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DonkeyKongCountryReturns_Low-Boost:lowprioritythreads
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@ -143,6 +143,28 @@ void ArbitrateAllThreads(u32 address) {
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}
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}
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/// Boost low priority threads (temporarily) that have been starved
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static void PriorityBoostStarvedThreads() {
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u64 current_ticks = CoreTiming::GetTicks();
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for (auto& thread : thread_list) {
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// TODO(bunnei): Threads that have been waiting to be scheduled for `boost_ticks` (or
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// longer) will have their priority temporarily adjusted to 1 higher than the highest
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// priority thread to prevent thread starvation. This general behavior has been verified
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// on hardware. However, this is almost certainly not perfect, and the real CTR OS scheduler
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// should probably be reversed to verify this.
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const u64 boost_timeout = 2000000; // Boost threads that have been ready for > this long
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u64 delta = current_ticks - thread->last_running_ticks;
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if (thread->status == THREADSTATUS_READY && delta > boost_timeout) {
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const s32 priority = (ready_queue.get_first()->current_priority - 1, 0);
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thread->BoostPriority(priority);
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}
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}
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}
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/**
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* Switches the CPU's active thread context to that of the specified thread
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* @param new_thread The thread to switch to
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@ -178,6 +200,9 @@ static void SwitchContext(Thread* new_thread) {
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ready_queue.remove(new_thread->current_priority, new_thread);
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new_thread->status = THREADSTATUS_RUNNING;
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// Restores thread to its nominal priority if it has been temporarily changed
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new_thread->current_priority = new_thread->nominal_priority;
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if (previous_process != current_thread->owner_process) {
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Kernel::g_current_process = current_thread->owner_process;
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SetCurrentPageTable(&Kernel::g_current_process->vm_manager.page_table);
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@ -513,6 +538,7 @@ bool HaveReadyThreads() {
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}
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void Reschedule() {
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PriorityBoostStarvedThreads();
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Thread* cur = GetCurrentThread();
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Thread* next = PopNextReadyThread();
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