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Thread: Move Get/SetThreadPriority to be Thread members
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@ -350,27 +350,8 @@ ResultVal<Handle> Thread::Create(const char* name, u32 entry_point, s32 priority
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return MakeResult<Handle>(*handle);
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}
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/// Get the priority of the thread specified by handle
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ResultVal<u32> GetThreadPriority(const Handle handle) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
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return MakeResult<u32>(thread->current_priority);
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}
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/// Set the priority of the thread specified by handle
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ResultCode SetThreadPriority(Handle handle, s32 priority) {
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Thread* thread = nullptr;
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if (!handle) {
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thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
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} else {
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thread = g_handle_table.Get<Thread>(handle);
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if (thread == nullptr) {
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return InvalidHandle(ErrorModule::Kernel);
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}
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}
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_assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
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void Thread::SetPriority(s32 priority) {
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// If priority is invalid, clamp to valid range
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if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
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s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
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@ -381,20 +362,18 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
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}
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// Change thread priority
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s32 old = thread->current_priority;
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thread_ready_queue.remove(old, handle);
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thread->current_priority = priority;
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thread_ready_queue.prepare(thread->current_priority);
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s32 old = current_priority;
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thread_ready_queue.remove(old, GetHandle());
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current_priority = priority;
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thread_ready_queue.prepare(current_priority);
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// Change thread status to "ready" and push to ready queue
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if (thread->IsRunning()) {
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thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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if (IsRunning()) {
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status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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}
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if (thread->IsReady()) {
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thread_ready_queue.push_back(thread->current_priority, handle);
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if (IsReady()) {
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thread_ready_queue.push_back(current_priority, GetHandle());
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}
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return RESULT_SUCCESS;
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}
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/// Sets up the primary application thread
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@ -70,6 +70,9 @@ public:
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ResultVal<bool> WaitSynchronization() override;
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s32 GetPriority() const { return current_priority; }
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void SetPriority(s32 priority);
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Core::ThreadContext context;
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u32 thread_id;
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@ -146,12 +149,6 @@ void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_addres
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/// Put current thread in a wait state - on WaitSynchronization
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void WaitThread_Synchronization();
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/// Get the priority of the thread specified by handle
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ResultVal<u32> GetThreadPriority(const Handle handle);
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/// Set the priority of the thread specified by handle
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ResultCode SetThreadPriority(Handle handle, s32 priority);
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/// Initialize threading
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void ThreadingInit();
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@ -256,16 +256,22 @@ static u32 ExitThread() {
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/// Gets the priority for the specified thread
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static Result GetThreadPriority(s32* priority, Handle handle) {
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ResultVal<u32> priority_result = Kernel::GetThreadPriority(handle);
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if (priority_result.Succeeded()) {
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*priority = *priority_result;
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}
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return priority_result.Code().raw;
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const Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
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if (thread == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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*priority = thread->GetPriority();
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return RESULT_SUCCESS.raw;
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}
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/// Sets the priority for the specified thread
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static Result SetThreadPriority(Handle handle, s32 priority) {
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return Kernel::SetThreadPriority(handle, priority).raw;
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Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
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if (thread == nullptr)
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return InvalidHandle(ErrorModule::Kernel).raw;
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thread->SetPriority(priority);
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return RESULT_SUCCESS.raw;
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}
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/// Create a mutex
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