file_util: Use a u64 to represent number of entries
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
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		@@ -630,7 +630,7 @@ void GameList::RefreshGameDirectory() {
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion,
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                                             GameListDir* parent_dir) {
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    const auto callback = [this, recursion, parent_dir](unsigned* num_entries_out,
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    const auto callback = [this, recursion, parent_dir](u64* num_entries_out,
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                                                        const std::string& directory,
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                                                        const std::string& virtual_name) -> bool {
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        std::string physical_name = directory + DIR_SEP + virtual_name;
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@@ -394,12 +394,12 @@ bool CreateEmptyFile(const std::string& filename) {
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    return true;
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}
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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                           DirectoryEntryCallable callback) {
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    LOG_TRACE(Common_Filesystem, "directory {}", directory);
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    // How many files + directories we found
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    unsigned found_entries = 0;
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    u64 found_entries = 0;
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    // Save the status of callback function
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    bool callback_error = false;
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@@ -429,7 +429,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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        if (virtual_name == "." || virtual_name == "..")
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            continue;
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        unsigned ret_entries = 0;
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        u64 ret_entries = 0;
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        if (!callback(&ret_entries, directory, virtual_name)) {
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            callback_error = true;
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            break;
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@@ -453,9 +453,9 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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    return true;
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}
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unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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                           unsigned int recursion) {
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    const auto callback = [recursion, &parent_entry](unsigned* num_entries_out,
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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                      unsigned int recursion) {
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    const auto callback = [recursion, &parent_entry](u64* num_entries_out,
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                                                     const std::string& directory,
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                                                     const std::string& virtual_name) -> bool {
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        FSTEntry entry;
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@@ -467,7 +467,7 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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            // is a directory, lets go inside if we didn't recurse to often
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            if (recursion > 0) {
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                entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
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                *num_entries_out += (int)entry.size;
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                *num_entries_out += entry.size;
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            } else {
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                entry.size = 0;
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            }
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@@ -482,12 +482,12 @@ unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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        return true;
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    };
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    unsigned num_entries;
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    u64 num_entries;
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    return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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}
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion) {
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    const auto callback = [recursion](unsigned* num_entries_out, const std::string& directory,
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    const auto callback = [recursion](u64* num_entries_out, const std::string& directory,
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                                      const std::string& virtual_name) -> bool {
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        std::string new_path = directory + DIR_SEP_CHR + virtual_name;
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@@ -85,7 +85,7 @@ bool CreateEmptyFile(const std::string& filename);
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 * @return whether handling the entry succeeded
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 */
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using DirectoryEntryCallable = std::function<bool(
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    unsigned* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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    u64* num_entries_out, const std::string& directory, const std::string& virtual_name)>;
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/**
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 * Scans a directory, calling the callback for each file/directory contained within.
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@@ -96,7 +96,7 @@ using DirectoryEntryCallable = std::function<bool(
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 * @param callback The callback which will be called for each entry
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 * @return whether scanning the directory succeeded
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 */
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directory,
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bool ForeachDirectoryEntry(u64* num_entries_out, const std::string& directory,
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                           DirectoryEntryCallable callback);
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/**
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@@ -106,8 +106,8 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string& directo
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 * @param recursion Number of children directories to read before giving up.
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 * @return the total number of files/directories found
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 */
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unsigned ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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                           unsigned int recursion = 0);
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u64 ScanDirectoryTree(const std::string& directory, FSTEntry& parent_entry,
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                      unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory, unsigned int recursion = 256);
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