mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-15 07:50:07 +00:00
gl_rasterizer: fix glGetUniformLocation type
This commit is contained in:
parent
be9e952bdc
commit
42f7ca7412
@ -1183,7 +1183,7 @@ void RasterizerOpenGL::SetShader() {
|
||||
state.Apply();
|
||||
|
||||
// Set the texture samplers to correspond to different texture units
|
||||
GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]");
|
||||
GLint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex[0]");
|
||||
if (uniform_tex != -1) {
|
||||
glUniform1i(uniform_tex, TextureUnits::PicaTexture(0).id);
|
||||
}
|
||||
@ -1197,40 +1197,40 @@ void RasterizerOpenGL::SetShader() {
|
||||
}
|
||||
|
||||
// Set the texture samplers to correspond to different lookup table texture units
|
||||
GLuint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut");
|
||||
GLint uniform_lut = glGetUniformLocation(shader->shader.handle, "lighting_lut");
|
||||
if (uniform_lut != -1) {
|
||||
glUniform1i(uniform_lut, TextureUnits::LightingLUT.id);
|
||||
}
|
||||
|
||||
GLuint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
|
||||
GLint uniform_fog_lut = glGetUniformLocation(shader->shader.handle, "fog_lut");
|
||||
if (uniform_fog_lut != -1) {
|
||||
glUniform1i(uniform_fog_lut, TextureUnits::FogLUT.id);
|
||||
}
|
||||
|
||||
GLuint uniform_proctex_noise_lut =
|
||||
GLint uniform_proctex_noise_lut =
|
||||
glGetUniformLocation(shader->shader.handle, "proctex_noise_lut");
|
||||
if (uniform_proctex_noise_lut != -1) {
|
||||
glUniform1i(uniform_proctex_noise_lut, TextureUnits::ProcTexNoiseLUT.id);
|
||||
}
|
||||
|
||||
GLuint uniform_proctex_color_map =
|
||||
GLint uniform_proctex_color_map =
|
||||
glGetUniformLocation(shader->shader.handle, "proctex_color_map");
|
||||
if (uniform_proctex_color_map != -1) {
|
||||
glUniform1i(uniform_proctex_color_map, TextureUnits::ProcTexColorMap.id);
|
||||
}
|
||||
|
||||
GLuint uniform_proctex_alpha_map =
|
||||
GLint uniform_proctex_alpha_map =
|
||||
glGetUniformLocation(shader->shader.handle, "proctex_alpha_map");
|
||||
if (uniform_proctex_alpha_map != -1) {
|
||||
glUniform1i(uniform_proctex_alpha_map, TextureUnits::ProcTexAlphaMap.id);
|
||||
}
|
||||
|
||||
GLuint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut");
|
||||
GLint uniform_proctex_lut = glGetUniformLocation(shader->shader.handle, "proctex_lut");
|
||||
if (uniform_proctex_lut != -1) {
|
||||
glUniform1i(uniform_proctex_lut, TextureUnits::ProcTexLUT.id);
|
||||
}
|
||||
|
||||
GLuint uniform_proctex_diff_lut =
|
||||
GLint uniform_proctex_diff_lut =
|
||||
glGetUniformLocation(shader->shader.handle, "proctex_diff_lut");
|
||||
if (uniform_proctex_diff_lut != -1) {
|
||||
glUniform1i(uniform_proctex_diff_lut, TextureUnits::ProcTexDiffLUT.id);
|
||||
|
Loading…
Reference in New Issue
Block a user