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Common: Add convenience function for hashing a struct
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@ -20,4 +20,17 @@ static inline u64 ComputeHash64(const void* data, size_t len) {
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return CityHash64(static_cast<const char*>(data), len);
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}
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/**
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* Computes a 64-bit hash of a struct. In addition to being POD (trivially copyable and having
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* standard layout), it is also critical that either the struct includes no padding, or that any
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* padding is initialized to a known value by memsetting the struct to 0 before filling it in.
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*/
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template <typename T>
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static inline u64 ComputeStructHash64(const T& data) {
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static_assert(
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std::is_trivially_copyable<T>::value && std::is_standard_layout<T>::value,
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"Type passed to ComputeStructHash64 must be trivially copyable and standard layout");
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return ComputeHash64(&data, sizeof(data));
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}
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} // namespace Common
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@ -65,6 +65,7 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
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PicaShaderConfig res;
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auto& state = res.state;
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// Memset structure to zero padding bits, so that they will be deterministic when hashing
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std::memset(&state, 0, sizeof(PicaShaderConfig::State));
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state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
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@ -131,10 +131,6 @@ union PicaShaderConfig {
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} state;
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};
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#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
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static_assert(std::is_trivially_copyable<PicaShaderConfig::State>::value,
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"PicaShaderConfig::State must be trivially copyable");
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#endif
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/**
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* Generates the GLSL vertex shader program source code for the current Pica state
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@ -156,7 +152,7 @@ namespace std {
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template <>
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struct hash<GLShader::PicaShaderConfig> {
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size_t operator()(const GLShader::PicaShaderConfig& k) const {
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return Common::ComputeHash64(&k.state, sizeof(GLShader::PicaShaderConfig::State));
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return Common::ComputeStructHash64(k.state);
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}
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};
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} // namespace std
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