Merge pull request #4457 from FearlessTobi/remove-vsync
citra_qt: Remove V-Sync option
This commit is contained in:
		| @@ -121,7 +121,7 @@ void Config::ReadValues() { | ||||
|     Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); | ||||
|     Settings::values.use_vsync = sdl2_config->GetBoolean("Renderer", "use_vsync", false); | ||||
|     Settings::values.vsync_enabled = sdl2_config->GetBoolean("Renderer", "vsync_enabled", false); | ||||
|     Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); | ||||
|     Settings::values.frame_limit = | ||||
|         static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | ||||
|   | ||||
| @@ -119,7 +119,7 @@ resolution_factor = | ||||
|  | ||||
| # Whether to enable V-Sync (caps the framerate at 60FPS) or not. | ||||
| # 0 (default): Off, 1: On | ||||
| use_vsync = | ||||
| vsync_enabled = | ||||
|  | ||||
| # Turns on the frame limiter, which will limit frames output to the target game speed | ||||
| # 0: Off, 1: On (default) | ||||
|   | ||||
| @@ -163,7 +163,7 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) { | ||||
|     OnResize(); | ||||
|     OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size); | ||||
|     SDL_PumpEvents(); | ||||
|     SDL_GL_SetSwapInterval(Settings::values.use_vsync); | ||||
|     SDL_GL_SetSwapInterval(Settings::values.vsync_enabled); | ||||
|     LOG_INFO(Frontend, "Citra Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch, | ||||
|              Common::g_scm_desc); | ||||
|     Settings::LogSettings(); | ||||
|   | ||||
| @@ -315,7 +315,7 @@ void GRenderWindow::InitRenderTarget() { | ||||
|     QGLFormat fmt; | ||||
|     fmt.setVersion(3, 3); | ||||
|     fmt.setProfile(QGLFormat::CoreProfile); | ||||
|     fmt.setSwapInterval(Settings::values.use_vsync); | ||||
|     fmt.setSwapInterval(Settings::values.vsync_enabled); | ||||
|  | ||||
|     // Requests a forward-compatible context, which is required to get a 3.2+ context on OS X | ||||
|     fmt.setOption(QGL::NoDeprecatedFunctions); | ||||
|   | ||||
| @@ -137,7 +137,7 @@ void Config::ReadValues() { | ||||
|     Settings::values.use_shader_jit = ReadSetting("use_shader_jit", true).toBool(); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(ReadSetting("resolution_factor", 1).toInt()); | ||||
|     Settings::values.use_vsync = ReadSetting("use_vsync", false).toBool(); | ||||
|     Settings::values.vsync_enabled = ReadSetting("vsync_enabled", false).toBool(); | ||||
|     Settings::values.use_frame_limit = ReadSetting("use_frame_limit", true).toBool(); | ||||
|     Settings::values.frame_limit = ReadSetting("frame_limit", 100).toInt(); | ||||
|  | ||||
| @@ -426,7 +426,7 @@ void Config::SaveValues() { | ||||
|     WriteSetting("shaders_accurate_mul", Settings::values.shaders_accurate_mul, false); | ||||
|     WriteSetting("use_shader_jit", Settings::values.use_shader_jit, true); | ||||
|     WriteSetting("resolution_factor", Settings::values.resolution_factor, 1); | ||||
|     WriteSetting("use_vsync", Settings::values.use_vsync, false); | ||||
|     WriteSetting("vsync_enabled", Settings::values.vsync_enabled, false); | ||||
|     WriteSetting("use_frame_limit", Settings::values.use_frame_limit, true); | ||||
|     WriteSetting("frame_limit", Settings::values.frame_limit, 100); | ||||
|  | ||||
|   | ||||
| @@ -17,7 +17,6 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | ||||
|     ui->setupUi(this); | ||||
|     this->setConfiguration(); | ||||
|  | ||||
|     ui->toggle_vsync->setEnabled(!Core::System::GetInstance().IsPoweredOn()); | ||||
|     ui->frame_limit->setEnabled(Settings::values.use_frame_limit); | ||||
|     connect(ui->toggle_frame_limit, &QCheckBox::stateChanged, ui->frame_limit, | ||||
|             &QSpinBox::setEnabled); | ||||
| @@ -61,7 +60,6 @@ void ConfigureGraphics::setConfiguration() { | ||||
|     ui->toggle_accurate_mul->setChecked(Settings::values.shaders_accurate_mul); | ||||
|     ui->toggle_shader_jit->setChecked(Settings::values.use_shader_jit); | ||||
|     ui->resolution_factor_combobox->setCurrentIndex(Settings::values.resolution_factor); | ||||
|     ui->toggle_vsync->setChecked(Settings::values.use_vsync); | ||||
|     ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit); | ||||
|     ui->frame_limit->setValue(Settings::values.frame_limit); | ||||
|     ui->factor_3d->setValue(Settings::values.factor_3d); | ||||
| @@ -82,7 +80,6 @@ void ConfigureGraphics::applyConfiguration() { | ||||
|     Settings::values.use_shader_jit = ui->toggle_shader_jit->isChecked(); | ||||
|     Settings::values.resolution_factor = | ||||
|         static_cast<u16>(ui->resolution_factor_combobox->currentIndex()); | ||||
|     Settings::values.use_vsync = ui->toggle_vsync->isChecked(); | ||||
|     Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked(); | ||||
|     Settings::values.frame_limit = ui->frame_limit->value(); | ||||
|     Settings::values.factor_3d = ui->factor_3d->value(); | ||||
|   | ||||
| @@ -20,13 +20,6 @@ | ||||
|       <string>General</string> | ||||
|      </property> | ||||
|      <layout class="QVBoxLayout" name="verticalLayout_2"> | ||||
|       <item> | ||||
|        <widget class="QCheckBox" name="toggle_vsync"> | ||||
|         <property name="text"> | ||||
|          <string>Enable V-Sync</string> | ||||
|         </property> | ||||
|        </widget> | ||||
|       </item> | ||||
|       <item> | ||||
|        <layout class="QHBoxLayout" name="horizontalLayout_2"> | ||||
|         <item> | ||||
|   | ||||
| @@ -73,7 +73,7 @@ void LogSettings() { | ||||
|     LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); | ||||
|     LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); | ||||
|     LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); | ||||
|     LogSetting("Renderer_UseVsync", Settings::values.use_vsync); | ||||
|     LogSetting("Renderer_VsyncEnabled", Settings::values.vsync_enabled); | ||||
|     LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); | ||||
|     LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); | ||||
|     LogSetting("Layout_Toggle3d", Settings::values.toggle_3d); | ||||
|   | ||||
| @@ -135,7 +135,7 @@ struct Values { | ||||
|     bool shaders_accurate_mul; | ||||
|     bool use_shader_jit; | ||||
|     u16 resolution_factor; | ||||
|     bool use_vsync; | ||||
|     bool vsync_enabled; | ||||
|     bool use_frame_limit; | ||||
|     u16 frame_limit; | ||||
|  | ||||
|   | ||||
| @@ -177,7 +177,7 @@ TelemetrySession::TelemetrySession() { | ||||
|              Settings::values.shaders_accurate_mul); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseShaderJit", | ||||
|              Settings::values.use_shader_jit); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.use_vsync); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_UseVsync", Settings::values.vsync_enabled); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Toggle3d", Settings::values.toggle_3d); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "Renderer_Factor3d", Settings::values.factor_3d); | ||||
|     AddField(Telemetry::FieldType::UserConfig, "System_IsNew3ds", Settings::values.is_new_3ds); | ||||
|   | ||||
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