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Add a README.md on the script file format
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src/scripted_input/README.md
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src/scripted_input/README.md
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# ScriptedInput
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This is a system for supplying button/pad/touch input to the emulator from a file, rather than user input.
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It also supports saving screenshots of the game, so they can be compared with past behaviour.
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This allows us to create reproducable test cases that utilize real games, so we can test the behaviour citra.
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## Script File Format
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Example
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```bash
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30 # first line isn't allowed buttons
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10 a # get through the first menu
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10
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10 start # get through the second menu
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10
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10 [200,150] # Touch the button
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10
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screenshot # screenshot of second menu fading out
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```
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Each line starts with a number, this is how many frames to run. It is then followed by a space separated list of buttons.
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Optionally a line maybe a have a comment, started with a `#` character, everything after that is ignored.
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If a line starts with `screenshot` then a screenshot will be saved at that time, the file is named `{framenumber}.bmp` and saved in the current working directory.
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**THE FOLLOWING ARE NOT YET IMPLEMENTED**
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Touch screen input can be denoted with `[100,100]`, where the numbers are the pixel location of the touch (0-320, 0-240).
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Circle pad input can be denoted with `(-1,1)`, where the numbers are the joystick location (from -1 to 1). If not specified, the circle pad will be at (0,0).
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C-stick input can be denoted with `{1,-1}`, where the numbers are the joystick location (from -1 to 1). If not specified, the C-stick will be at (0,0).
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