mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-21 23:10:06 +00:00
Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. (#6236)
* This fixes #6041 by changing OnCoreError. Instead of there being an "Abort/Continue" prompt when a savestate fails to save or load, it just brings up a warning box. I also changed "Abort/Continue" to "Quit Game/Continue" for better clarity * Fixed formatting
This commit is contained in:
parent
ad2cbe2b26
commit
bd1cabce86
@ -2269,6 +2269,7 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
||||
QString status_message;
|
||||
|
||||
QString title, message;
|
||||
QMessageBox::Icon error_severity_icon;
|
||||
if (result == Core::System::ResultStatus::ErrorSystemFiles) {
|
||||
const QString common_message =
|
||||
tr("%1 is missing. Please <a "
|
||||
@ -2284,9 +2285,11 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
||||
|
||||
title = tr("System Archive Not Found");
|
||||
status_message = tr("System Archive Missing");
|
||||
error_severity_icon = QMessageBox::Icon::Critical;
|
||||
} else if (result == Core::System::ResultStatus::ErrorSavestate) {
|
||||
title = tr("Save/load Error");
|
||||
message = QString::fromStdString(details);
|
||||
error_severity_icon = QMessageBox::Icon::Warning;
|
||||
} else {
|
||||
title = tr("Fatal Error");
|
||||
message =
|
||||
@ -2295,30 +2298,39 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
|
||||
"the log</a> for details."
|
||||
"<br/>Continuing emulation may result in crashes and bugs.");
|
||||
status_message = tr("Fatal Error encountered");
|
||||
error_severity_icon = QMessageBox::Icon::Critical;
|
||||
}
|
||||
|
||||
QMessageBox message_box;
|
||||
message_box.setWindowTitle(title);
|
||||
message_box.setText(message);
|
||||
message_box.setIcon(QMessageBox::Icon::Critical);
|
||||
message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
|
||||
QPushButton* abort_button = message_box.addButton(tr("Abort"), QMessageBox::AcceptRole);
|
||||
if (result != Core::System::ResultStatus::ShutdownRequested)
|
||||
message_box.exec();
|
||||
message_box.setIcon(error_severity_icon);
|
||||
if (error_severity_icon == QMessageBox::Icon::Critical) {
|
||||
message_box.addButton(tr("Continue"), QMessageBox::RejectRole);
|
||||
QPushButton* abort_button = message_box.addButton(tr("Quit Game"), QMessageBox::AcceptRole);
|
||||
if (result != Core::System::ResultStatus::ShutdownRequested)
|
||||
message_box.exec();
|
||||
|
||||
if (result == Core::System::ResultStatus::ShutdownRequested ||
|
||||
message_box.clickedButton() == abort_button) {
|
||||
if (emu_thread) {
|
||||
ShutdownGame();
|
||||
if (result == Core::System::ResultStatus::ShutdownRequested ||
|
||||
message_box.clickedButton() == abort_button) {
|
||||
if (emu_thread) {
|
||||
ShutdownGame();
|
||||
return;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Only show the message if the game is still running.
|
||||
if (emu_thread) {
|
||||
emu_thread->SetRunning(true);
|
||||
message_label->setText(status_message);
|
||||
message_label->setVisible(true);
|
||||
message_label_used_for_movie = false;
|
||||
}
|
||||
// This block should run when the error isn't too big of a deal
|
||||
// e.g. when a save state can't be saved or loaded
|
||||
message_box.addButton(tr("OK"), QMessageBox::RejectRole);
|
||||
message_box.exec();
|
||||
}
|
||||
|
||||
// Only show the message if the game is still running.
|
||||
if (emu_thread) {
|
||||
emu_thread->SetRunning(true);
|
||||
message_label->setText(status_message);
|
||||
message_label->setVisible(true);
|
||||
message_label_used_for_movie = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user