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kernel: added event module to support creation of CTR "Event" objects
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@ -168,6 +168,7 @@
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<ClCompile Include="hle\config_mem.cpp" />
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<ClCompile Include="hle\coprocessor.cpp" />
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<ClCompile Include="hle\hle.cpp" />
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<ClCompile Include="hle\kernel\event.cpp" />
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<ClCompile Include="hle\kernel\kernel.cpp" />
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<ClCompile Include="hle\kernel\mutex.cpp" />
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<ClCompile Include="hle\kernel\thread.cpp" />
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@ -217,6 +218,7 @@
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<ClInclude Include="hle\coprocessor.h" />
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<ClInclude Include="hle\function_wrappers.h" />
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<ClInclude Include="hle\hle.h" />
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<ClInclude Include="hle\kernel\event.h" />
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<ClInclude Include="hle\kernel\kernel.h" />
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<ClInclude Include="hle\kernel\mutex.h" />
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<ClInclude Include="hle\kernel\thread.h" />
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@ -165,6 +165,9 @@
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<ClCompile Include="arm\interpreter\armcopro.cpp">
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<Filter>arm\interpreter</Filter>
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</ClCompile>
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<ClCompile Include="hle\kernel\event.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="arm\disassembler\arm_disasm.h">
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@ -295,6 +298,9 @@
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<ClInclude Include="hle\kernel\mutex.h">
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<Filter>hle\kernel</Filter>
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</ClInclude>
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<ClInclude Include="hle\kernel\event.h">
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<Filter>hle\kernel</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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91
src/core/hle/kernel/event.cpp
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91
src/core/hle/kernel/event.cpp
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@ -0,0 +1,91 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <map>
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#include <vector>
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#include "common/common.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/event.h"
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namespace Kernel {
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class Event : public Object {
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public:
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const char* GetTypeName() { return "Event"; }
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static Kernel::HandleType GetStaticHandleType() { return Kernel::HandleType::Event; }
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Kernel::HandleType GetHandleType() const { return Kernel::HandleType::Event; }
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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bool locked; ///< Current locked state
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/**
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* Synchronize kernel object
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result SyncRequest(bool* wait) {
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// TODO(bunnei): ImplementMe
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ERROR_LOG(KERNEL, "Unimplemented function Event::SyncRequest");
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return 0;
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}
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/**
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* Wait for kernel object to synchronize
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* @param wait Boolean wait set if current thread should wait as a result of sync operation
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result WaitSynchronization(bool* wait) {
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// TODO(bunnei): ImplementMe
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*wait = locked;
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if (reset_type != RESETTYPE_STICKY) {
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locked = true;
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}
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return 0;
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}
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};
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result ClearEvent(Handle handle) {
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ERROR_LOG(KERNEL, "Unimplemented function ClearEvent");
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return 0;
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}
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/**
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* Creates an event
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* @param handle Reference to handle for the newly created mutex
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* @param reset_type ResetType describing how to create event
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* @return Handle to newly created object
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*/
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Event* CreateEvent(Handle& handle, const ResetType reset_type) {
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Event* evt = new Event;
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handle = Kernel::g_object_pool.Create(evt);
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->locked = false;
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return evt;
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}
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @return Handle to newly created object
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*/
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Handle CreateEvent(const ResetType reset_type) {
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Handle handle;
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Event* evt = CreateEvent(handle, reset_type);
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return handle;
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}
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} // namespace
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28
src/core/hle/kernel/event.h
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28
src/core/hle/kernel/event.h
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@ -0,0 +1,28 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/svc.h"
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namespace Kernel {
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/**
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* Clears an event
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* @param handle Handle to event to clear
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* @return Result of operation, 0 on success, otherwise error code
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*/
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Result ClearEvent(Handle handle);
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/**
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* Creates an event
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* @param reset_type ResetType describing how to create event
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* @return Handle to newly created object
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*/
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Handle CreateEvent(const ResetType reset_type);
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} // namespace
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