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Review Changes 10
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@ -75,6 +75,7 @@ enum class Class : ClassType {
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Loader, ///< ROM loader
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Input, ///< User input system
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Count ///< Total number of logging classes
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};
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@ -24,7 +24,7 @@ void Init(EmuWindow* emu_window) {
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Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
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InputCommon::Init(InputCommon::SDL2);
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InputCommon::Init(InputCommon::ControllerBackends::SDL2);
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}
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void Shutdown() {
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@ -14,7 +14,7 @@
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namespace InputCommon {
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// Set to nullptr until initialized by a backend
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ControllerBase* g_user_input = nullptr;
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InputBase* g_user_input = nullptr;
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// Event id for CoreTiming
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static int input_event;
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@ -32,11 +32,11 @@ static void InputCallback(u64 userdata, int cycles_late) {
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CoreTiming::ScheduleEvent(frame_ticks - cycles_late, input_event);
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}
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std::string ControllerBase::GetDeviceName() const {
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std::string InputBase::GetDeviceName() const {
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return device_name;
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}
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Service::HID::PadState ControllerBase::GetPadState() const {
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Service::HID::PadState InputBase::GetPadState() const {
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return controller.pad_state;
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}
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@ -44,17 +44,18 @@ void Init(ControllerBackends backend) {
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switch (backend) {
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#ifdef HAS_SDL
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// SDL2 backend selected
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case SDL2:
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case ControllerBackends::SDL2:
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g_user_input = new SDLController();
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break;
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#endif
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// No backend selected
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case NONE:
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case ControllerBackends::NONE:
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break;
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// What?
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// If no backend whatsoever inits, launch a critical log
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default:
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LOG_CRITICAL(Input, "Input backend initialization failed!");
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break;
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}
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@ -10,15 +10,15 @@
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namespace InputCommon {
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/// Enum defining available backends
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enum ControllerBackends {
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enum class ControllerBackends {
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NONE,
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SDL2
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};
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class ControllerBase {
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class InputBase {
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public:
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ControllerBase() {}
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virtual ~ControllerBase() {}
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InputBase() {}
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virtual ~InputBase() {}
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/// Initializes input based on specific backends
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virtual bool Init() = 0;
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@ -55,6 +55,6 @@ void Init(ControllerBackends backend);
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void Shutdown();
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/// InputCommon 'plugin'
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extern ControllerBase* g_user_input;
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extern InputBase* g_user_input;
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} // namespace
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@ -10,7 +10,7 @@
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namespace InputCommon {
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class SDLController final : public ControllerBase {
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class SDLController final : public InputBase {
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public:
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SDLController();
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~SDLController();
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