02:00
FearlessTobi
51d348b087 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
Pengfei Zhu
aced133a3d
Merge pull request #5565 from scarabeusiv/patch-1
Fix compilation with boost 1.74.0
2020-09-30 22:03:01 -05:00
Weiyi Wang
1032b60d9b
Bump kernel version for 3DSX (#5446) 2020-10-01 09:54:42 +08:00
Vitor K
ff9c3b0531
Make sure some things are logged (#5515)
* sdl_impl.cpp: actually log the sdl error

* Log cpu slider and vsync
2020-10-01 09:23:37 +08:00
Vitor K
a26b466ac8
Use unique_ptr on all ui objects from .ui files (#5511)
* Forward declare ui and use unique_ptr

* ConfigureEnhancements: use unique_ptr for ui

* Use make_unique instead of new where applicable

* Move some of the ui includes that already used unique_ptr

* main.cpp: also make use of make_unique on Config

* Address review comments
2020-10-01 09:23:01 +08:00
zhupengfei
faf9162dbd
layered_fs: Make LoadFile and LoadDirectory less recursive
The deep recursion has caused issues in certain games with large numbers of files, especially with MSVC builds.

Previously the recursion depth is about equal to the number of files present. With this the depth should be about equal to the maximum depth of the directory structure of the RomFS.
2020-10-01 00:32:40 +08:00
Tomáš Chvátal
860ccf2a41
Fix compilation with boost 1.74.0
The serialization module was heavily changed and it now this header needs to be included as it is relied in many other parts of citra.
2020-09-30 11:29:06 +02:00
Tobias
a576eb633f
game_list_p: Mark some constants as constexpr (#5550)
Consistency change with how we mark constants in the rest of the
codebase.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>

Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-09-19 18:42:36 +02:00
Tobias
017631e51b
Port yuzu-emu/yuzu#4587 and yuzu-emu/yuzu#4588: Fix data races (#5545)
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2020-09-19 18:42:21 +02:00
Pengfei Zhu
df83449d21
Merge pull request #5549 from xperia64/squash_reg_warnings
Silence some noisy switch case warning
2020-09-10 22:26:45 +08:00
FearlessTobi
84c42bf581 game_list_p: Mark some constants as constexpr
Consistency change with how we mark constants in the rest of the
codebase.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-09-09 17:06:15 +02:00
xperia64
1128f5f8ee Silence some noisy switch case warning 2020-09-06 16:22:48 -04:00
Marshall Mohror
e97ecdc2b8
Merge pull request #5544 from FearlessTobi/port-4461
Port yuzu-emu/yuzu#4461: "Fix thread naming on Linux, which limits names to 15 bytes."
2020-09-06 12:48:43 -05:00
Tobias
316a64961c
Port yuzu-emu/yuzu#4605: "bootmanager: Prevent unnecessary copies in TouchUpdateEvent()" (#5539)
The list of points is returned by const reference, so we don't need to
make a copy of every element in the list.

Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-09-05 06:09:31 +02:00
comex
2ba35cab73 Fix thread naming on Linux, which limits names to 15 bytes.
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
  least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
  do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
  anyway.  This is Linux-specific, as the Apple and BSD versions of
  `pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
  "yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
  fits into the Linux limit.  Some other thread names are also cut off,
  but I didn't bother addressing them as you can guess them from the
  truncated versions.  For a CPU thread, truncation means you can't see
  which core it is!
2020-09-03 03:15:14 +02:00
Pengfei Zhu
6a77547bde
Minor frontend fixes to savestates (#5430) 2020-09-03 00:04:23 +02:00
Tobias
66846836bc
Port yuzu-emu/yuzu#4577: "common/assert: Make use of C++ attribute syntax" (#5529)
Co-authored-by: Lioncash <mathew1800@gmail.com>
2020-09-02 17:25:31 +02:00
Pengfei Zhu
2f01046f77
Merge pull request #5504 from xperia64/savestate_locale_fix
Don't translate save/load state hotkey text for the map
2020-09-01 22:42:17 +08:00
Pengfei Zhu
a39e0ea3b1
Merge pull request #5516 from encounter/qdropevent-fix
Avoid incorrect casts to QDropEvent
2020-09-01 22:27:37 +08:00
Tobias
f4be733355
citra_qt: Backport review comments from the yuzu translation PR (#5465) 2020-08-31 21:13:24 +02:00
Tobias
f6b543886c
Port yuzu-emu/yuzu#4528: "common: Make use of [[nodiscard]] where applicable" (#5535)
Co-authored-by: LC <712067+lioncash@users.noreply.github.com>
2020-08-31 21:06:16 +02:00
Marshall Mohror
e48110bdf4
Merge pull request #5512 from vitor-k/untangle-includes
Forward declare some classes and remove some unnecessary includes
2020-08-29 22:02:25 -05:00
Tobias
08e508e846
Port yuzu-emu/yuzu#4472: "perf_stats: Mark GetMeanFrametime() as const" (#5498)
The general pattern is to mark mutexes as mutable when it comes to
matters of constness, given the mutex acts as a transient member of a
data structure.

Co-Authored-By: LC <lioncash@users.noreply.github.com>
2020-08-29 17:29:20 +02:00
Marshall Mohror
855dc9f0fc
Merge pull request #5518 from tywald/change-log-level
cubeb_sink: Change a log from INFO to DEBUG level
2020-08-28 13:54:36 -05:00
Marshall Mohror
88c0288cb1
Merge pull request #5521 from xperia64/fix_hotkey_ordering
Fix hotkey ordering
2020-08-28 13:53:40 -05:00
Marshall Mohror
69f4aacccf
Merge pull request #5531 from FearlessTobi/port-4536
Port yuzu-emu/yuzu#4536: "yuzu: Resolve -Wextra-semi warnings"
2020-08-28 13:29:22 -05:00
Lioncash
1e2e9e555a yuzu: Make use of qOverload where applicable
Eliminates a verbose function cast.
2020-08-28 16:55:55 +02:00
Lioncash
8d6927dc4c yuzu: Resolve -Wextra-semi warnings
While we're in the same area, we can ensure GameDir member variables are
always initialized to consistent values.
2020-08-28 16:43:17 +02:00
Lioncash
41f42d8df3 common: Silence two discarded result warnings
These are intentionally discarded internally, since the rest of the
public API allows querying success. We want all non-internal uses of
these functions to be explicitly checked, so we can signify that we
intentionally want to discard the return values here.
2020-08-28 16:32:13 +02:00
xperia64
9a6fb16c06 Hotkeys were carelessly added out of alphabetical order, and notably broke in the 'Restore Hotkeys' PR 2020-08-23 15:16:38 -04:00
xperia64
07d2daf2f9 Fix order 2020-08-21 21:47:57 -04:00
tywald
3d9d071262 cubeb_sink.cpp: Change one log from INFO to DEBUG level. 2020-08-20 20:22:50 +02:00
Vitor Kiguchi
08e4614817 interface.h: forward declare resolution 2020-08-20 01:30:13 -03:00
Vitor Kiguchi
683fb833f2 camera_util.cpp: remove unnecessary includes 2020-08-20 01:30:13 -03:00
Vitor Kiguchi
7bcfff4e71 clang format 2020-08-19 01:45:57 -03:00
Vitor Kiguchi
a6efc7c1ee Separate the enums from cam/cam.h
The settings.h file doesn't actually need all of the definitions
on cam.h, only some of the enums. They can, therefore, be separated
into another file, which is included by settings.h instead.
The other changes are fixing files that included settings.h and
depended on indirect includes from includes of includes of cam.h
2020-08-19 01:45:57 -03:00
Luke Street
21d7c4faa8 Avoid incorrect casts to QDropEvent 2020-08-18 23:24:06 -04:00
Vitor Kiguchi
9d99755d4f configure_camera: forward declare CameraInterface 2020-08-17 21:07:38 -03:00
Vitor Kiguchi
9c2986de41 profiler: remove unnecessary includes 2020-08-17 18:31:58 -03:00
Vitor Kiguchi
9394724902 main: forward declare QLabel 2020-08-17 18:17:42 -03:00
xperia64
1d5d278f8d Don't translate hotkey text 2020-08-10 23:06:22 -04:00
Marshall Mohror
b94f21eacd
Merge pull request #5462 from FearlessTobi/port-4376
Port yuzu-emu/yuzu#4376: "frontend: Improve wait tree readability for dark themes"
2020-07-28 12:27:54 -05:00
xperia64
b4ec50ba21
Actually return true if InitMFDLL succeeded (#5470) 2020-07-23 00:46:10 -04:00
FearlessTobi
08f3fdfaec settings: Make use of std::string_view over std::string for logging
In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.

While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.

Co-Authored-By: Mat M. <lioncash@users.noreply.github.com>
2020-07-19 15:07:16 +02:00
David Marcec
7c578b0579 frontend: Improve wait tree readability for dark themes 2020-07-19 14:41:50 +02:00
Marshall Mohror
d88d22080d
Merge pull request #5453 from FearlessTobi/port-4221
Port yuzu-emu/yuzu#4221: "cmake: stop linking against QGL"
2020-07-14 09:26:43 -05:00
Ben
1722701c07
[WIP] NCCHContainer: support for partitions if container is NCSD (#5345)
* GetProgramLaunchInfo: improve to for 3ds files

* NCSD: allow to load other partitions

* fix typo

* Update src/core/hle/service/fs/fs_user.cpp

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Update src/core/hle/service/fs/fs_user.cpp

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

Co-authored-by: Marshall Mohror <mohror64@gmail.com>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-07-14 09:14:30 -05:00
FearlessTobi
88edf9d62c cmake: stop linking against QGL
Co-Authored-By: Jan Beich <jbeich@users.noreply.github.com>
2020-07-11 19:06:31 +02:00
Tobias
96fa75fb93
discord_impl: Update the client ID (#5449)
THis should hopefully fix Rich Presence for CItra.
2020-07-08 23:45:54 +02:00
Marshall Mohror
f4e727cc19
Merge pull request #5420 from citra-emu/xglTextureBarrier
videocore: When an image is the current framebuffer and is sampled, make a copy instead of using glTextureBarrier
2020-07-07 16:45:27 -05:00
BreadFish64
60282f35fe fix clang format 2020-07-07 16:43:42 -05:00
Marshall Mohror
bd7ee8c315
Common: remove a mod from AlignUp (#5441)
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions.
This generates one div and a cmov which is significantly cheaper.
2020-07-07 16:39:23 -05:00
Kaiwen Xu
265b0aa444 Fix framebuffer size on fractional scaling display. 2020-06-28 20:34:37 +02:00
BreadFish64
662c348b6c fix 2020-06-27 13:23:34 -05:00
BreadFish64
ea2584c54d generic texture allocator 2020-06-27 13:13:37 -05:00
BreadFish64
cae4b7aaf7 Clean up 2020-06-26 15:41:10 -05:00
LC
e79de3107e
gl_resource_manager: Make use of noexcept on move constructors and move assignment operators (#5340)
Some of the classes in this file already do this, so we can apply this
to the other ones to be consistent.

Allows these classes to play nicely and not churn copies when used with
standard containers or any other API that makes use of
std::move_if_noexcept.
2020-06-23 11:00:25 -05:00
Marshall Mohror
372c653ec3
Fix clang-format 2020-06-20 14:03:04 -05:00
SutandoTsukai181
485d64ae73
citra-qt: Add an "Alternative Speed Limit" with its hotkey (#5281)
* Change "Toggle Speed Limit" to toggle between 100% and a custom value

This will change the shortcut for "Toggle Speed Limit" to make it swap between 100% and the value of "Limit Speed Percent" in the config. Old functionality is still there, but renamed to "Unthrottle".

* Complete reimplementation of the function

* Fix something that didn't get saved correctly

* Fix missing indentation

* Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle

* minor improvements to the design

* Apply suggestions from code review

Co-authored-by: Ben <bene_thomas@web.de>

* Default slider values

* clang-format fixes

* Prevent the speed slider from changing size

...when an element in its row has variable width.

* Change "Game Speed" to "Emulation Speed"

* Apply suggestions from code review

`game_speed` to` emulation_speed`

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>

* Fix for QSliders

* Revert "Prevent the speed slider from changing size"

This reverts commit ddaca20044.

* clang-format

...doesn't seem to stick to a choice

* Fix 2 for QSliders

Co-authored-by: B3n30 <benediktthomas@gmail.com>
Co-authored-by: Ben <bene_thomas@web.de>
Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-06-20 13:52:14 -05:00
Dragios
3090f840a8
Fix: fatal error CVT1100 when compiling manifest file (#5322) 2020-06-20 13:50:33 -05:00
Marshall Mohror
8a080146c9
Merge pull request #5344 from vitor-k/fix-folder-order
game_list: Fix folder reordering
2020-06-20 13:23:44 -05:00
Ben
cb44e4408d
Improve performance of applying cheats; Set correct interval for applying cheats (#5305) 2020-06-20 13:20:31 -05:00
LC
902cc1eb49
am: Resolve truncation and sign conversion warnings in WriteContentData() (#5397)
We can adjust the API to allow std::size_t indices, which simplifies
operating with standard container types. It also prevents truncation
warnings from occurring in these cases as well.
2020-06-20 13:09:56 -05:00
Marshall Mohror
353780e1c9
Merge pull request #5403 from lioncash/gen2
gl_shader_gen: Minor string cleanups
2020-06-20 13:09:24 -05:00
BreadFish64
b80c6f7534 handle all cases more robustly 2020-06-20 13:01:26 -05:00
BreadFish64
d04071d6b3 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-20 13:01:26 -05:00
LC
8ce81b19be
General: Remove usages of ARRAY_SIZE where applicable. (#5392)
Same behavior, but without our own boilerplate function.
2020-06-19 09:10:45 -05:00
LC
f7aaa37bf2
archive: Make use of std::pair for OpenFileFromArchive (#5399)
* archive: Make use of std::pair for OpenFileFromArchive

The tuple only makes use of two elements, so we can use a pair to
simplify the number of underlying template instantiations that need to
be done, while also simplifying the surrounding code.

* archive: Simplify MakeResult calls

MakeResult can deduce the contained result type based off the type of
the variable being passed to it, so explicitly specifying it is a little
verbose.
2020-06-19 09:02:00 -05:00
xperia64
1504018a56
Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping

* Use static_cast, make quit atomic

* One more atomic load

* Use suggested lock instead of atomic

* Fix locking
2020-06-18 18:20:57 -04:00
xperia64
2e24183e53
Interpolation v2, w/vector and roundf (#5350) 2020-06-14 14:56:10 -04:00
Pengfei Zhu
16913feb44
Merge pull request #5273 from xperia64/frame_timing_tweak
Update FPS to roughly match the actual 3DS rate
2020-06-12 22:14:03 +08:00
xperia64
b0aa58ba56 Fix cheat frame interval 2020-06-11 23:29:12 -04:00
xperia64
c873b38387 Update codec information 2020-06-11 22:05:29 -04:00
Pengfei Zhu
5b245aafd3
Merge pull request #5402 from xperia64/update_teakra_sync
Update teakra, adjust TeakraSlice for new audio frame period
2020-06-11 22:41:01 +08:00
Pengfei Zhu
9b20ff0369
Merge pull request #5401 from xperia64/fix_pipe_read_size
Fix ReadPipeIfPossible Size
2020-06-11 22:37:50 +08:00
Pengfei Zhu
2632b421c2
Merge pull request #5266 from xperia64/audio_ticks_tweak
Adjust audio_frame_ticks
2020-06-11 22:37:30 +08:00
xperia64
b0a20180ee Update comments after hardware testing 2020-06-10 23:05:02 -04:00
xperia64
c63797a096 Recomment the ffmpeg backend 2020-06-10 19:47:28 -04:00
xperia64
016d2b08e3 Fix ffmpeg time base 2020-06-10 19:42:23 -04:00
xperia64
62e2cd6239 Use samples_per_frame instead of hardcoded 160 2020-06-10 17:10:50 -04:00
xperia64
20d823a42a Fix WMF AAC decoder bug 2020-06-10 16:58:09 -04:00
Pengfei Zhu
e6ad0d390e
Merge pull request #5381 from zhaowenlan1779/swkbd-another-fix
applets/swkbd: Properly handle button_text
2020-06-08 22:04:49 +08:00
Lioncash
2b031e4eaf gl_shader_gen: std::move strings where applicable
Avoids the creation of a copy when returning.
2020-06-08 06:59:05 -04:00
Lioncash
11792682fb gl_shader_gen: Collapse several format calls into one
Same behavior, but performs one formatting pass without altering the
readability of the formatting.
2020-06-08 06:44:03 -04:00
Lioncash
e79e991681 gl_shader_gen: Mark local functions as static where applicable
These aren't used outside of the translation unit.
2020-06-08 06:40:39 -04:00
Lioncash
9645c1e1b2 gl_shader_gen: Eliminate unnecessary std::string construction in AppendProcTexCombineAndMap()
We can make use of a std::string_view here, since only string literals
are used within the switch.
2020-06-08 06:37:41 -04:00
xperia64
daf0e750d2 Update teakra, adjust TeakraSlice for new audio frame period 2020-06-07 20:06:22 -04:00
xperia64
fd0a618b16 Fix ReadPipeIfPossible 2020-06-07 16:16:36 -04:00
Pengfei Zhu
edb5977fba
Merge pull request #5400 from lioncash/count
fs/file: Make use of std::move where applicable
2020-06-07 23:00:08 +08:00
Pengfei Zhu
1643cf5b86
Merge pull request #5398 from lioncash/call
am: Remove redundant c_str() calls
2020-06-07 22:57:40 +08:00
Pengfei Zhu
0b307a86a6
Merge pull request #5394 from lioncash/uninit
cro_helper: Silence -Wuninitialized warning
2020-06-07 22:53:06 +08:00
Lioncash
5259ab7566 fs/file: Make use of std::move where applicable
Avoids unnecessary atomic reference count increments and decrements.
2020-06-06 11:24:36 -04:00
Lioncash
d859f5c9eb am: Remove redundant c_str() calls
Avoids redundant std::string constructions.
2020-06-06 00:00:03 -04:00
Lioncash
0cc6eb3134 gsp_gpu: Mark REGS_BEGIN as constexpr
Same behavior, but more consistent with the already constexpr file-scope
variables.
2020-06-05 21:12:38 -04:00
Lioncash
a17027783f gsp_gpu: Resolve sign conversion warnings
Resolves numerous warnings about signed/unsigned conversion warnings.
2020-06-05 21:09:20 -04:00
Lioncash
37861326ce gsp_gpu: Mark GetUnusedThreadId() as const
This doesn't modify class state.
2020-06-05 21:05:22 -04:00
Lioncash
9e515a50b7 cro_helper: Silence -Wuninitialized warning
We can simply initialize the variable in this case with a consistent
value.
2020-06-05 20:58:23 -04:00
Lioncash
f8ab6e9247 nwm: Eliminate signed conversion warnings
While we're at it, we can also improve some of the allocations and
copying that would be going on in one case by preallocating and then
emplacing before modifying.
2020-06-05 20:52:28 -04:00
zhupengfei
b34ceb89c5
nwm_uds: Change ASSERT to LOG_ERROR
This might be caused by some packet/status delay within the enet protocol, or may be caused by our not properly handling disconnection. Anyway, this situation *can* happen, and we should not crash Citra for a non-critical error.
2020-06-04 23:06:10 +08:00
zhupengfei
9965ce6938
nwm_uds: Make sure client node information match host's
This change is not HW tested as I do not have 3 3DSes, but this should make sure that all the members of the network hold the same `node_info`, `nodes` and the bitmasks, etc.
2020-06-04 22:18:39 +08:00
zhupengfei
4918f86622
service/nwm_uds: Ensure consistency regarding node IDs
Previously, when connecting, the host was using the incorrect node_id to update `node_info`.

This is an attempt to fix tywald's problem with MH, reported on Discord a while ago. I'm not sure if this would actually fix that though.
2020-06-04 22:18:21 +08:00
xperia64
76253063a3
Merge pull request #5376 from xperia64/save_default_controls
Actually save the input when clearing/resetting to default
2020-05-31 16:27:55 -04:00
Pengfei Zhu
81a1e5680f
Merge pull request #5163 from z87/input-touch-mapping
input: allow mapping buttons to touchscreen
2020-05-31 22:23:02 +08:00
zhupengfei
46e8c38395
Use attribute instead of comment 2020-05-31 10:47:46 +08:00
zhupengfei
190a053987
applets/swkbd: Properly handle button_text
I'm not sure why we decided to have a boolean here, but apparently that wasn't the correct behaviour. According to HW tests, the Software Keyboard simply displays the default text when the button text provided is empty (**not necessarily all zero**). For example, if you set a text for one of the buttons and leave others empty, the button you set will have your text, while others will have their default texts. Removed the boolean and updated frontend code to make it correct.
2020-05-31 09:41:30 +08:00
xperia64
8d19e144cb Actually save the input when clearing/resetting to default 2020-05-28 20:03:29 -04:00
xperia64
7dc472a3a7
Fix "core.cpp" clang-format (#5375) 2020-05-29 01:53:14 +02:00
Pengfei Zhu
61c8ea3fe9
Merge pull request #5333 from lioncash/heap
fs_user: std::move vectors where applicable
2020-05-28 22:49:57 +08:00
SutandoTsukai181
9ed6762c59 Use fixed indices for button order
Apps always return 3 strings, even if there is no custom text, so the index should be constant for each button.
2020-05-24 21:45:23 +03:00
SutandoTsukai181
1255d94baa Remove empty strings from button_text before adding buttons 2020-05-24 19:50:08 +03:00
xperia64
21159dd83a clang-format, and avoid another potential leak 2020-05-21 21:05:03 -04:00
xperia64
f9750875e3 Avoid leaking the cubeb input stream 2020-05-21 20:34:00 -04:00
Mat M
51dfc46d3f
gl_rasterizer_cache: Trivial minor cleanups (#5295)
* gl_rasterizer_cache: Mark file-scope functions as static where applicable

Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.

* gl_rasterizer_cache: Remove unused local std::string variable

Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.

Thus, we can remove it to reduce a minor amount of unnecessary code
generation

* gl_rasterizer_cache: Mark hash implementation as noexcept

This shouldn't throw.

* gl_rasterizer_cache: Remove unused variable in ClearAll()

* gl_rasterizer_cache: Make use of const on references explicit

While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.

* gl_rasterizer_cache: Resolve truncation warnings

The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.

* gl_rasterizer_cache: Resolve variable shadowing warnings

Prevents a -Wshadow warning from occurring.
2020-05-18 09:19:54 -05:00
Ben
307b8f923b
Merge pull request #5224 from FearlessTobi/port-3630
Port yuzu-emu/yuzu#3630: "common/file_util: Allow access to files on network shares"
2020-05-13 18:28:01 +02:00
Tobias
63c86f2417
Port yuzu-emu/yuzu#3268: "GUI: Deadzone controls for sdl engine at configuration input" (#5174)
* GUI: Deadzone controls for sdl engine at configuration input

Co-Authored-By: CJ Bok <cjbok@users.noreply.github.com>

* configure_input: Use slider to edit modifier scale

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

* Address minor review comment

Co-Authored-By: Kewlan <kewlan@users.noreply.github.com>

Co-authored-by: CJ Bok <cjbok@users.noreply.github.com>
Co-authored-by: Kewlan <kewlan@users.noreply.github.com>
2020-05-13 18:26:05 +02:00
Ben
57aa18f52e
Improve core timing accuracy (#5257)
* Improve core timing accuracy

* remove wrong global_ticks, use biggest ticks over all cores for GetGlobalTicks

* merge max slice length change
2020-05-12 22:48:30 +02:00
z87
26a6f64418 address review comments 2020-05-11 17:05:05 +03:00
Ben
d11d600b61
Merge pull request #5225 from FearlessTobi/port-3672
Port yuzu-emu/yuzu#3672: "file_util: Early-exit in Write/ReadArray if specified lengths are zero"
2020-05-11 09:45:39 +02:00
Lioncash
6ed4431d8b file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero
It's undefined behavior to pass a null pointer to std::fread and
std::fwrite, even if the length passed in is zero, so we must perform
the precondition checking ourselves.

A common case where this can occur is when passing in the data of an
empty std::vector and size, as an empty vector will typically have a
null internal buffer.

While we're at it, we can move the implementation out of line and add
debug checks against passing in nullptr to std::fread and std::fwrite.
2020-05-11 01:58:13 +02:00
Vitor Kiguchi
01b9302a28 game_list: cleanup and clang format in AddPermDirPopup 2020-05-10 13:45:43 -03:00
Vitor Kiguchi
fbf24e3ca4 game_list: fix folder reordering 2020-05-09 23:44:41 -03:00
Vitor Kiguchi
950c032837 change gameListDir to hold an index instead of a raw pointer 2020-05-09 23:36:40 -03:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
8a69172570
Merge pull request #5231 from hamish-milne/fix-address-arbiter-serialization
Fix Address Arbiter serialization
2020-05-09 12:33:35 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f gl_shader_gen: Make use of fmt where applicable
Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
z87
09cba69b48 citra_qt: improve touchscreen mapping UI 2020-05-08 20:04:05 +03:00
Lioncash
38c8fecb81 gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
f2a7fe05c3 gl_shader_manager: Make use of std::nullopt where applicable
Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.

While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
2020-05-04 23:00:11 -04:00
Lioncash
016d43df98 gl_shader_decompiler: Make use of fmt with the decompiler
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.

This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Lioncash
ba2ae9616a fs_user: std::move vectors where applicable
Allows removing some allocation churn in some locations by moving
std::vectors into Path where applicable.
2020-05-04 12:07:57 -04:00
z87
41facaece3 input_common: add TouchFromButtonDevice 2020-05-04 13:51:37 +03:00
Vitor K
36809b2e2e
Small fixes to "Option to hide mouse on inactivity" (#5280)
* Menubar: fix mouse tracking bug

* citra_qt: Fix copy/paste error
2020-05-04 12:33:02 +02:00
Mat M
e9819b61a6
service: Mark variables as [[maybe_unused]] where applicable (#5318)
Quite a few service functions are stubbed but still pop all their
arguments, which can lead to unused variable warnings.

We can mark the unused arguments with [[maybe_unused]] to silence these
warnings until a full implementation of these functions are made.
2020-05-04 12:22:33 +02:00
Mat M
6e48149ee1
fs/archive: Make use of std::make_shared where applicable (#5319)
Allows implementations to allocate the object and the shared_ptr control
block in one allocation instead of needing to do two separate
allocations.

Also looks much nicer to the reader.
2020-05-04 12:22:13 +02:00
Mat M
79536ddb11
service/cfg: Convert file-scope std::vector to std::array (#5320)
Same behavior, but without a static runtime constructor that needs to
run at program start.
2020-05-04 12:21:56 +02:00
Mat M
30414eeb4b
service/cfg: Make GenerateConsoleUniqueId() return a pair (#5321)
Same behavior, but allows the use of structured bindings.
2020-05-04 12:21:43 +02:00
Valentin Vanelslande
41abdb505c
common/logging/log: Add LLE in Audio_DSP comment (#5327)
@wwylele forgot to add it in https://github.com/citra-emu/citra/pull/4490.
2020-05-04 12:20:56 +02:00
Ben
2874401703
cfg-savegame: add DebugMode block (#5330) 2020-05-04 12:19:44 +02:00
B3n30
ed48f8accf clang-format fix 2020-05-04 12:14:40 +02:00
Pengfei Zhu
60669a7dd8
swkbd: Fix a bug where clicking Cancel hangs the game (#5294)
* swkbd: Fix a bug where clicking Cancel hangs the game

The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs.

This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well.

Also fixed a potential data race. All these functions should now be called on the same thread

* Address review comments

Renamed the fields
Remove close button
2020-05-04 11:31:17 +02:00
Pengfei Zhu
41bff0e3b7
Merge pull request #5316 from lioncash/init
core: Resolve -Wreorder warnings
2020-05-02 15:42:31 +08:00
Lioncash
563a540dfd core: Resolve -Wreorder warnings
Ensures the initialization order matches the actual order that the class
member variables will be initialized in.
2020-05-01 23:32:46 -04:00
Lioncash
a32ad7f1f2 soc_u: Prevent undefined behavior with CTRPollFD
This class is memcpy-ed and memcpy has the requirement that data passed
to it must be trivially copyable, otherwise the behavior is undefined.

This is trivial to resolve as BitField was made trivially copyable a
while ago, so this explicit copy assignment operator isn't necessary.
2020-05-01 22:30:10 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
70a43be714
Merge pull request #5306 from lioncash/view2
file-sys: Make use of std::string_view where applicable
2020-05-02 08:07:10 +08:00
Pengfei Zhu
8e7abecf7e
Merge pull request #5307 from lioncash/guard
file_sys/seed_db: Add missing include guard
2020-05-02 08:04:58 +08:00
Pengfei Zhu
5a008a74fa
Merge pull request #5304 from lioncash/layered
layered_fs: Mark functions as static where applicable
2020-05-02 08:02:35 +08:00
Pengfei Zhu
6907568034
Merge pull request #5309 from lioncash/dtor
applets: Make destructors virtual where applicable
2020-05-02 08:02:14 +08:00
Pengfei Zhu
59984df603
Merge pull request #5308 from lioncash/rsa
core/hw/rsa: Minor cleanup
2020-05-02 08:01:58 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
037c857bd6
Merge pull request #5303 from lioncash/namespace
service/ir: Remove erroneous forward declaration
2020-05-01 23:04:01 +08:00
Pengfei Zhu
017f0c469e
Merge pull request #5301 from lioncash/chunk
common: Remove chunk_file.h
2020-05-01 23:02:47 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Lioncash
89eeb64854 applets/swkbd: Make destructor virtual
Prevents undefined behavior when destroying a derived class through a
base class pointer.
2020-05-01 10:44:31 -04:00
Lioncash
aeb6a037ed applets/mii_selector: Make destructor virtual
Prevents undefined behavior when destroying derived classes through a
base class pointer.
2020-05-01 10:42:57 -04:00
Lioncash
3ab0701192 core/hw/rsa: Make GetSignature() a const member function
This doesn't directly modify instance state, so it can be made const.
2020-05-01 10:17:43 -04:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
c55e81b946 core/hw/rsa: Make operator bool explicit
Prevents error-prone implicit conversions to bool from occurring.
2020-05-01 10:14:50 -04:00
Lioncash
75bac1e514 core/hw/rsa: Take std::vector instances by value
Allows us to std::move them and allow calling code to eliminate copies
from occurring entirely.
2020-05-01 10:14:07 -04:00
Lioncash
98385b75d6 file_sys/seed_db: Add missing include guard
Prevents any potential inclusion errors from occurring.
2020-05-01 09:59:58 -04:00
Lioncash
10a32c94b6 title_metadata: Take std::vector by const reference in Load()
This isn't modified in the implementation, so this can be a const
reference to eliminate an unnecessary heap reallocation.
2020-05-01 09:53:44 -04:00
Lioncash
147073a5a0 file-sys: Make use of std::string_view where applicable
Same behavior, but makes the interface more flexible and allows
non-std::string instances to be used with it.
2020-05-01 09:49:36 -04:00
Lioncash
37a6ea72e5 layered_fs: Mark functions as static where applicable
Makes them internally linked and prevents potential
-Wmissing-declaration warnings.
2020-05-01 09:35:59 -04:00
Lioncash
9cff314abb service/ir: Remove erroneous forward declaration
This can be removed as it's not used. Even if it were however, it would
be an incorrect forward declaration, as ServiceManager exists within the
Service::SM namespace, not the top-level SM namespace.
2020-05-01 08:54:27 -04:00
Lioncash
246cea229c common: Remove chunk_file.h
This is part of Dolphin's serialization code, which isn't used and
probably never will be, considering that savestates are implemented with
boost.
2020-05-01 08:23:59 -04:00
Lioncash
763778e6c0 gl_rasterizer: Make const on references consistent
Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2 gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
Lioncash
df97021f55 gl_rasterizer: Make use of std::string_view in IsVendorAmd()
Same behavior, no heap allocation.

strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870 gl_rasterizer: Default destructor in the cpp file 2020-05-01 05:53:40 -04:00
Lioncash
ea08178dde gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash
59a614a70f gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02 gl_rasterizer_cache: Flatten LoadCustomTexture()
Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable (#5293)
Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.

e.g. Consider the following function:

std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
    return {};
}

With libc++ this will result in the following code generation on x86-64:

Fn():
  mov     rax, rdi
  vxorps  xmm0, xmm0, xmm0
  vmovups ymmword ptr [rdi], ymm0
  vzeroupper
  ret

With libstdc++, we also get the similar equivalent:

Fn():
  vpxor   xmm0, xmm0, xmm0
  mov     rax, rdi
  vmovdqu XMMWORD PTR [rdi], xmm0
  vmovdqu XMMWORD PTR [rdi+16], xmm0
  ret

If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:

Fn():
  mov     BYTE PTR [rdi+24], 0
  mov     rax, rdi
  ret

Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7 gl_shader_gen: Mark hash implementations as noexcept
These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0 gl_shader_manager: Remove unused variable within LoadDiskCache() 2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0 gl_shader_manager: Eliminate variable shadowing
Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532 gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b renderer_opengl: Resolve compiler truncation warnings
Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42 gl_shader_gen: Mark PicaVSConfig reference parameter as const
This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
FearlessTobi
7f8151b9b9 savedata_archive: Make GetFreeBytes return a more accurate value
Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Mat M
98fe5f82c5
memory: Make getter functions const qualified where applicable (#5251)
Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct.
2020-04-28 14:43:52 -05:00
Mat M
96832a2c82
core/memory: Make use of std::move in Entry::operator= (#5233)
* core/memory: Amend unusual return value of operator=

operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.

* core/memory: Make use of std::move in Entry::operator=

Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr).
2020-04-28 14:39:02 -05:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce (#5270)
* texture_filters: update ScaleForce

* texture_filters: optimize scale_force

* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32 command_processor: Resolve undefined behavior type punning
We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14 pica_state: Make use of std::array
Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Ben
ed304e2877
Merge pull request #5179 from vitor-k/reenable-hidapi
Reenable hidapi for SDL2.0.12 and up
2020-04-27 16:35:51 +02:00
badda71
f18aef0579
add program counter in unmapped memory access log messages (#5149)
* add program counter in unmapped memory access log messages
2020-04-27 16:31:34 +02:00
xperia64
03145e307b Add measured frame cycles 2020-04-26 18:02:25 -04:00
xperia64
5e95b35900 Update FPS to roughly match the actual 3DS rate 2020-04-26 03:22:11 -04:00
xperia64
a0e8255b65 Update cycles and explanation 2020-04-26 03:14:54 -04:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() (#5249) 2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00
Ben
39463f1f6d
ArmInterface: return ref instead of copy for GetTimer (#5227)
* ArmInterface: return ref instead of copy for GetTimer

* ArmInterface: add const ref GetTimer

* ArmInterface: return raw pointer instead of shared_ptr in GetTimer

* remove more unnecessary shared_ptr usage

* Fix save states

* fix unit tests
2020-04-22 07:44:58 +02:00
xperia64
3a1601a534 Change audio_frame_ticks with length explanation 2020-04-21 23:40:34 -04:00
xperia64
38c3c9c74b
Add sample rate field to AAC decoder (#5195)
* Add sample rate field to AAC decoder

* Fix TODO comment

* Remove unneeded conversion
2020-04-21 20:34:50 -05:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view (#5263)
Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler (#5261)
* video_core: reduce string allocations in shader decompiler

* use append for indentation instead of resize

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Mat M
b82d4315fe
custom_tex_cache: Remove reliance on the global system instance (#5252)
Removes direct usages of Core::System::GetInstance() and instead passes
the direct necessities through the interface.
2020-04-20 21:50:16 -05:00
Hamish Milne
6783289909 CR actions 2020-04-20 16:30:49 +01:00
Hamish Milne
55c9162d02 Clean up the Callback (don't store a shared_ptr to parent) 2020-04-20 16:29:50 +01:00
Hamish Milne
d5a962cb81
Fix savestates compatibility (#5256)
* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
3597921ec5
Merge pull request #5235 from lioncash/move
ipc_helpers: Make PushStaticBuffer take std::vector by value
2020-04-19 21:51:52 -05:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
0f72dd6d85
Merge pull request #5250 from lioncash/build
core/memory: Fix #5246
2020-04-19 19:39:32 +02:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Ben
1856752b61
Merge pull request #5203 from Subv/apt_title_allowed
Services/APT: Implemented the IsTitleAllowed function.
2020-04-19 16:50:47 +02:00
Ben
08dddbac4c
Merge pull request #5239 from lioncash/fwd
video_core: Amend misplaced forward declarations
2020-04-19 12:12:22 +02:00
Ben
182aa1e39d
Merge pull request #5238 from lioncash/return
kernel/shared_page: Silence missing return warning in GetInitTime()
2020-04-19 11:31:45 +02:00
Mat M
8014c67faa
service: Resolve trivially avoidable copies (#5237)
* am/am: Avoid redundant copy in GetProgramInfoFromCia()

We can just use a reference to the title metadata. Avoids copying
several data entries and std::vector instances that don't need to be
copied.

* hle/service: Avoid redundant copying of std::string

GetUserPath() returns the path as a reference, so we can make use of
said reference to avoid making copies.
2020-04-19 09:24:37 +02:00
Mat M
e54b640e0b
nwm/nwm_uds: Avoid copying all elements in channel_data map where applicable (#5236)
By using a reference here, we avoid copying every single element in the
map, each of which contains a std::share_ptr and std::deque containing
std::vectors.
2020-04-19 07:57:57 +02:00
Lioncash
99eedced4a core/memory: Fix #5246
We can simplify the overload sent to be less confusing (and
error-prone), while also unbreaking 32-bit builds.
2020-04-19 01:56:03 -04:00
Lioncash
623cc926ed post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Lioncash
e2533e8edb swrasterizer/proctex: Take regs and state by const reference
Avoids unnecessarily copying 512 bytes and 3584 bytes upon every
invocation.
2020-04-18 22:16:05 -04:00
Lioncash
82b55b763c swrasterizer/proctex: Make CombineAndMap() internally linked
This isn't used outside of this source file, so it can be marked
internally linked.
2020-04-18 22:09:36 -04:00
Lioncash
7a3d4d7642 video_core: Add missing header guards
Ensures errors related to multiple inclusions never happen.
2020-04-18 22:06:37 -04:00
Lioncash
c72d9b806b gl_shader_manager: std::move std::string where applicable
Prevents unnecessary copies from occurring. In the case of ShaderCache,
we can just remove the parameter, given it's unused.
2020-04-18 21:40:21 -04:00
Lioncash
12d4c835db geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents
potential reallocations from occurring, should that case ever happen.
2020-04-18 21:26:47 -04:00
Lioncash
12279b22cc gl_resource_manager: Make use of noexcept on move assignment and move constructors
Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.

This way, if they're every used in that manner, the right behavior is
always performed.
2020-04-18 21:12:03 -04:00