Libnetwork: add password protected rooms, guid, and error fixes (#3068)
* Network: Add password protected roomsand GUID * Limit chat message size
This commit is contained in:
		| @@ -4,8 +4,10 @@ | ||||
|  | ||||
| #include <algorithm> | ||||
| #include <atomic> | ||||
| #include <iomanip> | ||||
| #include <mutex> | ||||
| #include <random> | ||||
| #include <sstream> | ||||
| #include <thread> | ||||
| #include "enet/enet.h" | ||||
| #include "network/packet.h" | ||||
| @@ -13,9 +15,6 @@ | ||||
|  | ||||
| namespace Network { | ||||
|  | ||||
| /// Maximum number of concurrent connections allowed to this room. | ||||
| static constexpr u32 MaxConcurrentConnections = 10; | ||||
|  | ||||
| class Room::RoomImpl { | ||||
| public: | ||||
|     // This MAC address is used to generate a 'Nintendo' like Mac address. | ||||
| @@ -27,6 +26,8 @@ public: | ||||
|     std::atomic<State> state{State::Closed}; ///< Current state of the room. | ||||
|     RoomInformation room_information;        ///< Information about this room. | ||||
|  | ||||
|     std::string password; ///< The password required to connect to this room. | ||||
|  | ||||
|     struct Member { | ||||
|         std::string nickname;   ///< The nickname of the member. | ||||
|         GameInfo game_info;     ///< The current game of the member | ||||
| @@ -81,6 +82,11 @@ public: | ||||
|      */ | ||||
|     void SendVersionMismatch(ENetPeer* client); | ||||
|  | ||||
|     /** | ||||
|      * Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong. | ||||
|      */ | ||||
|     void SendWrongPassword(ENetPeer* client); | ||||
|  | ||||
|     /** | ||||
|      * Notifies the member that its connection attempt was successful, | ||||
|      * and it is now part of the room. | ||||
| @@ -99,6 +105,8 @@ public: | ||||
|      * <MessageID>ID_ROOM_INFORMATION | ||||
|      * <String> room_name | ||||
|      * <u32> member_slots: The max number of clients allowed in this room | ||||
|      * <String> uid | ||||
|      * <u16> port | ||||
|      * <u32> num_members: the number of currently joined clients | ||||
|      * This is followed by the following three values for each member: | ||||
|      * <String> nickname of that member | ||||
| @@ -136,13 +144,18 @@ public: | ||||
|      * to all other clients. | ||||
|      */ | ||||
|     void HandleClientDisconnection(ENetPeer* client); | ||||
|  | ||||
|     /** | ||||
|      * Creates a random ID in the form 12345678-1234-1234-1234-123456789012 | ||||
|      */ | ||||
|     void CreateUniqueID(); | ||||
| }; | ||||
|  | ||||
| // RoomImpl | ||||
| void Room::RoomImpl::ServerLoop() { | ||||
|     while (state != State::Closed) { | ||||
|         ENetEvent event; | ||||
|         if (enet_host_service(server, &event, 100) > 0) { | ||||
|         if (enet_host_service(server, &event, 50) > 0) { | ||||
|             switch (event.type) { | ||||
|             case ENET_EVENT_TYPE_RECEIVE: | ||||
|                 switch (event.packet->data[0]) { | ||||
| @@ -188,6 +201,14 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) { | ||||
|     u32 client_version; | ||||
|     packet >> client_version; | ||||
|  | ||||
|     std::string pass; | ||||
|     packet >> pass; | ||||
|  | ||||
|     if (pass != password) { | ||||
|         SendWrongPassword(event->peer); | ||||
|         return; | ||||
|     } | ||||
|  | ||||
|     if (!IsValidNickname(nickname)) { | ||||
|         SendNameCollision(event->peer); | ||||
|         return; | ||||
| @@ -260,6 +281,16 @@ void Room::RoomImpl::SendMacCollision(ENetPeer* client) { | ||||
|     enet_host_flush(server); | ||||
| } | ||||
|  | ||||
| void Room::RoomImpl::SendWrongPassword(ENetPeer* client) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<u8>(IdWrongPassword); | ||||
|  | ||||
|     ENetPacket* enet_packet = | ||||
|         enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE); | ||||
|     enet_peer_send(client, 0, enet_packet); | ||||
|     enet_host_flush(server); | ||||
| } | ||||
|  | ||||
| void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<u8>(IdVersionMismatch); | ||||
| @@ -301,6 +332,9 @@ void Room::RoomImpl::BroadcastRoomInformation() { | ||||
|     packet << static_cast<u8>(IdRoomInformation); | ||||
|     packet << room_information.name; | ||||
|     packet << room_information.member_slots; | ||||
|     packet << room_information.uid; | ||||
|     packet << room_information.port; | ||||
|     packet << room_information.preferred_game; | ||||
|  | ||||
|     packet << static_cast<u32>(members.size()); | ||||
|     { | ||||
| @@ -382,6 +416,9 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) { | ||||
|         return; // Received a chat message from a unknown sender | ||||
|     } | ||||
|  | ||||
|     // Limit the size of chat messages to MaxMessageSize | ||||
|     message.resize(MaxMessageSize); | ||||
|  | ||||
|     Packet out_packet; | ||||
|     out_packet << static_cast<u8>(IdChatMessage); | ||||
|     out_packet << sending_member->nickname; | ||||
| @@ -433,12 +470,28 @@ void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) { | ||||
|     BroadcastRoomInformation(); | ||||
| } | ||||
|  | ||||
| void Room::RoomImpl::CreateUniqueID() { | ||||
|     std::uniform_int_distribution<> dis(0, 9999); | ||||
|     std::ostringstream stream; | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen); | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-"; | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-"; | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-"; | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-"; | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen); | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen); | ||||
|     stream << std::setfill('0') << std::setw(4) << dis(random_gen); | ||||
|     room_information.uid = stream.str(); | ||||
| } | ||||
|  | ||||
| // Room | ||||
| Room::Room() : room_impl{std::make_unique<RoomImpl>()} {} | ||||
|  | ||||
| Room::~Room() = default; | ||||
|  | ||||
| void Room::Create(const std::string& name, const std::string& server_address, u16 server_port) { | ||||
| bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port, | ||||
|                   const std::string& password, const u32 max_connections, | ||||
|                   const std::string& preferred_game, u64 preferred_game_id) { | ||||
|     ENetAddress address; | ||||
|     address.host = ENET_HOST_ANY; | ||||
|     if (!server_address.empty()) { | ||||
| @@ -446,13 +499,22 @@ void Room::Create(const std::string& name, const std::string& server_address, u1 | ||||
|     } | ||||
|     address.port = server_port; | ||||
|  | ||||
|     room_impl->server = enet_host_create(&address, MaxConcurrentConnections, NumChannels, 0, 0); | ||||
|     // TODO(B3N30): Allow specifying the maximum number of concurrent connections. | ||||
|     room_impl->server = enet_host_create(&address, max_connections, NumChannels, 0, 0); | ||||
|     if (!room_impl->server) { | ||||
|         return false; | ||||
|     } | ||||
|     room_impl->state = State::Open; | ||||
|  | ||||
|     room_impl->room_information.name = name; | ||||
|     room_impl->room_information.member_slots = MaxConcurrentConnections; | ||||
|     room_impl->room_information.member_slots = max_connections; | ||||
|     room_impl->room_information.port = server_port; | ||||
|     room_impl->room_information.preferred_game = preferred_game; | ||||
|     room_impl->room_information.preferred_game_id = preferred_game_id; | ||||
|     room_impl->password = password; | ||||
|     room_impl->CreateUniqueID(); | ||||
|  | ||||
|     room_impl->StartLoop(); | ||||
|     return true; | ||||
| } | ||||
|  | ||||
| Room::State Room::GetState() const { | ||||
| @@ -474,7 +536,11 @@ std::vector<Room::Member> Room::GetRoomMemberList() const { | ||||
|         member_list.push_back(member); | ||||
|     } | ||||
|     return member_list; | ||||
| }; | ||||
| } | ||||
|  | ||||
| bool Room::HasPassword() const { | ||||
|     return !room_impl->password.empty(); | ||||
| } | ||||
|  | ||||
| void Room::Destroy() { | ||||
|     room_impl->state = State::Closed; | ||||
|   | ||||
| @@ -14,12 +14,22 @@ namespace Network { | ||||
|  | ||||
| constexpr u32 network_version = 1; ///< The version of this Room and RoomMember | ||||
|  | ||||
| constexpr u16 DefaultRoomPort = 1234; | ||||
| constexpr u16 DefaultRoomPort = 24872; | ||||
|  | ||||
| constexpr u32 MaxMessageSize = 500; | ||||
|  | ||||
| /// Maximum number of concurrent connections allowed to this room. | ||||
| static constexpr u32 MaxConcurrentConnections = 254; | ||||
|  | ||||
| constexpr size_t NumChannels = 1; // Number of channels used for the connection | ||||
|  | ||||
| struct RoomInformation { | ||||
|     std::string name; ///< Name of the server | ||||
|     u32 member_slots; ///< Maximum number of members in this room | ||||
|     std::string name;           ///< Name of the server | ||||
|     u32 member_slots;           ///< Maximum number of members in this room | ||||
|     std::string uid;            ///< The unique ID of the room | ||||
|     u16 port;                   ///< The port of this room | ||||
|     std::string preferred_game; ///< Game to advertise that you want to play | ||||
|     u64 preferred_game_id;      ///< Title ID for the advertised game | ||||
| }; | ||||
|  | ||||
| struct GameInfo { | ||||
| @@ -46,6 +56,7 @@ enum RoomMessageTypes : u8 { | ||||
|     IdNameCollision, | ||||
|     IdMacCollision, | ||||
|     IdVersionMismatch, | ||||
|     IdWrongPassword, | ||||
|     IdCloseRoom | ||||
| }; | ||||
|  | ||||
| @@ -81,12 +92,19 @@ public: | ||||
|      */ | ||||
|     std::vector<Member> GetRoomMemberList() const; | ||||
|  | ||||
|     /** | ||||
|      * Checks if the room is password protected | ||||
|      */ | ||||
|     bool HasPassword() const; | ||||
|  | ||||
|     /** | ||||
|      * Creates the socket for this room. Will bind to default address if | ||||
|      * server is empty string. | ||||
|      */ | ||||
|     void Create(const std::string& name, const std::string& server = "", | ||||
|                 u16 server_port = DefaultRoomPort); | ||||
|     bool Create(const std::string& name, const std::string& server = "", | ||||
|                 u16 server_port = DefaultRoomPort, const std::string& password = "", | ||||
|                 const u32 max_connections = MaxConcurrentConnections, | ||||
|                 const std::string& preferred_game = "", u64 preferred_game_id = 0); | ||||
|  | ||||
|     /** | ||||
|      * Destroys the socket | ||||
|   | ||||
| @@ -74,10 +74,12 @@ public: | ||||
|      * nickname and preferred mac. | ||||
|      * @params nickname The desired nickname. | ||||
|      * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells | ||||
|      * @params password The password for the room | ||||
|      * the server to assign one for us. | ||||
|      */ | ||||
|     void SendJoinRequest(const std::string& nickname, | ||||
|                          const MacAddress& preferred_mac = NoPreferredMac); | ||||
|                          const MacAddress& preferred_mac = NoPreferredMac, | ||||
|                          const std::string& password = ""); | ||||
|  | ||||
|     /** | ||||
|      * Extracts a MAC Address from a received ENet packet. | ||||
| @@ -161,6 +163,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() { | ||||
|                 case IdVersionMismatch: | ||||
|                     SetState(State::WrongVersion); | ||||
|                     break; | ||||
|                 case IdWrongPassword: | ||||
|                     SetState(State::WrongPassword); | ||||
|                     break; | ||||
|                 case IdCloseRoom: | ||||
|                     SetState(State::LostConnection); | ||||
|                     break; | ||||
| @@ -196,12 +201,14 @@ void RoomMember::RoomMemberImpl::Send(Packet&& packet) { | ||||
| } | ||||
|  | ||||
| void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname, | ||||
|                                                  const MacAddress& preferred_mac) { | ||||
|                                                  const MacAddress& preferred_mac, | ||||
|                                                  const std::string& password) { | ||||
|     Packet packet; | ||||
|     packet << static_cast<u8>(IdJoinRequest); | ||||
|     packet << nickname; | ||||
|     packet << preferred_mac; | ||||
|     packet << network_version; | ||||
|     packet << password; | ||||
|     Send(std::move(packet)); | ||||
| } | ||||
|  | ||||
| @@ -215,8 +222,13 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev | ||||
|     RoomInformation info{}; | ||||
|     packet >> info.name; | ||||
|     packet >> info.member_slots; | ||||
|     packet >> info.uid; | ||||
|     packet >> info.port; | ||||
|     packet >> info.preferred_game; | ||||
|     room_information.name = info.name; | ||||
|     room_information.member_slots = info.member_slots; | ||||
|     room_information.port = info.port; | ||||
|     room_information.preferred_game = info.preferred_game; | ||||
|  | ||||
|     u32 num_members; | ||||
|     packet >> num_members; | ||||
| @@ -260,10 +272,6 @@ void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) { | ||||
|     packet >> wifi_packet.channel; | ||||
|     packet >> wifi_packet.transmitter_address; | ||||
|     packet >> wifi_packet.destination_address; | ||||
|  | ||||
|     u32 data_length; | ||||
|     packet >> data_length; | ||||
|  | ||||
|     packet >> wifi_packet.data; | ||||
|  | ||||
|     Invoke<WifiPacket>(wifi_packet); | ||||
| @@ -348,14 +356,13 @@ RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind( | ||||
| } | ||||
|  | ||||
| // RoomMember | ||||
| RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} { | ||||
|     room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); | ||||
|     ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); | ||||
| } | ||||
| RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {} | ||||
|  | ||||
| RoomMember::~RoomMember() { | ||||
|     ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected"); | ||||
|     enet_host_destroy(room_member_impl->client); | ||||
|     if (room_member_impl->loop_thread) { | ||||
|         Leave(); | ||||
|     } | ||||
| } | ||||
|  | ||||
| RoomMember::State RoomMember::GetState() const { | ||||
| @@ -380,18 +387,22 @@ RoomInformation RoomMember::GetRoomInformation() const { | ||||
| } | ||||
|  | ||||
| void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port, | ||||
|                       u16 client_port, const MacAddress& preferred_mac) { | ||||
|                       u16 client_port, const MacAddress& preferred_mac, | ||||
|                       const std::string& password) { | ||||
|     // If the member is connected, kill the connection first | ||||
|     if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) { | ||||
|         room_member_impl->SetState(State::Error); | ||||
|         room_member_impl->loop_thread->join(); | ||||
|         room_member_impl->loop_thread.reset(); | ||||
|         Leave(); | ||||
|     } | ||||
|     // If the thread isn't running but the ptr still exists, reset it | ||||
|     else if (room_member_impl->loop_thread) { | ||||
|         room_member_impl->loop_thread.reset(); | ||||
|     } | ||||
|  | ||||
|     if (!room_member_impl->client) { | ||||
|         room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0); | ||||
|         ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client"); | ||||
|     } | ||||
|  | ||||
|     ENetAddress address{}; | ||||
|     enet_address_set_host(&address, server_addr); | ||||
|     address.port = server_port; | ||||
| @@ -409,9 +420,10 @@ void RoomMember::Join(const std::string& nick, const char* server_addr, u16 serv | ||||
|         room_member_impl->nickname = nick; | ||||
|         room_member_impl->SetState(State::Joining); | ||||
|         room_member_impl->StartLoop(); | ||||
|         room_member_impl->SendJoinRequest(nick, preferred_mac); | ||||
|         room_member_impl->SendJoinRequest(nick, preferred_mac, password); | ||||
|         SendGameInfo(room_member_impl->current_game_info); | ||||
|     } else { | ||||
|         enet_peer_disconnect(room_member_impl->server, 0); | ||||
|         room_member_impl->SetState(State::CouldNotConnect); | ||||
|     } | ||||
| } | ||||
| @@ -480,6 +492,9 @@ void RoomMember::Leave() { | ||||
|     room_member_impl->SetState(State::Idle); | ||||
|     room_member_impl->loop_thread->join(); | ||||
|     room_member_impl->loop_thread.reset(); | ||||
|  | ||||
|     enet_host_destroy(room_member_impl->client); | ||||
|     room_member_impl->client = nullptr; | ||||
| } | ||||
|  | ||||
| template void RoomMember::Unbind(CallbackHandle<WifiPacket>); | ||||
|   | ||||
| @@ -16,7 +16,13 @@ namespace Network { | ||||
| /// Information about the received WiFi packets. | ||||
| /// Acts as our own 802.11 header. | ||||
| struct WifiPacket { | ||||
|     enum class PacketType : u8 { Beacon, Data, Authentication, AssociationResponse }; | ||||
|     enum class PacketType : u8 { | ||||
|         Beacon, | ||||
|         Data, | ||||
|         Authentication, | ||||
|         AssociationResponse, | ||||
|         Deauthentication | ||||
|     }; | ||||
|     PacketType type;      ///< The type of 802.11 frame. | ||||
|     std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header | ||||
|                           /// for management frames. | ||||
| @@ -49,6 +55,7 @@ public: | ||||
|         NameCollision,  ///< Somebody is already using this name | ||||
|         MacCollision,   ///< Somebody is already using that mac-address | ||||
|         WrongVersion,   ///< The room version is not the same as for this RoomMember | ||||
|         WrongPassword,  ///< The password doesn't match the one from the Room | ||||
|         CouldNotConnect ///< The room is not responding to a connection attempt | ||||
|     }; | ||||
|  | ||||
| @@ -109,8 +116,8 @@ public: | ||||
|      * This may fail if the username is already taken. | ||||
|      */ | ||||
|     void Join(const std::string& nickname, const char* server_addr = "127.0.0.1", | ||||
|               const u16 serverPort = DefaultRoomPort, const u16 clientPort = 0, | ||||
|               const MacAddress& preferred_mac = NoPreferredMac); | ||||
|               const u16 server_port = DefaultRoomPort, const u16 client_port = 0, | ||||
|               const MacAddress& preferred_mac = NoPreferredMac, const std::string& password = ""); | ||||
|  | ||||
|     /** | ||||
|      * Sends a WiFi packet to the room. | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 B3n30
					B3n30