Morph
bb8cb3ff82
main: Globally disable the "?" button on dialogs ( #6263 )
...
Sets the AA_DisableWindowContextHelpButton attribute to disable this useless button globally. This is disabled by default on Qt6.
2023-01-28 21:38:15 +05:30
PabloMK7
0f6478a928
Fix crash when plugin has missing text section ( #6264 )
2023-01-27 15:06:35 +02:00
Steveice10
84e54a52a6
core: Detect and return error if GBA virtual console is loaded. ( #6257 )
2023-01-23 15:21:57 +05:30
Steveice10
d704c6a3ac
common: Support macOS application data path conventions. ( #6258 )
2023-01-23 15:20:50 +05:30
JosJuice
9b20bcea0f
android: Allow opening in-emulation menu by pressing Back ( #6248 )
...
It seems like the menu isn't showing up for users on Android 13.
We're not sure what's wrong, and the approach we've been using for the
menu hasn't been entirely reliable in the past either (in particular
not on non-mobile form factors like Chromebooks and VR devices),
so let's make it possible to open the menu by pressing Back,
an action that works reliably on most kinds of Android devices.
(Not sure if there's an equivalent of Back on devices like watches,
but I think we can pretty safely ignore those for now.)
2023-01-22 13:12:27 +05:30
PabloMK7
9c6035f254
Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList ( #6243 )
...
* Implement svcGetHandleInfo, svcOpenProcess/Thread, svcGetProcessList
* Apply suggestions
* Add comment to stubbed enum values in svcGetHandleInfo
* Revert u32 -> size_t
2023-01-15 21:50:54 +05:30
Steveice10
a298e4969b
externals: Switch to newer cryptopp-cmake. ( #6242 )
2023-01-15 21:45:42 +05:30
upadsamay387
bd1cabce86
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. ( #6236 )
...
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box.
I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity
* Fixed formatting
2023-01-15 21:45:16 +05:30
UltraHDR
ad2cbe2b26
macOS: Make Citra show up in the Launchpad Games folder ( #6245 )
2023-01-10 01:27:11 +01:00
Steveice10
a8848cce43
build: Update to support multi-arch builds.
2023-01-07 01:09:32 -08:00
Steven
f5ed7c775d
qt: Fix global settings being inaccessible on macOS. ( #6235 )
2023-01-03 23:58:04 +02:00
JosJuice
f18437e59f
android: Close soft keyboard on panel close in cheats activity ( #6234 )
...
This prevents the keyboard from being stuck in an open state if the user
slides the panel while focused on a text box. Now it closes gracefully.
Co-authored-by: Charles Lombardo <clombardo169@gmail.com>
2023-01-01 16:55:05 +05:30
liushuyu
b588d6181b
qt_multimedia_camera: fix image handling in Qt 5.15+ ... ( #6231 )
...
... In Qt 5.15+ the QImage will not accept non-natively handled pixel
formats anymore. We can however use the newly added conversion method
provided in `QVideoFrame` to convert it to `QImage` instead
2022-12-24 11:45:31 +05:30
Vitor K
c8ff1d744a
Change Monoscopic Render mode to a dropdown ( #6215 )
2022-12-24 03:17:49 +01:00
Tobias
ae3d50f71f
Port yuzu-emu/yuzu#2968: configure_input: Fix input handling for ZL and ZR from controllers with analog triggers ( #4984 )
...
Co-authored-by: Frederic L. <freddyfunk@users.noreply.github.com>
2022-12-17 16:11:49 +01:00
Tobias
ccb50e7f2c
Port yuzu-emu/yuzu#9300: "CMake: Use precompiled headers to improve compile times" ( #6213 )
...
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2022-12-17 16:06:38 +01:00
Vitor K
51e252c7ed
Hide mouse: fix for secondary window and single window mode ( #6220 )
2022-12-17 16:05:51 +01:00
Vitor K
517e0bc342
Camera fixes ( #6181 )
2022-12-17 16:05:04 +01:00
Vitor K
812c4fa059
Per-Game Settings: options to reset game settings ( #6219 )
2022-12-17 16:04:31 +01:00
Tobias
cb82ffbe20
code: Small cleanups and fixes to lambda captures ( #6191 )
...
Co-authored-by: v1993 <v19930312@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2022-12-17 16:04:10 +01:00
Pengfei Zhu
9d5ae8e1c2
service/nwm_uds: Add NetworkStatusChangeReason ( #5377 )
...
fixes https://github.com/citra-emu/citra/issues/3975
2022-12-17 16:03:59 +01:00
SachinVin
06a9f69d88
hle/service/cfg: Add Config block enums documented by 3dbrew... ( #6206 )
2022-12-14 01:48:41 +01:00
Vitor K
84eada8c50
Fix "auto" resolution factor ( #6218 )
2022-12-13 01:05:08 +01:00
PabloMK7
016ce6c286
Add 3GX plugin loader ( #6172 )
...
* Initial plugin loader support
* More plugin loader progress
* Organize code and more plugin features
* Fix clang-format
* Fix compilation and add android gui
* Fix clang-format
* Fix macos build
* Fix copy-paste bug and clang-format
* More merge fixes
* Make suggestions
* Move global variable to static member
* Fix typo
* Apply suggestions
* Proper initialization order
* Allocate plugin memory from SYSTEM instead of APPLICATION
* Do not mark free pages as RWX
* Fix plugins in old 3DS mode.
* Implement KernelSetState and notif 0x203
* Apply changes
* Remove unused variable
* Fix dynarmic commit
* Sublicense files with MIT License
* Remove non-ascii characters from license
2022-12-11 10:08:58 +02:00
GPUCode
48ee112ceb
Add per game configuration options ( #6187 )
...
* common: Move settings to common from core.
- Removes a dependency on core and input_common from common.
* code: Wrap settings values
* Port from yuzu to allow per game settings
* citra_qt: Initial per-game settings dialog
* citra_qt: Use new API for read/save of config values
* citra_qt: Per game audio settings
* citra_qt: Per game graphics settings
* citra_qt: Per game system settings
* citra_qt: Per game general settings
* citra_qt: Document and run clang format
* citra_qt: Make icon smaller and centered
* citra_qt: Remove version number
* Not sure how to extract that, can always add it back later
* citra_qt: Wrap UISettings
* citra_qt: Fix unthottled fps setting
* citra_qt: Remove margin in emulation tab
* citra_qt: Implement some suggestions
* Bring back speed switch hotkey
* Allow configuration when game is running
* Rename/adjust UI stuff
* citra_qt: Fix build with separate windows
* citra_qt: Address feedback
* citra_qt: Log per-game settings before launching games
* citra_qt: Add shader cache options
* Also fix android build
* citra_qt: Add DLC menu option
* citra_qt: Run clang-format
* citra_qt: Adjust for time offset
* citra_qt: Implement suggestions
* Run clang-format
Co-authored-by: bunnei <bunneidev@gmail.com>
2022-12-08 13:27:25 +02:00
Vitor K
0fc177e268
configure_motion_touch: do not move engine parameter ( #6208 )
...
fixes an error stemmed from miscommunication
2022-12-06 21:52:25 -03:00
Ameer J
d1171328c9
Qt: Implement more hotkeys for secondary window ( #6198 )
2022-11-24 19:25:27 +05:30
Merry
6da59d581e
arm_tick_counts: Thumb implementation
2022-11-22 22:52:37 +00:00
Merry
9c0fad21db
arm_tick_counts: Implement ARM cycle counting
2022-11-22 22:52:37 +00:00
Merry
0f250bed89
arm_tick_counts: Skeleton implementation
2022-11-22 22:52:37 +00:00
Merry
7cae35024f
common: Add StringLiteral
2022-11-22 22:52:37 +00:00
Merry
f298278f37
arm/dynarmic: Initial implementation for instruction tick counts
2022-11-22 22:52:37 +00:00
Vitor K
1e6507d792
Resolve C4101 warning
...
and catch logic_error instead of exception, as stoll should only throw std::invalid_argument and std::out_of_range, and both inherit from it.
2022-11-20 22:41:33 -03:00
DaemonTsun
64062162c6
feat: add system time offset setting ( #6139 )
...
* Add setting for system time offset
Add a setting to displace citra system time by days, hours, minutes
or seconds
Add UI for the setting which is only visible when clock is set to
system time
Change core/settings.h to include the setting
* Add system time offset to kernel
Actually makes use of the time offset.
* Fix time offset calculatioon in core/movie.cpp
* Replace C++20 chrono::days with seconds
Hopefully fixes the build.
2022-11-20 17:34:53 +02:00
Ameer J
f44c95d638
Add "Separate Windows" LayoutOption ( #6177 )
2022-11-17 16:37:30 +01:00
Venkat Rao
4f715b6718
Add nearest neighbor texture filter ( #6189 )
...
Closes https://github.com/citra-emu/citra/issues/4707
closes https://github.com/citra-emu/citra/issues/5274
2022-11-16 18:55:14 +01:00
Jake Downs
664562f988
add mono_render_left_eye option ( #6140 )
2022-11-16 18:54:26 +01:00
merry
2967068b87
Merge pull request #5380 from FearlessTobi/port-3954
...
Port yuzu-emu/yuzu#3954 : "main: Log host system memory parameters"
2022-11-15 11:31:59 +00:00
FearlessTobi
95c7bac8a6
Resolve compilation errors related to the Color namespace change
2022-11-15 11:25:51 +01:00
Lioncash
81bf21283f
common/color: Migrate code over to the Common namespace
...
No external code makes use of this header, so we can freely change the
namespace.
2022-11-15 11:25:51 +01:00
FearlessTobi
de1fe7e6e3
Address review comments
2022-11-15 11:20:35 +01:00
Jan Beich
35f7f5e3e3
common: switch to nullptr for sysctl's empty new value
2022-11-15 10:34:56 +01:00
Jan Beich
6dabf10009
common: add sysconf() fallback
...
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found
#include <sys/sysinfo.h>
^~~~~~~~~~~~~~~
2022-11-15 10:34:56 +01:00
Morph
cb8b72069f
Fix macOS code and change "Swapfile" to "Swap"
2022-11-15 10:34:56 +01:00
Morph
a67f205cfe
main: Log host system memory parameters
...
Logs both physical memory and swapfile sizes, this is useful for support.
2022-11-15 10:34:56 +01:00
Venkat Rao
f6320c8de9
Reduce bugginess when texture filtering and custom textures both enabled ( #6184 )
...
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled
* fix clang format
2022-11-12 08:08:26 +02:00
foghawk
a76ef97f15
citra_qt: ask for confirmation when changing games from the game list ( #6186 )
...
Co-authored-by: nobody <nobody>
2022-11-12 10:39:53 +05:30
Tobias
bb05d8c12a
src/CMakeLists: Enforce multiple warnings on MSVC ( #5692 )
2022-11-09 23:14:28 +01:00
GPUCode
38b8bf12de
Merge pull request #6168 from PabloMK7/cia_update_fix
...
Fix handling of auto-updating ncch apps
2022-11-09 17:35:16 +02:00
PabloMK7
d04d71e4c9
Remove misplaced return statement
2022-11-09 16:25:52 +01:00
GPUCode
bd84dbc8d3
citra_qt: Avoid null reference capture when taking screenshots
2022-11-09 16:50:05 +02:00
Tobias
3201943423
Port yuzu-emu/yuzu#4437: "core_timing: Make use of uintptr_t to represent user_data" ( #5499 )
...
Co-authored-by: LC <lioncash@users.noreply.github.com>
2022-11-06 02:24:45 +01:00
Tobias
1ddea27ac8
code: Cleanup and warning fixes from the Vulkan PR ( #6163 )
...
Co-authored-by: emufan4568 <geoster3d@gmail.com>
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-11-04 23:32:57 +01:00
Tobias
aa84022704
Port yuzu-emu/yuzu#4164: "hotkeys: Add a "Mute Audio" hotkey" ( #5463 )
...
Co-authored-by: Kewlan <colin_rehn@hotmail.com>
2022-11-04 20:25:57 +01:00
Tobias
14924e9db3
Backport review comments from yuzu-emu/yuzu#4382: "yuzu: Add motion and touch configuration from Citra" ( #5543 )
2022-11-04 20:25:50 +01:00
SachinVin
a93d7a8d3a
Merge pull request #6171 from SachinVin/dyn
...
Bump dynarmic and co.
2022-10-28 18:40:16 +05:30
PabloMK7
4d684174e0
Fix socket poll and handling in windows ( #6166 )
...
* Fix socket poll and handling in windows
* Fix clang
* Add guest timing adjust
* Use platform independent time fetch
* Use proper type in time_point
* Fix ambiguous function call
* Do suggestions
* Take cpu_clock_scale into account in tick adjust
2022-10-27 18:35:49 +05:30
PabloMK7
e14b9f7a25
Fix clang-format and unused include
2022-10-27 01:09:18 +02:00
PabloMK7
fd7ada2a9c
Fix chainloading for all apps
2022-10-23 22:55:50 +02:00
tywald
a2daef2985
service/nwm_uds: log instead of assert to prevent crashes during multiplayer in Monster Hunter games ( #6161 )
2022-10-23 23:10:41 +05:30
SachinVin
e74b2575d7
clang format
2022-10-23 13:19:33 +05:30
SachinVin
ae6b7edc25
gc_adapter.cpp: add missing include
2022-10-23 13:19:33 +05:30
SachinVin
fbe06234b1
Core: Port Exclusive memory impl from yuzu
...
core\arm\dynarmic\arm_dynarmic.cpp: fix build
core\arm\dynarmic\arm_dynarmic.cpp: Fixes
CPP 20
2022-10-23 13:19:33 +05:30
SachinVin
4a590d1fcb
xbyak: Correct xbyak include directory
...
xbyak is intended to be installed in /usr/local/include/xbyak.
Since we desire not to install xbyak before using it, we copy the headers
to the appropriate directory structure and use that instead
Co-authored-by: merry <git@mary.rs>
2022-10-23 13:19:32 +05:30
Vitor K
9626bdf385
Gate use of custom directories behind a variable ( #6157 )
...
previous changes had forced every single user to use custom
directories for NAND and SDMC. Those paths were saved to the
config file and would interact badly with portable builds.
2022-10-22 19:09:47 +05:30
PabloMK7
d396944487
Fix self updating ncch app jump
2022-10-21 01:12:29 +02:00
PabloMK7
c49379442d
Fix auto updating ncch files
2022-10-20 23:14:57 +02:00
PabloMK7
67c4b87184
Add internet permission to android build ( #6167 )
2022-10-20 07:18:32 +05:30
GPUCode
ea26f46b0d
renderer_opengl: Fix flashlight problems in Luigi's Mansion ( #6160 )
2022-10-16 20:19:29 +05:30
GPUCode
b05b5b3bd8
renderer_opengl: Address cubemap related errors ( #6158 )
2022-10-14 22:28:38 +05:30
Vitor K
e24e2a8f8b
ccache: rename option as not to conflict with submodules ( #6156 )
...
* ccache: rename option as not to conflict with submodules
* MinGWCross: fix alignment
2022-10-10 18:10:47 +05:30
厄災ガノンの史家
2c40b2aa72
Android: Add support for custom textures and texture dumping ( #6144 )
...
* Android: add app UI settings for custom textures and texture dumping.
* Android: Bring lodepng_image_interface into jni directory, include it, and add lodepng to CMAKE for linker (Android version doesn't use the src/citra folder)
* Android: Add custom texture and texture dumping config.ini settings
* Register image interface line added.
* Update src/android/app/src/main/res/values/strings.xml
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* Update src/android/app/src/main/jni/lodepng_image_interface.cpp
Whoops
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
* clang-format attempt #1
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-10-09 10:49:00 +05:30
liushuyu
6f9586a1fe
android: upgrade SDK and NDK versions ( #6152 )
2022-10-07 20:09:12 +05:30
Sam Kenny
bc6e45ab3b
fix secure1 secondary key calc ( #6149 )
2022-10-06 09:22:01 +05:30
liushuyu
3e692eb383
externals: Upgrade httplib ( #6147 )
2022-10-06 03:01:37 +02:00
liushuyu
c6153bb32e
CI: fix recent build issues ( #6148 )
...
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2022-10-05 18:43:07 +02:00
Vitor K
6a9d36608f
Allow GetPhysicalRef to hold a past-the-end offset ( #6141 )
...
Games will sometimes use these when representing open right bounds
and so disallowing it caused regressions, with a notable example
being when MemoryFill is called to the end of vram, causing an
"invalid end address" error.
This had been noted on a comment in GetPhysicalRef prior to the
regression.
2022-10-01 16:07:27 +05:30
Jake Downs
a44c77351b
Update renderer_opengl.cpp
...
pass false for bool anaglyph when calling OpenGL::GetPostProcessingShaderCode in Interlaced conditional branch
fixes https://github.com/citra-emu/citra/issues/6132
2022-09-22 15:57:00 -07:00
GPUCode
cbd5d1c15c
Upgrade codebase to C++ 20 + fix warnings + update submodules ( #6115 )
2022-09-21 18:36:12 +02:00
SachinVin
90b418fd1a
Merge pull request #6123 from FearlessTobi/game-list-ports
...
ui: Fixes to compatibility list translations (yuzu port)
2022-09-21 08:39:39 +05:30
SachinVin
baecc18d8c
Partially Revert "renderer_opengl: Remove amd hacks and legacy paths" ( #6122 )
...
This reverts commit 07a69b7c7b
.
2022-09-10 15:35:13 +05:30
Kyle Kienapfel
854fe203e8
Qt: Retranslate GameList header and Filter line
...
Didn't notice this until I was trying to change the default font
to Comic Sans MS when language is set to English in yuzu.
2022-09-07 13:08:18 +02:00
Kyle K
ed0e9e9593
ui: Fix Game Compatibility list translations
...
Reported by GillianMC on Discord. Looks to be a small quirk in the QT API.
setText(QObject::tr(status.text));
bringing up QObject breaks the link with the GameListItemCompat
2022-09-07 13:08:05 +02:00
GPUCode
fd40880127
rasterizer_cache: Ignore fill surfaces
...
* Causes graphical bugs in Yokai games
2022-09-04 12:54:52 +03:00
Vitor Kiguchi
c6fc00bc77
GetShaderCacheVersionHash: add comment explaining where the hash comes from
2022-09-03 15:09:09 +02:00
Vitor Kiguchi
a8d82a2a04
Include gl_shader_util in shader cache version hash calculation
2022-09-03 14:44:40 +02:00
SachinVin
9268b7d48e
Merge branch 'master' into tex-cache
2022-09-01 19:50:32 +05:30
emufan4568
10c7aa402d
gl_shader_util: Downgrade GLSL to 430
...
* Older intel drivers don'tsupport 450 as a version string
2022-08-29 21:44:07 +03:00
emufan4568
926d604312
Run clang format once more
2022-08-29 21:37:38 +03:00
GPUCode
48d5ec5c00
core: Update GL result enum
...
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-29 21:20:22 +03:00
SachinVin
ddc802d2b4
android: add canary and nightly flavours + fix git version tags
2022-08-24 22:01:33 +05:30
GPUCode
13f38e0be5
citra_qt: Update error messages
...
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-23 19:54:15 +03:00
GPUCode
64e7f5929d
gl_rasterizer: Fix build on MacOS
2022-08-23 16:48:19 +03:00
Ian Chamberlain
24b54a9b01
Follow convention and break in default case
2022-08-23 08:22:17 -04:00
Ian Chamberlain
401336c5e7
Rename Close() -> RequestClose()
2022-08-22 18:11:26 -04:00
emufan4568
12f84e18dc
externals: Upgrade glad to latest version
...
* Also change some mentions to OpenGL 3.3 to 4.3
2022-08-22 23:44:03 +03:00
emufan4568
7bcf753a21
renderer_opengl: Apply styling suggestions
2022-08-22 13:13:41 +03:00
GPUCode
6109935b73
gl_rasterizer: BindCubeFace is const
...
Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2022-08-22 11:11:28 +03:00
emufan4568
31e6b553dc
video_core: Run clang format
2022-08-22 08:00:30 +03:00
GPUCode
f478e3093f
rasterizer_cache: Drop warning in IntervalHasInvalidPixelFormat to debug
2022-08-22 07:59:04 +03:00
GPUCode
cc5a88a864
rasterizer_cache: Make cache reset on resolution/filter change more explicit
2022-08-22 07:58:04 +03:00
GPUCode
14aea56fa1
pixel_format: Constexpr implies inline
2022-08-21 21:57:33 +03:00
emufan4568
2ed89b6448
cached_surface: Add missing include
2022-08-21 17:47:47 +03:00
emufan4568
9b5230c60e
rasterizer_cache: Always create TextureDownloaderES
...
* It's used when dumping textures on desktop, so create it upfront to avoid null checks
2022-08-21 13:35:06 +03:00
emufan4568
1579f96397
rasterizer_cache: Remove remaining OpenGL code
2022-08-21 13:32:02 +03:00
emufan4568
fc450edd14
gl_rasterizer: Fix minor warnings and improve readability
2022-08-21 12:42:32 +03:00
emufan4568
e6137d7874
renderer_opengl: Remove GLvec* types
...
* The common types already exist and provide all the functionality required, why invent new types?
2022-08-21 12:22:58 +03:00
Ian Chamberlain
c634c263db
citra-sdl: use the result of system.RunLoop()
...
If a shutdown was requested by the application, close the SDL window,
initiating the normal shutdown procedure. This causes a graceful exit
process instead of hanging.
2022-08-20 20:49:59 -04:00
emufan4568
e834f2b049
gl_resource_manager: Fix bug when allocating 3D textures
2022-08-21 02:24:13 +03:00
emufan4568
2726fe66db
renderer_opengl: Header cleanup
...
* Should help with building times
2022-08-21 02:22:57 +03:00
emufan4568
07a69b7c7b
renderer_opengl: Remove amd hacks and legacy paths
...
* AMDs new driver fixed many issues in the OpenGL driver. No reason to
keep these hacks. In addition the upgrade to 4.3 guarantees the
existance of required extensions, so no need to check for them
2022-08-21 01:52:49 +03:00
emufan4568
025cd31420
video_core: Bump OpenGL version to 4.3 on desktop
...
* The current backend heavily depends on many extensions for shadow
rendering and texture cubes in the fragment shaders. All these
extensions were incorporated to core in 4.3. Support is practically
ubiquitous and requiring support for it makes things a lot easier
2022-08-21 01:39:16 +03:00
emufan4568
17ad594a62
rasterizer_cache: Introduce TextureRuntime and separate CachedSurface
...
* This commit aims to both continue the rasterizer cache cleanup by
separating CachedSurface into a dedicated header and to start weeding
out the raw OpenGL code from the cache.
* The latter is achieved by abstracting most texture operations in a new
class called TextureRuntime. This has many benefits such as making it easier
to port the functionality to other graphics APIs and the removal of the need
to pass (read/draw) framebuffer handles everywhere. The filterer and
reinterpreter get their own sets of FBOs due to this, something that
might be a performance win since it reduces the state switching
overhead on the runtime FBOs.
2022-08-21 01:16:48 +03:00
emufan4568
199671301d
rasterizer_cache: Header cleanup and copyright date update
2022-08-21 01:16:48 +03:00
emufan4568
f6e3bb54f4
rasterizer_cache: Move utlities and type to separate headers
2022-08-21 01:16:48 +03:00
emufan4568
0fedf11be1
rasterizer_cache: Move depth tuples to cpp file
2022-08-21 01:16:47 +03:00
emufan4568
22acfe4d41
rasterizer_cache: SurfaceParams interface cleanup
2022-08-21 01:16:47 +03:00
emufan4568
cb0816c987
rasterizer_cache: Compute width and height only when used
...
Solves the compiler warning
2022-08-21 01:16:47 +03:00
emufan4568
6a7d601e42
rasterizer_cache: Factor morton swizzle and pixel format to dedicate headers
...
* Makes the code cleaner in general by not having to alias PixelFormat and SurfaceType everywhere
2022-08-21 01:16:47 +03:00
emufan4568
efc2db4088
rasterizer_cache: Separate into common directory
2022-08-21 01:16:42 +03:00
SachinVin
58d0705f0f
Merge pull request #6090 from JosJuice/android-cheats
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android: Add cheat GUI
2022-08-14 18:14:40 +05:30
SachinVin
9ba1d68ba3
Merge pull request #6083 from pawelniegowski/amd-22-7-makecurrent-shader-bugfixes
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Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-08-14 18:14:26 +05:30
pawelniegowski
b0c72c2ea7
revert GLSL version change
2022-08-10 16:36:23 +02:00
JosJuice
5180122506
android: Add cheat GUI
...
Based on https://github.com/dolphin-emu/dolphin/pull/10092 ,
with adaptations made for differences in how Citra handles cheats.
You can access the cheat GUI while a game is running.
2022-08-06 08:19:18 +02:00
JosJuice
ce07ef1821
android: Use correct encoding when converting strings
...
The JNI functions that have "UTF" their name use "modified UTF-8"
rather than the standard UTF-8 that Citra uses, at least according
to Oracle's documentation, so it is incorrect for us to use them.
This change fixes the problem by converting between UTF-8 and
UTF-16 manually instead of letting JNI do it for us.
2022-08-03 15:54:15 +02:00
JosJuice
87677be921
android: Create utility function for converting strings to Java
2022-08-03 15:45:11 +02:00
JosJuice
e65ca8b907
android: Deduplicate GetJString
2022-08-03 15:45:11 +02:00
pawelniegowski
ce441237cf
Update src/core/frontend/emu_window.h
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clang-format
Co-authored-by: BreadFish64 <mohror64@gmail.com>
2022-08-01 09:07:23 +02:00
pawelniegowski
ff81fb04b4
Fix MakeCurrent and shader issues with AMD 22.7 driver
2022-07-29 12:26:18 +02:00
Ian Chamberlain
6764264488
Initialize GAMECONTROLLER in EmuWindow_SDL2 ( #6078 )
...
Resolves #6077
If only `SDL_INIT_JOYSTICK` is used, `InputCommon::SDL::SDLState` later tries to initialize the game controller in a background thread, which on macOS causes a crash in `SDL_PumpEvents`. From [the SDL docs](https://wiki.libsdl.org/SDL_Init ), `SDL_INIT_GAMECONTROLLER` implies `SDL_INIT_JOYSTICK`, so this should be a total superset of the previous behavior.
2022-07-28 20:51:53 +05:30
Diego Arias
357025dfdf
loader: check for overflow of seg_sizes[] in 3dsx loader ( #6075 )
2022-07-23 21:57:55 +05:30
Z11-V
2b2868f156
screenshot fixes ( #6070 )
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* screenshot fixes
* formatting
* disable screenshot on pause
2022-07-23 21:57:32 +05:30
merry
2d95b9946f
framebuffer_layout: Fix positioning of small screen when centered in landscape on mobile ( #6071 )
2022-07-17 17:49:55 +05:30
BreadFish64
353aaaf665
Merge pull request #6010 from SachinVin/gunman
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shader_jit: Fixes for Gunman clive
2022-07-06 23:45:44 -05:00
Z11-V
19d97e4180
added quick screenshot ( #6025 )
...
Modified Capture screenshot to save screenshots with a timestamped name in the user directory.
2022-07-06 21:51:01 -05:00
SachinVin
d84b3d9330
Merge pull request #6053 from Morph1984/assert-noinline
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common/assert: Use noinline lambda instead of a wrapper template
2022-07-03 11:50:50 +05:30
Morph
edbe7600f5
common/assert: Use noinline lambda instead of a wrapper template
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MSVC now supports specifying __declspec on lambda functions
2022-06-30 08:58:36 -04:00
Morph
49c0ed297f
common_funcs: Add CITRA_NO_INLINE
2022-06-14 07:18:12 -04:00
Vitor Kiguchi
bc5bf28333
webservice: change naming on android as well
2022-06-11 11:44:49 +02:00
Vitor Kiguchi
28188f13f5
remove dedicated_room dependence on core
2022-06-11 10:21:18 +02:00
Vitor Kiguchi
fa0cb52a5d
Move webservice settings to own file
2022-06-11 10:21:17 +02:00
SachinVin
88a4759702
citra_qt: configure_input.cpp: update the modifier settings for both the sticks ( #6033 )
...
The Controller config UI exposes the Circle mod, only for the Circle pad's modifier, So after changing the binding, it leaves the default binding for the c-stick untouched, and the user is nagged about the (default) D key being bound to something, when trying to bind it to any other button.
With this PR we update the modifier for both the Circle Pad and C-stick.
2022-06-11 11:53:27 +05:30
liushuyu
8d603032f8
web_service: infect other targets with OpenSSL exports ...
...
... this can avoid the missing symbol issue when linking
2022-06-08 01:22:11 -06:00
Pengfei Zhu
f453fddbde
Add configure_enhancements.ui to CMakeLists.txt
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This was omitted, which seemed to be preventing this tab from being translated.
2022-06-06 13:47:07 +08:00
SachinVin
b7c1c21019
Merge pull request #6030 from Daisouji/daisouji-midnight-theme
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Adding Midnight Theme
2022-06-04 14:10:05 +05:30
BreadFish64
6f6a9357c2
Merge pull request #6023 from Morph1984/c4267
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general: Enforce C4267 warning on MSVC
2022-06-01 19:40:35 -05:00
SachinVin
65611e5b51
Shader jit: Save and restore LOOPCOUNT_REG
for nested loops,
...
also add the assert back for nested loops
update test
2022-05-21 11:24:32 +05:30
scribblemaniac
a6e7a81de9
Use cubic mapping for volume control ( #6020 )
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* Use cubic mapping for volume control
* Update comment for hardware volume slider
2022-05-20 22:47:37 +05:30
Morph
77ce1c8f14
CMakeLists: Enforce C4267 on MSVC
2022-05-18 00:05:41 -04:00
Morph
adcc786ef2
tests: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
0d955c452b
citra_qt: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
de1374c1b9
video_core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
3a43475149
core: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
4e73ff3978
input_common: Resolve C4267 warning on MSVC
2022-05-18 00:05:41 -04:00
Morph
1cc1c33a15
common: Resolve C4267 warning on MSVC
...
Also removes Timer::GetDoubleTime() as it is unused.
2022-05-18 00:05:40 -04:00
Daisouji
577b4fe4e9
Adding Midnight_Blue to themes
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Add files via upload
Removed refresh and view_refresh
2022-05-17 09:48:02 -04:00
scribblemaniac
44e1f2319f
Improve tab ordering ( #6019 )
2022-05-13 20:36:09 +05:30
SachinVin
b6ff58a9d6
FileUtil, Frontends: Fix updating custom NAND/SDMC path
2022-04-30 15:53:45 +05:30
SachinVin
047e238d09
shader_jit: Compile nested loops
...
and use `T_NEAR` instead of the default in Compile_BREAKC
2022-04-24 23:12:53 +05:30
feos
1382035d4d
explicitly set timebase for video stream ( #6005 )
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fixes #5965
2022-04-23 21:53:53 +05:30
bunnei
4a9995ab9f
Merge pull request #6004 from SachinVin/android-5-java-dump
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Android dump
2022-04-21 23:00:42 -07:00
SachinVin
c86c96467a
jni\CMakeLists.txt: Sort library list
2022-04-18 23:40:54 +05:30
SachinVin
9c695c8324
Android: rename android JNI from main to citra-android
2022-04-18 13:10:25 +05:30
SachinVin
c800a9e44c
src/CmakeLists.txt: Android: Prefer target_include_directories over include_directories
2022-04-18 13:09:08 +05:30
SachinVin
46880e8d54
Android : Bump gradle version
2022-04-16 13:05:50 +05:30
SachinVin
5681e91cf7
Android: remove async GPU until it is fixed on desktop
2022-04-14 20:44:59 +05:30
SachinVin
cd4ef8611c
build.gradle: Bump Cmake version and NDK version
2022-04-14 20:44:58 +05:30
SachinVin
0e347605e1
Android: log device info and settings
2022-04-14 20:44:58 +05:30
SachinVin
0af8406e44
Common: Add CPU feature detection for ARM64
2022-04-14 20:44:57 +05:30
SachinVin
f1c2f63aa1
Android: Java + JNI dump
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CmakeLists
Jni Fix
2022-04-14 20:44:57 +05:30
PabloMK7
593b0b2d8f
Add svcGetSystemInfo 0x20000 to get citra information ( #5955 )
2022-04-14 19:58:44 +05:30
tcoyvwac
ac7285c904
citra_qt: prefer standard algorithms ( #5995 )
...
qt_multimedia_camera.cpp:
Prefer std::generate over ranged-for loop.
2022-04-14 19:58:25 +05:30
SachinVin
b5ac9e4946
Backport non-seperable disk shader from android ( #5976 )
...
* VideoCore: Backport Shader cache for non separable shaders
android: disk_shader_cache: remove redundant lookup
* disk_shader_cache: dont compile dumped shaders
* cleanup Seperable shader loading
* gl_shader_disk_cache.cpp: remove redundant checks
* Skip compiling non seperable raws
* gl_shader_manager.cpp: Skip `GLAD_GL_ARB_get_program_binary` check on GLES
2022-04-02 11:57:14 +05:30
SachinVin
ac98458e0b
audio_core\lle\lle.cpp: Add 16 bit and 32 bit read/write callbacks ( #5968 )
2022-03-05 12:38:46 +05:30
benstephens56
c8a7185444
Convert Input Count to Frame Count ( #5954 )
...
* Convert Input Count to Frame Count
While recording or playing a movie file, the left side of the status bar currently displays an input counter which shows how many times the emulator has polled for button inputs during the movie. This information is far less easily understandable and less useful for TASing compared to a frame count. The frame count has a linear relationship with input count that can be expressed with Frame Count = 0.255689103308912 * Input Count. Simply put, instead of having a counter that goes up by 3 or 4 every frame, this makes it a counter that goes up by exactly 1 every frame.
* Update movie.cpp
* Update movie.cpp
* Fixing clang-format errors
* Update movie.cpp
Did not realize that the frame rate was defined as a constant somewhere in the source code. This makes this conversion far less sketchy.
* Update movie.cpp
2022-03-05 12:38:35 +05:30
liushuyu
c7869ff332
audio_core/hle/ffmpeg_decoder: make avcodec const
2022-02-21 00:51:17 -07:00
liushuyu
04f201ab34
dumping/ffmpeg_backend: add support for ffmpeg 5.0
2022-02-20 04:07:10 -07:00
Mai M
54a36bc54f
fs_user: Resolve sign conversion warning in GetPriority() ( #5396 )
...
Prevents a -Wsign-compare warning from occurring.
2022-02-19 09:49:16 +05:30
bunnei
62753e882e
Merge pull request #5448 from zhaowenlan1779/rerecording
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Implement basic rerecording features
2022-02-18 20:29:36 -07:00
bunnei
bae1c31406
Merge pull request #5718 from liushuyu/httpc
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externals: update httplib and libressl
2022-02-05 02:59:18 -07:00
bunnei
e3804a4c06
Merge pull request #5786 from vitor-k/macos-perms
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Request Camera Permission on MacOS
2022-02-05 02:58:38 -07:00
Johel Ernesto Guerrero Peña
e04d904b2b
fix(net): prevent gibberish padding on linux client ( #5941 )
2022-02-05 11:23:48 +05:30
SachinVin
2fc7def6f6
Merge pull request #5395 from lioncash/gsp
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gsp_gpu: Resolve sign conversion warnings
2022-01-30 21:55:24 +05:30
SachinVin
f66ba43e0c
Merge pull request #5755 from vitor-k/mod_used
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citra_qt/configure_input: Account for analog buttons when checking for used buttons
2022-01-30 21:52:40 +05:30
SachinVin
d35a7a8e23
Merge pull request #5804 from weihuoya/minorfx
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Minor fx
2022-01-30 21:51:11 +05:30
SachinVin
4e15823db2
gl_format_reinterpreter.cpp: fallback to PBO path on obsolete intel drivers ( #5928 )
2022-01-24 14:14:28 +05:30
zhang wei
afa7f4996f
fx bgr write back on gles ( #5924 )
2022-01-24 14:14:12 +05:30
liushuyu
af24f75c18
externals: update httplib and libressl ...
...
* In older `httplib`, SSL connections were not handled correctly and
will have issues with proxy servers. Also, keep alive directives were
not available back then, which is probably necessary to implement
HTTP_C service correctly.
* Another reason being `httplib` now requires OpenSSL 1.1+ API while
LibreSSL 2.x provided OpenSSL 1.0 compatible API.
* The bundled LibreSSL has been updated to 3.2.2 so it now provides
OpenSSL 1.1 compatible API now.
* Also the path hint has been added so that it will find the correct
path to the CA certs on *nix systems.
* An option is provided so that *nix system distributions/providers can
use their own SSL implementations when compiling Yuzu/Citra to
(hopefully) complies with their maintenance guidelines.
* LURLParse is also removed since `httplib` can handle
`scheme:host:port` string itself now.
2022-01-13 19:32:50 -07:00
Vitor Kiguchi
8b0a6b9d5e
macos permission: address review comments
2022-01-10 15:30:41 +01:00
Vitor Kiguchi
7bbc94d428
macos: request permission for microphone usage
2022-01-10 14:38:49 +01:00
Vitor Kiguchi
d5a4988f9e
clang format: add objective c++ formatting
2022-01-10 13:52:39 +01:00
Vitor Kiguchi
80fdc3e7c8
clang format
2022-01-08 12:43:46 +01:00
bunnei
95383a3d14
Update src/citra_qt/configuration/configure_input.cpp
...
Co-authored-by: Pengfei Zhu <zhupf321@gmail.com>
2022-01-08 02:02:03 -08:00
bunnei
67f1e4111d
Merge pull request #5792 from vitor-k/username
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service/frd: return cfg username on GetMyScreenName
2022-01-08 02:01:31 -08:00
bunnei
c01dca4920
Merge pull request #5901 from vitor-k/subregion
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cfg: use a default subregion based on the country
2022-01-08 02:00:15 -08:00
trimental
2670b951e1
Fix software renderer for empty texture addresses ( #5893 )
2022-01-07 11:36:01 -06:00
bunnei
83913e68f3
Merge pull request #5905 from SachinVin/intel
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Remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2022-01-04 17:41:14 -08:00
bunnei
6dfb74a8b9
Merge pull request #5906 from SachinVin/android2
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Backport some more stuff from android
2022-01-04 17:40:33 -08:00
SachinVin
5bd146b569
gl_format_reinterpreter.cpp: remove CopyImageSubData; and enable TextureView reinterpreter only on nvidia
2021-12-19 00:38:24 +05:30
SachinVin
1079f61260
Android:file_util.cpp: remove unnecessary ROOT_DIR
2021-12-18 16:52:24 +05:30
SachinVin
666787bf4d
core/frontend/emu_window: return true when TouchPressed is consumed
2021-12-18 16:52:24 +05:30
SutandoTsukai181
60235827c5
Add Cardboard VR
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Based on hrydgard/ppsspp/pull/12449
2021-12-18 16:52:24 +05:30
bunnei
da3a9bfc96
core: Reset cpu_core after kernel.
...
- Fixes a crash on Android.
core.cpp: check if video_dumper is created before trying to shut it down
2021-12-18 16:52:21 +05:30
bunnei
b7a156f7c8
android: frontend: Track screen layout separately for orientation.
...
android framebuffer
2021-12-18 16:52:17 +05:30
Carloschi7
0126ecb3e2
added std::vector<V> instead of V* ( #5902 )
2021-12-18 12:01:09 +05:30
bunnei
e8f57d7e3c
android: frontend: Add MobileLandscape layout profile for mobile devices.
2021-12-18 00:06:16 +05:30
BreadFish64
5a8c6990bf
memory: fix memory leak related to un-freed shared memory
2021-12-18 00:06:15 +05:30
SachinVin
28039d39a1
Merge pull request #5851 from flibitijibibo/master
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Add support for SDL controller accelerometer/gyro events
2021-12-12 20:23:09 +05:30
SachinVin
a515df01db
savestate.cpp: log the savestate revision on revision mismatch ( #5894 )
2021-12-12 20:22:50 +05:30
Vitor Kiguchi
f0fd776fa2
cfg: use a default subregion based on the country
2021-12-10 16:55:20 +01:00
SachinVin
e8269a9e36
gl_format_reinterpreter.cpp: attempt to skip D24S8 to RGBA8 reinterpretation fast path for older nvidia GPUs,
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additionally check for GL_ARB_copy_image in the fallback path
2021-10-06 22:22:26 +05:30
SachinVin
6183b5d76c
Merge pull request #5823 from SachinVin/dyn
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Android: Backport easy stuff
2021-10-03 18:58:20 +05:30
SachinVin
d4e85e2bb5
video_core: Disable disk shader cache when GL_ARB_get_program_binary is unsupported ( #5785 )
2021-10-03 18:57:34 +05:30
bunnei
a2109933f6
(zhaowenlan1779) android/applets: Implement Mii Selector
...
See merge request CitraInternal/citra-android!33
# Conflicts:
# src/android/app/src/main/jni/CMakeLists.txt
# src/android/app/src/main/jni/id_cache.cpp
# src/android/app/src/main/jni/native.cpp
# src/android/app/src/main/res/values/strings.xml
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:32 +05:30
SachinVin
80799b1e5d
gl_shader_gen.cpp: Fix separable shaders when GL_EXT_clip_cull_distance is not supported
2021-10-02 16:38:29 +05:30
SachinVin
80b8d66017
gl_rasterizer.cpp: don't check for GL_ARB_copy_image when using GLES
2021-10-02 16:38:27 +05:30
SachinVin
228f648e3f
video_core/CMakeLists.txt: Use toolchain cmake in shader header generator
2021-10-02 16:38:26 +05:30
bunnei
9fbda04891
gl_shader_decompiler: Improve performance of accurate_mul on Android.
2021-10-02 16:38:24 +05:30
xperia64
8a68c58070
Shield TV driver bug workaround
...
shield tv
2021-10-02 16:38:22 +05:30
SachinVin
703ef0e6f0
gl_shader_gen.cpp:fix implicit type conversion error for gles
2021-10-02 16:38:20 +05:30
SachinVin
9ad6bc29b5
common/logging: Create a new backed for android's logcat
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logging
2021-10-02 16:38:18 +05:30
zhupengfei
84844e1b24
gl_shader_util: Specify default precision for uimage2D
...
Otherwise, this causes the application to crash when compiling any shader, on both devices I tested.
2021-10-02 16:38:18 +05:30
BreadFish64
e6b59cb5d8
video_core: implement optimized D24S8->RGBA8 reinterpreters
2021-10-02 16:38:17 +05:30
James Rowe
fda121c25c
Use immutable storage when available
2021-10-02 16:38:15 +05:30
BreadFish64
b2057e1b62
android: disable OpenGL debug message again
2021-10-02 16:38:15 +05:30
BreadFish64
54b8af1444
video_core: implement GLES depth/stencil downloads
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video_core: disable depth/stencil texture download on OpenGL ES
Disable deptch stencil shader in texture_downloader_es for now
enable_depth_stencil
DepthStencil
remove GL_DEBUG_OUTPUT_SYNCHRONOUS
2021-10-02 14:19:27 +05:30
BreadFish64
91f52c2fdb
video_core: fix texture filters in GLES
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anime4k: reset state.texture_units[0].texture_2d before filtering
clang-fmt
2021-09-29 22:51:16 +05:30
bunnei
7b82883767
android: Update .gitignore for CXX compile cache.
2021-09-29 22:51:15 +05:30
bunnei
6f1c76518c
android: renderer_opengl: Various fixes for GLES.
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video_core: bump swap chain size for GLES to reduce bottleneck
SWAP_CHAIN_SIZE
2021-09-29 22:51:14 +05:30
bunnei
4cc8d43fa1
android: log: TrimSourcePath: Cannot be constexpr.
2021-09-29 22:51:14 +05:30
bunnei
8a06463c97
android: video_core: Enable HW shadows and texture barrier on GLES.
2021-09-29 22:51:13 +05:30
bunnei
e028eb91c0
video_core: gl_shader_manager: Only set shader samplers on fragment shader.
...
- Avoids unnecessary uniform errors.
2021-09-29 22:51:13 +05:30
bunnei
3b2b9282d3
android: video_core: Require GLES 3.2 in shaders.
2021-09-29 22:51:13 +05:30
bunnei
5a31aa175d
android: video_core: gl_rasterizer_cache: Make cache access thread safe.
2021-09-29 22:51:12 +05:30
bunnei
4f737c329e
android: audio_core: Remove noisy log.
2021-09-29 22:51:11 +05:30
bunnei
3e6fce7553
core/CmakeLists.txt: correct mic.h order
2021-09-29 22:50:55 +05:30
Pengfei Zhu
19617f7edb
dsp_interface: Move sink to the last in member list ( #5844 )
...
So that it is destructed first. Otherwise, the TimeStretcher will be destructed before the Sink, which might cause segfaults when the Sink tries to read data from the TimeStretcher afterwards.
2021-09-20 22:40:36 +05:30
Ethan Lee
853909996b
Add support for SDL controller accelerometer/gyro events
2021-09-18 12:24:38 -04:00
SachinVin
a1b4daa9d4
core.h: remove nodiscard for SendSignal ( #5837 )
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We use this in four places and discard the result everywhere
2021-09-06 21:27:11 +05:30
fadillzzz
89410c164a
fix(bps): Fixes BPS patch changing target size ( #5829 )
2021-08-22 15:24:35 -05:00
bunnei
a941547c1c
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
bunnei
853acce6c5
android: renderer_opengl: Optimize GetTexImageOES and fix bugs.
2021-07-24 23:37:01 +05:30
bunnei
855d19a468
android: gl_rasterizer_cache: Skip costly shutdown procedure.
2021-07-24 23:37:00 +05:30
SachinVin
4439423313
(jroweboy)gl_rasterizer_cache.cpp: Check Framebuffer Status
2021-07-24 23:36:58 +05:30
James Rowe
9f4501aceb
Perf: Remove more breakpoint checking in the interpreter. Move filtering earlier in the logging chain
2021-07-24 23:36:56 +05:30
weihuoya
cddd447506
use separate texture buffer for light and fog
...
gl_state.cpp: Fix typo in texture buffer LUT
gl_state.cpp: Initialize texture_buffer_lut_lf
2021-07-24 23:36:53 +05:30
Valeri
dd31ed60c0
Add Get(Inv)WindowResolution shader functions ( #5818 )
...
Those are available in upstream Dolphin, so it will help with keeping things compatible.
2021-07-24 12:35:33 -05:00
Pengfei
f85bde3ca3
Replace &vec[0]
with vec.data()
...
When the vector is empty, using `&vec[0]` involves undefined behaviour. While that works fine most of the time, Flatpak builds aborted on a failed `__builtin_expect`.
I searched for such occurences across the codebase with the regex `(?<!&)&\w+\[0\]` and fixed those that would potentially cause issues.
2021-07-14 17:01:14 +08:00
Vitor Kiguchi
3e71d68b94
service/frd: don't use global system
...
address review comments + clang format
2021-07-07 16:45:13 -03:00
weihuoya
adac0d193b
reduce network latency
2021-07-04 23:06:13 +08:00