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game_list: Move "Open ..." options to submenu
Helps to reduce visual clutter a bit.
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@ -533,15 +533,18 @@ void ForEachOpenGLCacheFile(u64 program_id, auto func) {
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void GameList::AddGamePopup(QMenu& context_menu, const QString& path, const QString& name,
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u64 program_id, u64 extdata_id, Service::FS::MediaType media_type) {
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QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
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QAction* open_extdata_location = context_menu.addAction(tr("Open Extra Data Location"));
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QAction* open_application_location = context_menu.addAction(tr("Open Application Location"));
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QAction* open_update_location = context_menu.addAction(tr("Open Update Data Location"));
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QAction* open_dlc_location = context_menu.addAction(tr("Open DLC Data Location"));
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QAction* open_texture_dump_location = context_menu.addAction(tr("Open Texture Dump Location"));
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QAction* open_texture_load_location =
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context_menu.addAction(tr("Open Custom Texture Location"));
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QAction* open_mods_location = context_menu.addAction(tr("Open Mods Location"));
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QMenu* open_menu = context_menu.addMenu(tr("Open"));
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QAction* open_application_location = open_menu->addAction(tr("Application Location"));
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open_menu->addSeparator();
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QAction* open_save_location = open_menu->addAction(tr("Save Data Location"));
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QAction* open_extdata_location = open_menu->addAction(tr("Extra Data Location"));
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QAction* open_update_location = open_menu->addAction(tr("Update Data Location"));
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QAction* open_dlc_location = open_menu->addAction(tr("DLC Data Location"));
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open_menu->addSeparator();
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QAction* open_texture_dump_location = open_menu->addAction(tr("Texture Dump Location"));
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QAction* open_texture_load_location = open_menu->addAction(tr("Custom Texture Location"));
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QAction* open_mods_location = open_menu->addAction(tr("Mods Location"));
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QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS"));
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QMenu* shader_menu = context_menu.addMenu(tr("Disk Shader Cache"));
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