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Toggling a every 10 frames. Not super happy about having to put code in renderer_opengl...
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1eb6af61fd
commit
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@ -33,6 +33,8 @@ int IndexOfButton(const std::string& button) {
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return -1; //home
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return -1; //home
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}
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}
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int frame = 0;
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namespace ScriptedInput {
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namespace ScriptedInput {
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class ScriptedButton final : public Input::ButtonDevice {
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class ScriptedButton final : public Input::ButtonDevice {
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@ -61,8 +63,24 @@ std::unique_ptr<Input::ButtonDevice> ScriptedButtons::Create(const Common::Param
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int index = IndexOfButton(button_str);
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int index = IndexOfButton(button_str);
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if (index >= 0) {
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if (index >= 0) {
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scripted_button_list.get()->buttons[index] = button.get();
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scripted_button_list.get()->buttons[index] = button.get();
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is_in_use = true;
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}
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}
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return std::move(button);
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return std::move(button);
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}
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}
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bool ScriptedButtons::IsInUse() {
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return is_in_use;
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}
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void ScriptedButtons::NotifyFrameFinished() {
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frame++;
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if (frame >= 10) {
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printf("TOGGLING\r\n");
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frame = 0;
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auto button = scripted_button_list.get()->buttons[0];
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button->status.store(!button->GetStatus());
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}
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}
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}
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}
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@ -25,8 +25,15 @@ public:
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*/
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*/
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
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/**
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* True if any button is being controlled
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*/
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bool IsInUse();
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void NotifyFrameFinished();
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private:
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private:
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std::shared_ptr<ScriptedButtonList> scripted_button_list;
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std::shared_ptr<ScriptedButtonList> scripted_button_list;
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bool is_in_use {false};
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};
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};
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} // namespace InputCommon
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} // namespace InputCommon
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@ -21,8 +21,12 @@ void Shutdown() {
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Input::UnregisterFactory<Input::ButtonDevice>("scripted");
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Input::UnregisterFactory<Input::ButtonDevice>("scripted");
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}
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}
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ScriptedButtons* GetScriptedButtons() {
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bool IsInUse() {
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return scripted_buttons.get();
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return scripted_buttons.get()->IsInUse();
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}
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void NotifyFrameFinished() {
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scripted_buttons.get()->NotifyFrameFinished();
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}
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}
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} // namespace ScriptedInput
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} // namespace ScriptedInput
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@ -16,6 +16,8 @@ void Shutdown();
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class ScriptedButtons;
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class ScriptedButtons;
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ScriptedButtons* GetScriptedButtons();
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bool IsInUse();
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void NotifyFrameFinished();
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} // namespace InputCommon
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} // namespace InputCommon
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@ -81,7 +81,7 @@ endif()
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create_directory_groups(${SRCS} ${HEADERS})
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create_directory_groups(${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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add_library(video_core STATIC ${SRCS} ${HEADERS})
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PUBLIC common core scripted_input)
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target_link_libraries(video_core PRIVATE glad nihstro-headers)
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target_link_libraries(video_core PRIVATE glad nihstro-headers)
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if (ARCHITECTURE_x86_64)
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if (ARCHITECTURE_x86_64)
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@ -19,6 +19,7 @@
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#include "core/memory.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "core/tracer/recorder.h"
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#include "core/tracer/recorder.h"
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#include "scripted_input/scripted_input.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -151,6 +152,10 @@ void RendererOpenGL::SwapBuffers() {
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prev_state.Apply();
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prev_state.Apply();
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RefreshRasterizerSetting();
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RefreshRasterizerSetting();
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if (ScriptedInput::IsInUse()) {
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ScriptedInput::NotifyFrameFinished();
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}
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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if (Pica::g_debug_context && Pica::g_debug_context->recorder) {
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Pica::g_debug_context->recorder->FrameFinished();
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Pica::g_debug_context->recorder->FrameFinished();
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}
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}
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