danzel
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cd10c543c3
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Toggling a every 10 frames. Not super happy about having to put code in renderer_opengl...
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2017-08-11 21:54:39 +12:00 |
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Weiyi Wang
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792dee47a7
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Merge pull request #2822 from wwylele/sw_lighting-2
Implement fragment lighting in the sw renderer (take 2)
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2017-08-09 18:54:29 +03:00 |
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wwylele
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baa24f4ea9
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pica: upload shared shader code to both unit
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2017-08-07 10:30:05 +03:00 |
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wwylele
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2252a63f80
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SwRasterizer/Lighting: shorten file name
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2017-08-03 13:51:22 +03:00 |
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wwylele
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eda28266fb
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SwRasterizer/Lighting: move to its own file
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2017-08-02 22:20:40 +03:00 |
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wwylele
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48b4105871
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SwRasterizer/Lighting: reduce confusion
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2017-08-02 22:07:15 +03:00 |
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wwylele
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c59ed47608
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SwRasterizer/Lighting: move quaternion normalization to the caller
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2017-08-02 22:05:53 +03:00 |
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wwylele
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c89f804a01
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pica/shader_interpreter: fix off-by-one in LOOP
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2017-07-27 13:48:27 +03:00 |
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Sebastian Valle
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c6a2e519ef
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Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
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2017-07-22 23:03:48 -05:00 |
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Sebastian Valle
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e646bd902d
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Merge pull request #2834 from wwylele/depth-enable-fix
gl_rasterizer_cache: fix using_depth_fb
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2017-07-22 23:02:59 -05:00 |
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bunnei
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df8b9863f9
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telemetry: Log performance, configuration, and system data.
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2017-07-17 21:32:28 -04:00 |
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wwylele
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4feff63ffa
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SwRasterizer/Lighting: dist atten lut input need to be clamp
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2017-07-11 22:19:00 +03:00 |
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wwylele
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56e5425e59
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SwRasterizer/Lighting: unify float suffix
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2017-07-11 22:15:35 +03:00 |
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wwylele
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e415558a4f
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SwRasterizer/Lighting: get rid of nested return
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2017-07-11 22:15:35 +03:00 |
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wwylele
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c6d1472513
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SwRasterizer/Lighting: refactor GetLutValue into a function.
merging similar pattern. Also makes the code more similar to the gl one
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2017-07-11 22:15:35 +03:00 |
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wwylele
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f13cf506e0
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SwRasterizer: only interpolate quat and view when lighting is enabled
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2017-07-11 21:35:57 +03:00 |
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wwylele
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efc655aec0
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SwRasterizer/Lighting: pass lighting state as parameter
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2017-07-11 20:06:26 +03:00 |
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Subv
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9906feefbd
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SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
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2017-07-11 19:39:15 +03:00 |
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Subv
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7526af5e52
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SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
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2017-07-11 19:39:15 +03:00 |
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Subv
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b8229a7684
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SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
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2017-07-11 19:39:15 +03:00 |
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Subv
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7bc467e872
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SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
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2017-07-11 19:39:15 +03:00 |
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Subv
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37ac2b6657
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SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
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2017-07-11 19:39:15 +03:00 |
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Subv
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6250f52e93
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SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
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2017-07-11 19:39:15 +03:00 |
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Subv
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2d69a9b8bf
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SwRasterizer: Run clang-format
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2017-07-11 19:39:15 +03:00 |
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Subv
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73566ff7a9
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SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
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2017-07-11 19:39:15 +03:00 |
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Subv
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2a75837bc3
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SwRasterizer: Corrected the light LUT lookups.
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2017-07-11 19:39:15 +03:00 |
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Subv
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f2d4d5c219
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SwRasterizer: Corrected the light LUT lookups.
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2017-07-11 19:39:15 +03:00 |
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Subv
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80b6fc592e
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SwRasterizer: Fixed the lighting lut lookup function.
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2017-07-11 19:39:15 +03:00 |
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Subv
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10b0bea060
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SwRasterizer: Calculate fresnel for fragment lighting.
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2017-07-11 19:39:15 +03:00 |
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Subv
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46b8c8e1da
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SwRasterizer: Calculate specular_1 for fragment lighting.
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2017-07-11 19:39:15 +03:00 |
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Subv
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be25e78b07
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SwRasterizer: Calculate specular_0 for fragment lighting.
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2017-07-11 19:39:15 +03:00 |
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Subv
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b2f472a2b1
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SwRasterizer: Implement primary fragment color.
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2017-07-11 19:39:15 +03:00 |
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wwylele
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8482933db8
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gl_rasterizer: use texture buffer for proctex LUT
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2017-07-01 11:02:48 +03:00 |
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wwylele
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8978ecb09c
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gl_rasterizer: use texture buffer for fog LUT
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2017-06-22 20:41:00 +03:00 |
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wwylele
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f1e377f57e
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gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
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2017-06-22 17:47:46 +03:00 |
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wwylele
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457659fe01
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gl_state: reset 1d textures
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2017-06-21 23:13:06 +03:00 |
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wwylele
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42f7ca7412
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gl_rasterizer: fix glGetUniformLocation type
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2017-06-21 23:13:06 +03:00 |
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wwylele
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be9e952bdc
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gl_rasterizer: manage texture ids in one place
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2017-06-21 23:13:06 +03:00 |
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wwylele
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ab60414122
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gl_rasterizer/lighting: fix LUT interpolation
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2017-06-21 23:13:06 +03:00 |
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Yuri Kunde Schlesner
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d0888f8548
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Merge pull request #2776 from wwylele/geo-factor
Fragment lighting: implement geometric factor
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2017-06-18 14:18:48 -07:00 |
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wwylele
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5a454173a8
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gl_rasterizer/lighting: use the formula from the paper for germetic factor
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2017-06-18 10:29:02 +03:00 |
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Yuri Kunde Schlesner
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f6715f98f5
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Stop using reserved operator names (and/or/xor) with Xbyak
Also has the Dynarmic upgrade with the same change
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2017-06-17 12:20:22 -07:00 |
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wwylele
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7052d43a67
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gl_rasterizer/lighting: implement geometric factor
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2017-06-15 14:59:01 +03:00 |
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Yuri Kunde Schlesner
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da1bec121a
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Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
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2017-06-14 20:08:26 -07:00 |
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Yuri Kunde Schlesner
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5fe5ccac42
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Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
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2017-06-13 21:28:12 -07:00 |
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Yuri Kunde Schlesner
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791cd14c8d
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Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
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2017-06-12 16:31:55 -07:00 |
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wwylele
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972548e3ee
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gl_rasterizer/lighting: Implement tangent mapping
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2017-06-11 21:30:53 +03:00 |
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wwylele
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40b7d0bf3f
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gl_rasterizer/lighting: implement lut input 5 (CP)
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2017-06-11 21:30:53 +03:00 |
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Sebastian Valle
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39c7c1f580
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Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
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2017-06-11 18:23:47 +00:00 |
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wwylele
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b3b9468573
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gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
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2017-06-10 15:10:34 +03:00 |
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