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Shader Debugger: Fix freeze when double-clicking shader disassembly
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@ -359,7 +359,7 @@ void GPUCommandListWidget::CopyAllToClipboard() {
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QClipboard* clipboard = QApplication::clipboard();
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QString text;
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QAbstractItemModel* model = static_cast<QAbstractListModel*>(list_widget->model());
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QAbstractItemModel* model = static_cast<QAbstractItemModel*>(list_widget->model());
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for (int row = 0; row < model->rowCount({}); ++row) {
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for (int col = 0; col < model->columnCount({}); ++col) {
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@ -27,18 +27,10 @@ using nihstro::Instruction;
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using nihstro::SourceRegister;
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using nihstro::SwizzlePattern;
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GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractItemModel(parent), par(parent) {
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GraphicsVertexShaderModel::GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent): QAbstractTableModel(parent), par(parent) {
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}
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QModelIndex GraphicsVertexShaderModel::index(int row, int column, const QModelIndex& parent) const {
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return createIndex(row, column);
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}
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QModelIndex GraphicsVertexShaderModel::parent(const QModelIndex& child) const {
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return QModelIndex();
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}
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int GraphicsVertexShaderModel::columnCount(const QModelIndex& parent) const {
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return 3;
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}
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@ -4,7 +4,7 @@
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#pragma once
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#include <QAbstractListModel>
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#include <QAbstractTableModel>
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#include "graphics_breakpoint_observer.h"
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@ -17,14 +17,12 @@ class QSpinBox;
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class GraphicsVertexShaderWidget;
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class GraphicsVertexShaderModel : public QAbstractItemModel {
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class GraphicsVertexShaderModel : public QAbstractTableModel {
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Q_OBJECT
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public:
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GraphicsVertexShaderModel(GraphicsVertexShaderWidget* parent);
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QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const override;
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QModelIndex parent(const QModelIndex& child) const override;
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int columnCount(const QModelIndex& parent = QModelIndex()) const override;
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int rowCount(const QModelIndex& parent = QModelIndex()) const override;
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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