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GSP: Return the correct result code if AcquireRight is called multiple times from the same thread.
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@ -649,17 +649,25 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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u32 flag = rp.Pop<u32>();
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auto process = rp.PopObject<Kernel::Process>();
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SessionData* session_data = GetSessionData(ctx.Session());
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
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session_data->thread_id);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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if (active_thread_id == session_data->thread_id) {
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rb.Push(ResultCode(ErrorDescription::AlreadyDone, ErrorModule::GX, ErrorSummary::Success,
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ErrorLevel::Success));
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return;
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}
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// TODO(Subv): This case should put the caller thread to sleep until the right is released.
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ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
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SessionData* session_data = GetSessionData(ctx.Session());
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active_thread_id = session_data->thread_id;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
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active_thread_id);
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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