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Config: Add scaled resolution option
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15b44fb380
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@ -65,6 +65,7 @@ void Config::ReadValues() {
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
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Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
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@ -46,6 +46,10 @@ use_hw_renderer =
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
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# 0 (default): Native, 1: Scaled
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use_scaled_resolution =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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bg_red =
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@ -45,6 +45,7 @@ void Config::ReadValues() {
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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@ -129,6 +130,7 @@ void Config::SaveValues() {
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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@ -25,6 +25,7 @@ void ConfigureGeneral::setConfiguration() {
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ui->region_combobox->setCurrentIndex(Settings::values.region_value);
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ui->toogle_hw_renderer->setChecked(Settings::values.use_hw_renderer);
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ui->toogle_shader_jit->setChecked(Settings::values.use_shader_jit);
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ui->toogle_scaled_resolution->setChecked(Settings::values.use_scaled_resolution);
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}
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void ConfigureGeneral::applyConfiguration() {
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@ -33,5 +34,6 @@ void ConfigureGeneral::applyConfiguration() {
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Settings::values.region_value = ui->region_combobox->currentIndex();
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Settings::values.use_hw_renderer = ui->toogle_hw_renderer->isChecked();
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Settings::values.use_shader_jit = ui->toogle_shader_jit->isChecked();
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Settings::values.use_scaled_resolution = ui->toogle_scaled_resolution->isChecked();
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Settings::Apply();
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}
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@ -128,6 +128,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toogle_scaled_resolution">
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<property name="text">
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<string>Enable scaled resolution</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -19,7 +19,7 @@ void Apply() {
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VideoCore::g_hw_renderer_enabled = values.use_hw_renderer;
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VideoCore::g_shader_jit_enabled = values.use_shader_jit;
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VideoCore::g_scaled_resolution_enabled = values.use_scaled_resolution;
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}
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} // namespace
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@ -55,6 +55,7 @@ struct Values {
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// Renderer
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bool use_hw_renderer;
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bool use_shader_jit;
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bool use_scaled_resolution;
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float bg_red;
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float bg_green;
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@ -25,6 +25,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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std::atomic<bool> g_hw_renderer_enabled;
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std::atomic<bool> g_shader_jit_enabled;
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std::atomic<bool> g_scaled_resolution_enabled;
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/// Initialize the video core
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bool Init(EmuWindow* emu_window) {
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@ -36,6 +36,7 @@ extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_scaled_resolution_enabled;
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/// Start the video core
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void Start();
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