Merge pull request #3312 from lioncash/qt5-connect
citra_qt: Migrate to Qt 5 signal/slot connection syntax where applicable
This commit is contained in:
		| @@ -292,6 +292,6 @@ void GRenderWindow::showEvent(QShowEvent* event) { | ||||
|     QWidget::showEvent(event); | ||||
|  | ||||
|     // windowHandle() is not initialized until the Window is shown, so we connect it here. | ||||
|     connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, | ||||
|             SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection); | ||||
|     connect(windowHandle(), &QWindow::screenChanged, this, &GRenderWindow::OnFramebufferSizeChanged, | ||||
|             Qt::UniqueConnection); | ||||
| } | ||||
|   | ||||
| @@ -21,8 +21,9 @@ ConfigureAudio::ConfigureAudio(QWidget* parent) | ||||
|     } | ||||
|  | ||||
|     this->setConfiguration(); | ||||
|     connect(ui->output_sink_combo_box, SIGNAL(currentIndexChanged(int)), this, | ||||
|             SLOT(updateAudioDevices(int))); | ||||
|     connect(ui->output_sink_combo_box, | ||||
|             static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, | ||||
|             &ConfigureAudio::updateAudioDevices); | ||||
| } | ||||
|  | ||||
| ConfigureAudio::~ConfigureAudio() {} | ||||
|   | ||||
| @@ -10,7 +10,8 @@ extern GraphicsDebugger g_debugger; | ||||
|  | ||||
| GPUCommandStreamItemModel::GPUCommandStreamItemModel(QObject* parent) | ||||
|     : QAbstractListModel(parent), command_count(0) { | ||||
|     connect(this, SIGNAL(GXCommandFinished(int)), this, SLOT(OnGXCommandFinishedInternal(int))); | ||||
|     connect(this, &GPUCommandStreamItemModel::GXCommandFinished, this, | ||||
|             &GPUCommandStreamItemModel::OnGXCommandFinishedInternal); | ||||
| } | ||||
|  | ||||
| int GPUCommandStreamItemModel::rowCount(const QModelIndex& parent) const { | ||||
|   | ||||
| @@ -10,12 +10,12 @@ BreakPointObserverDock::BreakPointObserverDock(std::shared_ptr<Pica::DebugContex | ||||
|     : QDockWidget(title, parent), BreakPointObserver(debug_context) { | ||||
|     qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event"); | ||||
|  | ||||
|     connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed())); | ||||
|     connect(this, &BreakPointObserverDock::Resumed, this, &BreakPointObserverDock::OnResumed); | ||||
|  | ||||
|     // NOTE: This signal is emitted from a non-GUI thread, but connect() takes | ||||
|     //       care of delaying its handling to the GUI thread. | ||||
|     connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this, | ||||
|             SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection); | ||||
|     connect(this, &BreakPointObserverDock::BreakPointHit, this, | ||||
|             &BreakPointObserverDock::OnBreakPointHit, Qt::BlockingQueuedConnection); | ||||
| } | ||||
|  | ||||
| void BreakPointObserverDock::OnPicaBreakPointHit(Pica::DebugContext::Event event, void* data) { | ||||
|   | ||||
| @@ -145,21 +145,25 @@ GraphicsBreakPointsWidget::GraphicsBreakPointsWidget( | ||||
|  | ||||
|     qRegisterMetaType<Pica::DebugContext::Event>("Pica::DebugContext::Event"); | ||||
|  | ||||
|     connect(breakpoint_list, SIGNAL(doubleClicked(const QModelIndex&)), this, | ||||
|             SLOT(OnItemDoubleClicked(const QModelIndex&))); | ||||
|     connect(breakpoint_list, &QTreeView::doubleClicked, this, | ||||
|             &GraphicsBreakPointsWidget::OnItemDoubleClicked); | ||||
|  | ||||
|     connect(resume_button, SIGNAL(clicked()), this, SLOT(OnResumeRequested())); | ||||
|     connect(resume_button, &QPushButton::clicked, this, | ||||
|             &GraphicsBreakPointsWidget::OnResumeRequested); | ||||
|  | ||||
|     connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), this, | ||||
|             SLOT(OnBreakPointHit(Pica::DebugContext::Event, void*)), Qt::BlockingQueuedConnection); | ||||
|     connect(this, SIGNAL(Resumed()), this, SLOT(OnResumed())); | ||||
|     connect(this, &GraphicsBreakPointsWidget::BreakPointHit, this, | ||||
|             &GraphicsBreakPointsWidget::OnBreakPointHit, Qt::BlockingQueuedConnection); | ||||
|     connect(this, &GraphicsBreakPointsWidget::Resumed, this, &GraphicsBreakPointsWidget::OnResumed); | ||||
|  | ||||
|     connect(this, SIGNAL(BreakPointHit(Pica::DebugContext::Event, void*)), breakpoint_model, | ||||
|             SLOT(OnBreakPointHit(Pica::DebugContext::Event)), Qt::BlockingQueuedConnection); | ||||
|     connect(this, SIGNAL(Resumed()), breakpoint_model, SLOT(OnResumed())); | ||||
|     connect(this, &GraphicsBreakPointsWidget::BreakPointHit, breakpoint_model, | ||||
|             &BreakPointModel::OnBreakPointHit, Qt::BlockingQueuedConnection); | ||||
|     connect(this, &GraphicsBreakPointsWidget::Resumed, breakpoint_model, | ||||
|             &BreakPointModel::OnResumed); | ||||
|  | ||||
|     connect(this, SIGNAL(BreakPointsChanged(const QModelIndex&, const QModelIndex&)), | ||||
|             breakpoint_model, SIGNAL(dataChanged(const QModelIndex&, const QModelIndex&))); | ||||
|     connect(this, &GraphicsBreakPointsWidget::BreakPointsChanged, | ||||
|             [this](const QModelIndex& top_left, const QModelIndex& bottom_right) { | ||||
|                 breakpoint_model->dataChanged(top_left, bottom_right); | ||||
|             }); | ||||
|  | ||||
|     QWidget* main_widget = new QWidget; | ||||
|     auto main_layout = new QVBoxLayout; | ||||
|   | ||||
| @@ -194,20 +194,19 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent) | ||||
|     list_widget->setUniformRowHeights(true); | ||||
|     list_widget->header()->setSectionResizeMode(QHeaderView::ResizeToContents); | ||||
|  | ||||
|     connect(list_widget->selectionModel(), | ||||
|             SIGNAL(currentChanged(const QModelIndex&, const QModelIndex&)), this, | ||||
|             SLOT(SetCommandInfo(const QModelIndex&))); | ||||
|     connect(list_widget, SIGNAL(doubleClicked(const QModelIndex&)), this, | ||||
|             SLOT(OnCommandDoubleClicked(const QModelIndex&))); | ||||
|     connect(list_widget->selectionModel(), &QItemSelectionModel::currentChanged, this, | ||||
|             &GPUCommandListWidget::SetCommandInfo); | ||||
|     connect(list_widget, &QTreeView::doubleClicked, this, | ||||
|             &GPUCommandListWidget::OnCommandDoubleClicked); | ||||
|  | ||||
|     toggle_tracing = new QPushButton(tr("Start Tracing")); | ||||
|     QPushButton* copy_all = new QPushButton(tr("Copy All")); | ||||
|  | ||||
|     connect(toggle_tracing, SIGNAL(clicked()), this, SLOT(OnToggleTracing())); | ||||
|     connect(this, SIGNAL(TracingFinished(const Pica::DebugUtils::PicaTrace&)), model, | ||||
|             SLOT(OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&))); | ||||
|     connect(toggle_tracing, &QPushButton::clicked, this, &GPUCommandListWidget::OnToggleTracing); | ||||
|     connect(this, &GPUCommandListWidget::TracingFinished, model, | ||||
|             &GPUCommandListModel::OnPicaTraceFinished); | ||||
|  | ||||
|     connect(copy_all, SIGNAL(clicked()), this, SLOT(CopyAllToClipboard())); | ||||
|     connect(copy_all, &QPushButton::clicked, this, &GPUCommandListWidget::CopyAllToClipboard); | ||||
|  | ||||
|     command_info_widget = nullptr; | ||||
|  | ||||
|   | ||||
| @@ -118,22 +118,24 @@ GraphicsSurfaceWidget::GraphicsSurfaceWidget(std::shared_ptr<Pica::DebugContext> | ||||
|     save_surface = new QPushButton(QIcon::fromTheme("document-save"), tr("Save")); | ||||
|  | ||||
|     // Connections | ||||
|     connect(this, SIGNAL(Update()), this, SLOT(OnUpdate())); | ||||
|     connect(surface_source_list, SIGNAL(currentIndexChanged(int)), this, | ||||
|             SLOT(OnSurfaceSourceChanged(int))); | ||||
|     connect(surface_address_control, SIGNAL(ValueChanged(qint64)), this, | ||||
|             SLOT(OnSurfaceAddressChanged(qint64))); | ||||
|     connect(surface_width_control, SIGNAL(valueChanged(int)), this, | ||||
|             SLOT(OnSurfaceWidthChanged(int))); | ||||
|     connect(surface_height_control, SIGNAL(valueChanged(int)), this, | ||||
|             SLOT(OnSurfaceHeightChanged(int))); | ||||
|     connect(surface_format_control, SIGNAL(currentIndexChanged(int)), this, | ||||
|             SLOT(OnSurfaceFormatChanged(int))); | ||||
|     connect(surface_picker_x_control, SIGNAL(valueChanged(int)), this, | ||||
|             SLOT(OnSurfacePickerXChanged(int))); | ||||
|     connect(surface_picker_y_control, SIGNAL(valueChanged(int)), this, | ||||
|             SLOT(OnSurfacePickerYChanged(int))); | ||||
|     connect(save_surface, SIGNAL(clicked()), this, SLOT(SaveSurface())); | ||||
|     connect(this, &GraphicsSurfaceWidget::Update, this, &GraphicsSurfaceWidget::OnUpdate); | ||||
|     connect(surface_source_list, | ||||
|             static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, | ||||
|             &GraphicsSurfaceWidget::OnSurfaceSourceChanged); | ||||
|     connect(surface_address_control, &CSpinBox::ValueChanged, this, | ||||
|             &GraphicsSurfaceWidget::OnSurfaceAddressChanged); | ||||
|     connect(surface_width_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), | ||||
|             this, &GraphicsSurfaceWidget::OnSurfaceWidthChanged); | ||||
|     connect(surface_height_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), | ||||
|             this, &GraphicsSurfaceWidget::OnSurfaceHeightChanged); | ||||
|     connect(surface_format_control, | ||||
|             static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this, | ||||
|             &GraphicsSurfaceWidget::OnSurfaceFormatChanged); | ||||
|     connect(surface_picker_x_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), | ||||
|             this, &GraphicsSurfaceWidget::OnSurfacePickerXChanged); | ||||
|     connect(surface_picker_y_control, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), | ||||
|             this, &GraphicsSurfaceWidget::OnSurfacePickerYChanged); | ||||
|     connect(save_surface, &QPushButton::clicked, this, &GraphicsSurfaceWidget::SaveSurface); | ||||
|  | ||||
|     auto main_widget = new QWidget; | ||||
|     auto main_layout = new QVBoxLayout; | ||||
|   | ||||
| @@ -31,15 +31,15 @@ GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> | ||||
|         new QPushButton(QIcon::fromTheme("document-save"), tr("Stop and Save")); | ||||
|     QPushButton* abort_recording = new QPushButton(tr("Abort Recording")); | ||||
|  | ||||
|     connect(this, SIGNAL(SetStartTracingButtonEnabled(bool)), start_recording, | ||||
|             SLOT(setVisible(bool))); | ||||
|     connect(this, SIGNAL(SetStopTracingButtonEnabled(bool)), stop_recording, | ||||
|             SLOT(setVisible(bool))); | ||||
|     connect(this, SIGNAL(SetAbortTracingButtonEnabled(bool)), abort_recording, | ||||
|             SLOT(setVisible(bool))); | ||||
|     connect(start_recording, SIGNAL(clicked()), this, SLOT(StartRecording())); | ||||
|     connect(stop_recording, SIGNAL(clicked()), this, SLOT(StopRecording())); | ||||
|     connect(abort_recording, SIGNAL(clicked()), this, SLOT(AbortRecording())); | ||||
|     connect(this, &GraphicsTracingWidget::SetStartTracingButtonEnabled, start_recording, | ||||
|             &QPushButton::setVisible); | ||||
|     connect(this, &GraphicsTracingWidget::SetStopTracingButtonEnabled, stop_recording, | ||||
|             &QPushButton::setVisible); | ||||
|     connect(this, &GraphicsTracingWidget::SetAbortTracingButtonEnabled, abort_recording, | ||||
|             &QPushButton::setVisible); | ||||
|     connect(start_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::StartRecording); | ||||
|     connect(stop_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::StopRecording); | ||||
|     connect(abort_recording, &QPushButton::clicked, this, &GraphicsTracingWidget::AbortRecording); | ||||
|  | ||||
|     stop_recording->setVisible(false); | ||||
|     abort_recording->setVisible(false); | ||||
|   | ||||
| @@ -393,15 +393,18 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget( | ||||
|  | ||||
|     cycle_index = new QSpinBox; | ||||
|  | ||||
|     connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader())); | ||||
|     connect(dump_shader, &QPushButton::clicked, this, &GraphicsVertexShaderWidget::DumpShader); | ||||
|  | ||||
|     connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int))); | ||||
|     connect(cycle_index, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this, | ||||
|             &GraphicsVertexShaderWidget::OnCycleIndexChanged); | ||||
|  | ||||
|     for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) { | ||||
|         connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map())); | ||||
|         connect(input_data[i], &QLineEdit::textEdited, input_data_mapper, | ||||
|                 static_cast<void (QSignalMapper::*)()>(&QSignalMapper::map)); | ||||
|         input_data_mapper->setMapping(input_data[i], i); | ||||
|     } | ||||
|     connect(input_data_mapper, SIGNAL(mapped(int)), this, SLOT(OnInputAttributeChanged(int))); | ||||
|     connect(input_data_mapper, static_cast<void (QSignalMapper::*)(int)>(&QSignalMapper::mapped), | ||||
|             this, &GraphicsVertexShaderWidget::OnInputAttributeChanged); | ||||
|  | ||||
|     auto main_widget = new QWidget; | ||||
|     auto main_layout = new QVBoxLayout; | ||||
|   | ||||
| @@ -74,7 +74,7 @@ QAction* MicroProfileDialog::toggleViewAction() { | ||||
|         toggle_view_action = new QAction(windowTitle(), this); | ||||
|         toggle_view_action->setCheckable(true); | ||||
|         toggle_view_action->setChecked(isVisible()); | ||||
|         connect(toggle_view_action, SIGNAL(toggled(bool)), SLOT(setVisible(bool))); | ||||
|         connect(toggle_view_action, &QAction::toggled, this, &MicroProfileDialog::setVisible); | ||||
|     } | ||||
|  | ||||
|     return toggle_view_action; | ||||
| @@ -107,7 +107,8 @@ MicroProfileWidget::MicroProfileWidget(QWidget* parent) : QWidget(parent) { | ||||
|     MicroProfileSetDisplayMode(1); // Timers screen | ||||
|     MicroProfileInitUI(); | ||||
|  | ||||
|     connect(&update_timer, SIGNAL(timeout()), SLOT(update())); | ||||
|     connect(&update_timer, &QTimer::timeout, this, | ||||
|             static_cast<void (MicroProfileWidget::*)()>(&MicroProfileWidget::update)); | ||||
| } | ||||
|  | ||||
| void MicroProfileWidget::paintEvent(QPaintEvent* ev) { | ||||
|   | ||||
| @@ -124,8 +124,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { | ||||
|     edit_filter->setPlaceholderText(tr("Enter pattern to filter")); | ||||
|     edit_filter->installEventFilter(keyReleaseEater); | ||||
|     edit_filter->setClearButtonEnabled(true); | ||||
|     connect(edit_filter, SIGNAL(textChanged(const QString&)), parent, | ||||
|             SLOT(onTextChanged(const QString&))); | ||||
|     connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged); | ||||
|     label_filter_result = new QLabel; | ||||
|     button_filter_close = new QToolButton(this); | ||||
|     button_filter_close->setText("X"); | ||||
| @@ -134,7 +133,7 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} { | ||||
|                                        "#000000; font-weight: bold; background: #F0F0F0; }" | ||||
|                                        "QToolButton:hover{ border: none; padding: 0px; color: " | ||||
|                                        "#EEEEEE; font-weight: bold; background: #E81123}"); | ||||
|     connect(button_filter_close, SIGNAL(clicked()), parent, SLOT(onFilterCloseClicked())); | ||||
|     connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked); | ||||
|     layout_filter->setSpacing(10); | ||||
|     layout_filter->addWidget(label_filter); | ||||
|     layout_filter->addWidget(edit_filter); | ||||
|   | ||||
| @@ -252,7 +252,7 @@ void GMainWindow::InitializeRecentFileMenuActions() { | ||||
|     for (int i = 0; i < max_recent_files_item; ++i) { | ||||
|         actions_recent_files[i] = new QAction(this); | ||||
|         actions_recent_files[i]->setVisible(false); | ||||
|         connect(actions_recent_files[i], SIGNAL(triggered()), this, SLOT(OnMenuRecentFile())); | ||||
|         connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile); | ||||
|  | ||||
|         ui.menu_recent_files->addAction(actions_recent_files[i]); | ||||
|     } | ||||
| @@ -269,12 +269,12 @@ void GMainWindow::InitializeHotkeys() { | ||||
|                    Qt::ApplicationShortcut); | ||||
|     LoadHotkeys(); | ||||
|  | ||||
|     connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this, | ||||
|             SLOT(OnMenuLoadFile())); | ||||
|     connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this, | ||||
|             SLOT(OnStartGame())); | ||||
|     connect(GetHotkey("Main Window", "Swap Screens", render_window), SIGNAL(activated()), this, | ||||
|             SLOT(OnSwapScreens())); | ||||
|     connect(GetHotkey("Main Window", "Load File", this), &QShortcut::activated, this, | ||||
|             &GMainWindow::OnMenuLoadFile); | ||||
|     connect(GetHotkey("Main Window", "Start Emulation", this), &QShortcut::activated, this, | ||||
|             &GMainWindow::OnStartGame); | ||||
|     connect(GetHotkey("Main Window", "Swap Screens", render_window), &QShortcut::activated, this, | ||||
|             &GMainWindow::OnSwapScreens); | ||||
|     connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated, | ||||
|             ui.action_Fullscreen, &QAction::trigger); | ||||
|     connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously, | ||||
| @@ -333,13 +333,14 @@ void GMainWindow::RestoreUIState() { | ||||
| } | ||||
|  | ||||
| void GMainWindow::ConnectWidgetEvents() { | ||||
|     connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString))); | ||||
|     connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this, | ||||
|             SLOT(OnGameListOpenSaveFolder(u64))); | ||||
|     connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); | ||||
|     connect(game_list, &GameList::OpenSaveFolderRequested, this, | ||||
|             &GMainWindow::OnGameListOpenSaveFolder); | ||||
|  | ||||
|     connect(this, SIGNAL(EmulationStarting(EmuThread*)), render_window, | ||||
|             SLOT(OnEmulationStarting(EmuThread*))); | ||||
|     connect(this, SIGNAL(EmulationStopping()), render_window, SLOT(OnEmulationStopping())); | ||||
|     connect(this, &GMainWindow::EmulationStarting, render_window, | ||||
|             &GRenderWindow::OnEmulationStarting); | ||||
|     connect(this, &GMainWindow::EmulationStopping, render_window, | ||||
|             &GRenderWindow::OnEmulationStopping); | ||||
|  | ||||
|     connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar); | ||||
|  | ||||
| @@ -560,17 +561,17 @@ void GMainWindow::BootGame(const QString& filename) { | ||||
|     render_window->moveContext(); | ||||
|     emu_thread->start(); | ||||
|  | ||||
|     connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); | ||||
|     connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
|     // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views | ||||
|     // before the CPU continues | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, | ||||
|             SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeEntered()), waitTreeWidget, | ||||
|             SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), | ||||
|             Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), SIGNAL(DebugModeLeft()), waitTreeWidget, SLOT(OnDebugModeLeft()), | ||||
|             Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), &EmuThread::DebugModeEntered, registersWidget, | ||||
|             &RegistersWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget, | ||||
|             &WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), &EmuThread::DebugModeLeft, registersWidget, | ||||
|             &RegistersWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); | ||||
|     connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget, | ||||
|             &WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection); | ||||
|  | ||||
|     // Update the GUI | ||||
|     registersWidget->OnDebugModeEntered(); | ||||
| @@ -606,7 +607,7 @@ void GMainWindow::ShutdownGame() { | ||||
|     emu_thread = nullptr; | ||||
|  | ||||
|     // The emulation is stopped, so closing the window or not does not matter anymore | ||||
|     disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); | ||||
|     disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame); | ||||
|  | ||||
|     // Update the GUI | ||||
|     ui.action_Start->setEnabled(false); | ||||
| @@ -787,8 +788,7 @@ void GMainWindow::OnStartGame() { | ||||
|     emu_thread->SetRunning(true); | ||||
|     qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus"); | ||||
|     qRegisterMetaType<std::string>("std::string"); | ||||
|     connect(emu_thread.get(), SIGNAL(ErrorThrown(Core::System::ResultStatus, std::string)), this, | ||||
|             SLOT(OnCoreError(Core::System::ResultStatus, std::string))); | ||||
|     connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError); | ||||
|  | ||||
|     ui.action_Start->setEnabled(false); | ||||
|     ui.action_Start->setText(tr("Continue")); | ||||
|   | ||||
| @@ -39,7 +39,7 @@ CSpinBox::CSpinBox(QWidget* parent) | ||||
|     // TODO: Might be nice to not immediately call the slot. | ||||
|     //       Think of an address that is being replaced by a different one, in which case a lot | ||||
|     //       invalid intermediate addresses would be read from during editing. | ||||
|     connect(lineEdit(), SIGNAL(textEdited(QString)), this, SLOT(OnEditingFinished())); | ||||
|     connect(lineEdit(), &QLineEdit::textEdited, this, &CSpinBox::OnEditingFinished); | ||||
|  | ||||
|     UpdateText(); | ||||
| } | ||||
|   | ||||
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