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Frontend: Prevent a crash from closing a hosted room using the Disconnect button and then trying to host another room
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@ -13,6 +13,7 @@
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#include "citra_qt/game_list_p.h"
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#include "citra_qt/multiplayer/client_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "citra_qt/multiplayer/state.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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@ -57,11 +58,8 @@ void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
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}
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void ClientRoomWindow::Disconnect() {
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if (!NetworkMessage::WarnDisconnect()) {
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return;
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}
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if (auto member = Network::GetRoomMember().lock()) {
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member->Leave();
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auto parent = static_cast<MultiplayerState*>(parentWidget());
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if (!parent->OnCloseRoom()) {
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ui->chat->AppendStatusMessage(tr("Disconnected"));
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close();
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}
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@ -147,6 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
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// if you are in a room, leave it
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if (auto member = Network::GetRoomMember().lock()) {
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member->Leave();
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NGLOG_DEBUG(Frontend, "Left the room (as a client)");
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}
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// if you are hosting a room, also stop hosting
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@ -155,6 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
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}
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room->Destroy();
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announce_multiplayer_session->Stop();
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NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
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}
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return true;
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <QWidget>
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#include "core/announce_multiplayer_session.h"
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#include "network/network.h"
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class QStandardItemModel;
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