Commit Graph

1195 Commits

Author SHA1 Message Date
Khangaroo
5940361b81 new-line that clang-format didn't fix
address some comments
2019-11-09 12:56:17 -07:00
Khangaroo
59b475a4b9 implement custom texture preload 2019-11-09 12:56:17 -07:00
Khangaroo
657a129b60 handle upscaling and offsets (fixes oot3d) 2019-11-09 12:54:43 -07:00
Khangaroo
6d90c42a79 fix crashes, add custom texture cache, load textures from load directory 2019-11-09 12:54:40 -07:00
Khangaroo
f866b2a917 texture replacement (also messy) 2019-11-09 12:53:16 -07:00
khang06
deff865ac9 initial sloppy texture dumping implementation (opengl only) 2019-11-09 12:53:16 -07:00
khang06
2b92065d2a add lodepng as an external, have video_core depend on it 2019-11-09 12:48:23 -07:00
James Rowe
c1d3b5e61c
Merge pull request #4934 from vitor-k/boost_remnant
Remove boost headers not currently used
2019-09-18 10:57:37 -06:00
BreadFish64
d0decf2166 remove ugly msvc hack
the bug appears to be fixed so there's no reason to keep this around
2019-09-15 22:35:21 -05:00
vitor-k
147a7f0dec Remove boost headers not currently used 2019-09-15 15:18:38 -03:00
Pengfei Zhu
4bc22aa350
Merge pull request #4918 from vitor-k/warnings
Silence warnings from unused code and mismatched declaration
2019-09-06 22:08:06 +08:00
vitor-k
61f9710d95 remove unused call to nodiscard function 2019-09-05 17:11:38 -03:00
Weiyi Wang
dd3ba7bd21 opengl: remove hw geometry shader related stuff 2019-08-18 20:07:50 -04:00
Weiyi Wang
b4d45b57c7
Merge pull request #4879 from tywald/accurate-gs-on
Remove 'Accurate Geometry Shader' setting
2019-08-18 15:52:45 -04:00
James Rowe
62e6c147ae Add perf stat logging through ini setting
For better tracking of performance regressions on incoming changes, this
change adds a way to dump frametime to file by changing an ini config
option. This is intentionally hidden as its only useful to a small
number of individuals, and not really applicable to the general
userbase.
2019-08-14 21:17:27 -06:00
zhupengfei
0224ae13c4
video_core: Implement frame dumping
Two PBOs are used to speed up pixel copying process. To avoid getting the wrong speed/FPS, a new parameter is added to DrawScreens about whether to increase the frame count.
2019-08-13 19:28:04 +08:00
zhupengfei
778cc68114
renderer_base: Add prepare/cleanup function interface
This should be called by the video dumper backend to tell the video core to create necessary buffers/storage, etc.
2019-08-13 19:28:04 +08:00
tywald
aad8261534 Remove 'Accurate Geometry Shader' setting, default behavior is as it was turned on. 2019-08-12 02:55:14 +02:00
Hamish Milne
e3cefe5a5d Use a clear texture instead of texture 0 (solid black) in the GL rasterizer (#4844)
* Add OpenGLState.default_texture and set it to Clear in OpenGLRasterizer

* Localize the fix to the GL rasterizer

* Revert unwanted change
2019-08-10 11:05:00 +02:00
Weiyi Wang
0269cb6e67 gl_rasterizer: decrease vertex buffer size (#4703)
Nvidia seems to have flickering issue with pokemon for some specific vertex buffer size. The root cause is still unknown. This is just a workaround
2019-08-10 10:51:24 +02:00
xperia64
8131bd32e3 renderer_opengl: Add support for custom shaders (#4578)
* Add Anaglyph 3D

Change 3D slider in-game

Change shaders while game is running

Move shader loading into function

Disable 3D slider setting when stereoscopy is off

The rest of the shaders

Address review issues

Documentation and minor fixups

Forgot clang-format

Fix shader release on SDL2-software rendering

Remove unnecessary state changes

Respect 3D factor setting regardless of stereoscopic rendering

Improve shader resolution passing

Minor setting-related improvements

Add option to toggle texture filtering

Rebase fixes

* One final clang-format

* Fix OpenGL problems
2019-08-09 20:00:47 +02:00
weihuoya
899e3eb003 minor fix for opengles 2019-07-28 21:18:38 +08:00
Weiyi Wang
909d04ddea Remove unused stuff
Some unused variables are still kept in services, as they are parameters passed from the command buffer and might be used in the future
2019-07-16 20:27:03 -04:00
Weiyi Wang
99136ec592 gl_rasterizer: correct supress_mipmap_for_cube logic
The previous version would break when the state changes from (cube=true,mipmap=false) -> (cube=true,mipmap=true)
2019-07-06 08:03:01 -04:00
Weiyi Wang
bb776e25a9 pica: move global shader buffer state into Pica::State (#4796) 2019-06-20 00:39:08 +02:00
BreadFish64
aaf496dec7 video_core: change "left + width" to "right" in CanSubRect
the constructed rectangle from GetSubRect already has the right info
2019-06-04 17:03:31 -05:00
Aner Torre
4b0ce1b770 video_core: Fix fragment_shader compilation failure due to different type variable multiplication 2019-05-19 14:45:41 +02:00
James Rowe
3f2c7eb471
Merge pull request #4738 from FearlessTobi/port-1020-new
Port yuzu-emu/yuzu#1020: "core: Namespace EmuWindow"
2019-04-26 08:58:09 -06:00
Lioncash
6e22891761 core: Namespace EmuWindow
Gets the class out of the global namespace.
2019-04-21 14:16:16 +02:00
Weiyi Wang
0ec45f694c
Merge pull request #3910 from wwylele/mipmap
gl_rasterizer: implement mipmap by forwarding PICA mipmap configuration
2019-04-17 14:10:42 -04:00
Weiyi Wang
e3b6bf93bc gl_rasterizer_cache: validate surface in mipmap/cubemap if the children is not validated yet 2019-04-15 09:07:36 -04:00
Weiyi Wang
4a206237be
Merge pull request #4726 from FearlessTobi/port-2312
Port yuzu-emu/yuzu#2312: "general: Use deducation guides for std::lock_guard and std::unique_lock"
2019-04-13 18:00:09 -04:00
Tobias
e9c2b27c68
Merge pull request #4681 from FearlessTobi/port-2188-2190
Port yuzu-emu/yuzu#2188 and yuzu-emu/yuzu#2190: various minor code refactoring changes
2019-04-09 21:18:34 +02:00
Lioncash
21c71d21ae general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-07 15:14:29 +02:00
fearlessTobi
d755a15891 fix compilation problems 2019-03-23 12:43:03 +01:00
Weiyi Wang
1f233e4365
Merge pull request #4691 from liushuyu/oes_fix
video_core: renderer_opengl: gles color fix
2019-03-18 19:01:13 -04:00
xperia64
fa0919915c Fix GLES version header on picky drivers 2019-03-15 23:32:29 +00:00
liushuyu
71b0eab85c
video_core: renderer_opengl: addressed comments...
use indexing to make code more concise; use const bool instead of bool
2019-03-14 10:58:29 -06:00
liushuyu
476df9debf
video_core: renderer_opengl: addressed comments...
... removed incorrect comments and removed incorrect value calculations
2019-03-13 19:17:29 -06:00
liushuyu
164eb100eb video_core: renderer_opengl: addressed comments...
... removed redundant comments and removed incorrect value assignments
2019-03-12 22:56:11 -06:00
liushuyu
3983b12086
video_core: renderer_opengl: gles color fix 2019-03-12 22:28:54 -06:00
Weiyi Wang
88a011ec8e GetTextureSurface: return on invalid physical address early
Previously this check is in GetSurface (if (addr == 0)). This worked fine because GetTextureSurface directly forwarded the address value to GetSurface. However, now with mipmap support, GetTextureSurface would call GetSurface several times with different address offset, resulting some >0 but still invalid address in case the input is 0. We should error out early on invalid address instead of sending it furthor down which would cause invalid memory access
2019-03-10 11:06:08 -04:00
wwylele
ebdef4fd69 gl_rasterizer_cache: unlink watchers if surface is moved to remove_surfaces but is not immediately removed 2019-03-08 09:37:25 -05:00
wwylele
777af04f4a gl_rasterizer: ignore mipmap setting for cubemap before we implements it 2019-03-08 09:37:25 -05:00
wwylele
d7196b5573 gl_rasterizer_cache: invalidate watchers on (partial) surface invalidation 2019-03-08 09:37:25 -05:00
wwylele
fa141c799b gl_shader_gen: use accurate LOD formula for texture 2D 2019-03-08 09:37:25 -05:00
wwylele
ca78d34933 gl_rasterizer: implement mipmap 2019-03-08 09:37:24 -05:00
Lioncash
e1a4912ade common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-03-02 18:13:10 +01:00
Lioncash
643472e24a common/vector_math: Move Vec[x] types into the Common namespace
These types are within the common library, so they should be using the
Common namespace.
2019-03-02 15:04:13 +01:00
tgsm
d6c530d08c video_core: use nested namespaces 2019-02-19 03:09:57 -05:00