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gl_shader_disk_cache: std::move entries in LoadTransferable() (#5249)
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@ -165,7 +165,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
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}
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LOG_INFO(Render_OpenGL, "Found a transferable disk cache with {} entries", raws.size());
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return {raws};
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return {std::move(raws)};
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}
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std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>, ShaderDumpsMap>
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