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Fix destructor order in rasterizer cache (#5725)
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@ -317,6 +317,12 @@ public:
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/// Clear all cached resources tracked by this cache manager
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void ClearAll(bool flush);
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// Textures from destroyed surfaces are stored here to be recyled to reduce allocation overhead
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// in the driver
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// this must be placed above the surface_cache to ensure all cached surfaces are destroyed
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// before destroying the recycler
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std::unordered_multimap<HostTextureTag, OGLTexture> host_texture_recycler;
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private:
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void DuplicateSurface(const Surface& src_surface, const Surface& dest_surface);
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@ -362,10 +368,6 @@ private:
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public:
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OGLTexture AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, u32 height);
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// Textures from destroyed surfaces are stored here to be recyled to reduce allocation overhead
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// in the driver
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std::unordered_multimap<HostTextureTag, OGLTexture> host_texture_recycler;
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std::unique_ptr<TextureFilterer> texture_filterer;
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std::unique_ptr<FormatReinterpreterOpenGL> format_reinterpreter;
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};
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