wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
James Rowe
b002511df0
citra-qt: Add customizable speed limit target ( #3353 )
...
citra-qt: Add customizable speed limit target
* Update SDL config for the new frame_limit option
* Made max lag time a function of target speed percent.
* Added a checkbox to enable/disable frame limiter
* UI: Prevent frame_limit from under/overflowing
* UI: Hide target speed percent when frame limiter is off
* Disable frame limit spin box when framelimit isn't enabled
2018-01-25 22:24:40 -07:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
...
* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
...
This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Emmanuel Gil Peyrot
dc8479928c
Sources: Run clang-format on everything.
2016-09-18 09:38:01 +09:00
bunnei
08ad9b36d4
config: Add a setting for graphics V-Sync.
2016-08-29 21:42:30 -04:00
Emmanuel Gil Peyrot
691a42fe98
VideoCore: Run include-what-you-use and fix most includes.
2016-04-30 17:02:41 +01:00
tfarley
e46d086189
Config: Add scaled resolution option
2016-04-21 17:27:48 -04:00
MerryMage
a06dcfeb61
Common: Remove Common::make_unique, use std::make_unique
2016-04-05 13:31:17 +01:00
LittleWhite
4be68dddfb
Improve error report from Init() functions
...
Add error popup when citra initialization failed
2016-03-08 22:05:25 +01:00
Lioncash
5e17a586da
video_core: Make the renderer global a unique_ptr
2015-12-30 08:52:01 -05:00
Lioncash
aec28ed91e
video_core: Reorganize headers
2015-09-11 07:31:15 -04:00
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
...
- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
1b42d55a9d
Pica: Create 'State' structure and move state memory there.
2015-05-22 22:59:42 -04:00
tfarley
05dc633a8c
OpenGL renderer
2015-05-22 15:51:18 -07:00
Yuri Kunde Schlesner
e1fbac3ca1
Common: Remove common.h
2015-05-07 15:45:22 -03:00
bunnei
9960c49c21
Set framebuffer layout from EmuWindow.
2015-03-07 17:21:19 -05:00
archshift
ef24e72b26
Asserts: break/crash program, fit to style guide; log.h->assert.h
...
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time)
As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing)
Also removed some GEKKO cruft.
2015-02-10 18:30:31 -08:00
purpasmart96
ebfd831ccb
License change
2014-12-20 21:20:24 -08:00
Yuri Kunde Schlesner
0600e2d8b5
Convert old logging calls to new logging macros
2014-12-13 02:08:02 -02:00
Rohit Nirmal
8a62423970
Change NULLs to nullptrs.
2014-12-03 12:57:57 -06:00
archshift
1c02c03e32
Dead code removal: video_core.cpp, load_symbol_map.cpp
2014-09-07 12:09:02 -07:00
Yuri Kunde Schlesner
478289140d
Replace GLEW with a glLoadGen loader.
...
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00
Sacha
a3a70e56ac
Fix the threading for GL Context in Qt5.
...
Connect the emu_thread start/finish to a moveContext slot.
2014-08-25 00:47:00 +10:00
archshift
d71af1bd20
Use glewExperimental on Linux in order to fix GLFW-mode
2014-08-12 13:42:04 -07:00
archshift
ee4717aaae
Preprocessor: #if's out OSX-specific GL changes on other platforms
2014-06-12 06:10:55 -04:00
archshift
034e3aabc8
Improved clarity and whitespace
...
Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
2014-05-19 15:21:55 -07:00
archshift
704075f04a
Fixed indents
2014-04-30 20:13:28 -07:00
archshift
c1b770cc0d
OpenGL 3+ on OSX with GLFW
2014-04-30 17:00:36 -07:00
bunnei
5d95bb9843
cleaned up some logging messages
2014-04-10 22:45:40 -04:00
bunnei
de0a034a84
fixed project includes to use new directory structure
2014-04-08 20:15:08 -04:00
bunnei
63e46abdb8
got rid of 'src' folders in each sub-project
2014-04-08 19:25:03 -04:00