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Improved performance of FromAttributeBuffer
Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase.
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@ -52,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
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// The hardware takes the absolute and saturates vertex colors like this, *before* doing
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// interpolation
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for (unsigned i = 0; i < 4; ++i) {
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ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
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float c = std::fabs(ret.color[i].ToFloat32());
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ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f);
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}
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LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
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